Theft of Essence: Chance for +Endurance: Difference between revisions
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imported>Rigel Kent (historical) (→Effects: crafted version, store-bought version) |
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== Effects == | == Effects == | ||
Gives a 20% chance of granting the powers target a small infusion of endurance. | Crafted version: Gives a 20% chance of granting the powers target a small infusion of endurance. | ||
10 Endurance per sucessful activation, and each target in an AOE (e.g. Dark Regeneration) is checked independently. | 10 Endurance per sucessful activation, and each target in an AOE (e.g. Dark Regeneration) is checked independently. | ||
Store-bought version: Gives a chance of granting the powers target a small infusion of endurance. This effect will trigger roughly 3 times per minute. | |||
== Recipe == | == Recipe == |
Revision as of 14:46, 6 April 2012
Theft of Essence: Chance for +Endurance is an enhancement in the Theft of Essence set.
Proc: This enhancement has a chance of taking effect each time its power is used.
The Reward Merit cost of this recipe is 200 Merits.
Alignment Merits cannot now be used to purchase recipes The Alignment Merit cost of this recipe was 2 Merits. |
Astral Merits cannot now be used to purchase recipes The Astral Merit cost of this recipe was 32 Merits. |
Empyrean Merits cannot now be used to purchase recipes This recipe never could be. |
Effects
Crafted version: Gives a 20% chance of granting the powers target a small infusion of endurance.
10 Endurance per sucessful activation, and each target in an AOE (e.g. Dark Regeneration) is checked independently.
Store-bought version: Gives a chance of granting the powers target a small infusion of endurance. This effect will trigger roughly 3 times per minute.
Recipe
This recipe cannot be bought from stores. It must be obtained by purchasing from a Reward Merit Vendor as an Invention Origin Enhancement Recipe, by Random Rare Recipe Roll, from another player at the Auction House, or by trading. It is a rare drop.
This recipe may be sold to a store for 200 inf per level. However, other players may be willing to pay more for it through the Auction House.
The following tables show the requirements for crafting this enhancement:
Level | Crafting Requirements | |
---|---|---|
Inf | Invention Salvage | |
10 | 3,600 | 1 Human Blood Sample 1 Spiritual Essence 1 Unearthed Relic 1 Symbiotic Armor |
11 | 4,380 | |
12 | 5,160 | |
13 | 5,940 | |
14 | 6,720 | |
15 | 7,500 | |
16 | 12,900 | |
17 | 18,300 | |
18 | 23,700 | |
19 | 29,100 | |
20 | 34,500 | |
21 | 35,080 | |
22 | 35,660 | |
23 | 36,240 | |
24 | 36,820 | |
25 | 37,400 |
Level | Crafting Requirements | |
---|---|---|
Inf | Invention Salvage | |
26 | 38,660 | 1 Stabilized Mutant Genome 1 Alchemical Silver 1 Ensorcelled Weapon 1 Deific Weapon |
27 | 39,920 | |
28 | 41,180 | |
29 | 42,440 | |
30 | 87,400 |