Threat Level: Difference between revisions

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imported>Corebreach (historical)
(mention both)
imported>Taosin (historical)
(Added ingame definition and link the Threat page, clarified existing definition to include damage (italicised))
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# For Villains, the equivalent of [[Level#Security Level / Threat Level|Security Level]] for Heroes -- a measure of how many times the Villain has leveled up at a [[Trainer]] NPC to gain new powers and [[Enhancement]] slots.
# For Villains, the equivalent of [[Level#Security Level / Threat Level|Security Level]] for Heroes -- a measure of how many times the Villain has leveled up at a [[Trainer]] NPC to gain new powers and [[Enhancement]] slots.
# Sometimes spelled '''ThreatLevel'''. For any character, a stat that affects how strongly the character's actions affect enemy [[aggro]]. A higher Threat Level makes enemies more likely to treat a character as the most dangerous target and attack him first.
# Defined in-game under Base Combat Attributes as "... a modifier applied to all attacks. Higher Threat levels mean damage you do will be more likely to draw an enemy's attention."
:: '''More detail:''' Sometimes spelled '''ThreatLevel'''. For any character, a stat that affects how strongly the character's actions affect enemy [[aggro]]. A higher Threat Level makes enemies more likely to treat a character ''that is attacking them'' as the most dangerous target and attack him first.
:: See also [[Threat]]


== See Also ==
== See Also ==

Revision as of 14:05, 4 June 2009

Definition

  1. For Villains, the equivalent of Security Level for Heroes -- a measure of how many times the Villain has leveled up at a Trainer NPC to gain new powers and Enhancement slots.
  2. Defined in-game under Base Combat Attributes as "... a modifier applied to all attacks. Higher Threat levels mean damage you do will be more likely to draw an enemy's attention."
More detail: Sometimes spelled ThreatLevel. For any character, a stat that affects how strongly the character's actions affect enemy aggro. A higher Threat Level makes enemies more likely to treat a character that is attacking them as the most dangerous target and attack him first.
See also Threat

See Also