Tina Chung: Difference between revisions
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=== Prior to Introduction === | === Prior to Introduction === | ||
{{ | You want {{Active Contact}}. | ||
=== Initial Contact === | === Initial Contact === |
Revision as of 04:11, 1 February 2009
Overview
Tina Chung | |
---|---|
File:TinaChung2.jpg Aberrant Science Investigator | |
Zone | Founders' Falls |
Coordinates | (3823, 0, 493.5) |
Level Range | 30-34 |
Introduced By | Collin Larson |
Introduces |
Jenny Firkins Peter Stemitz Merisel Valenzuela |
Enemy Groups | |
Badges | Corrupter Badge |
Tina Chung is a hero contact in the Williams Square neighborhood of Founders' Falls at coordinates (3823, 0, 493.5) Tina Chung is a Technology origin contact. Her level range is 30-34.
Introductions
Contact Introduced By
New Contact(s)
Information
Aberrant Science Investigator
Tina Chung is the founder of Chung Investigations, a research facility that doubles as a private detective agency. She investigates all manner of unusual technology, though her primary interest is in technology used for criminal purposes. She employs a team of several dozen investigators, each an expert in a different field. Tina has recently been helping heroes investigate and prevent crimes that involve what she calls aberrant technology. She has opened up large investigations into the Freakshow and Nemesis, both of whom use technology in startlingly dangerous ways. She can be a little standoffish and arrogant, but once she comes to trust a person, she becomes a very helpful and resourceful ally.
Prior to Introduction
You want Active Contact.
Initial Contact
Let's see what you have. Don't mess it up.
Greeting
Missing At Least One Greeting Dialogue
Too Busy
You have enough pending cases as it is.
No More Missions
You have done it all, as far as I'm concerned. Good work.
Store
Missing Store Unlock Dialogue
- Inspirations
- Level 30 Natural/Technology Dual Origin Enhancements (100% base costs) (Power 10 only)
- Level 30 Technology/Science Dual Origin Enhancements (100% base costs) (Power 10 only)
- Level 35 Natural/Technology Dual Origin Enhancements (100% base costs) (Power 10 only)
- Level 35 Technology/Science Dual Origin Enhancements (100% base costs) (Power 10 only)
Missing Store Unlock Dialogue
- Level 30 Technology Single Origin Enhancements (200% base costs)
- Level 35 Technology Single Origin Enhancements (200% base costs)
Badge Mission
This mission is offered randomly, but not during the Story Arc, and therefore is usually one of the last from Tina.
Template:Mission Badge Corrupter
Story Arc
Template:Mission StoryArc The Freakshow War
Missions
Template:Mission Common Find out who's supplying the Freakshow with the new weapons
Template:Mission Common Go to Portal Corporation and see what their scientists have come up with
Template:Mission Common Put a stop to the Freakshow torching contest
Template:Mission Common Investigate the mysterious recruiting drive
Template:Mission Common Rescue the Council base
Template:Mission Common Defeat Freakshow in Crey's Folly
Template:Mission Common Hit the streets and defeat a few Freaks
Template:Mission Common Get the Rikti technology away from the Freakshow
Template:Mission Common Keep the Freakshow from getting plutonium
Template:Mission Common Fight the soldiers of the Nemesis Army
Raid a Freakshow hideout and retrieve one of the new implants
Briefing
This has got to be the weirdest thing I've heard about the Freakshow all year. Apparently, some Freaks are trying to branch out into technomagic. This can't be good. One of my contacts, Josef Keller, heard a rumor that they're trying to magically enhance their implants. If they succeed, they could become even more dangerous. I need you to raid a Freakshow hideout and retrieve one of these 'technomagical' implants. Then take it to Josef; he can help us analyze the threat it poses.
If we let the Freakshow get any stronger, we may find that we'll soon be no match for them.
Mission Objective(s)
Missing Entrance Text
- Retrieve Freak technomagic
- Locate Technomagic
You defeated the Freakshow and found a techno-magical cybernetic part.
Enemies
This steel implant, designed to replace a large section of forearm, is inscribed with mystic runes.
Mission Objective(s)
- See Josef Keller
Ah, yes. These magic runes are used in conjunction ceremonies, when two unlike objects must be united as one. I'm sure the Freaks are trying to enhance the union of their metal parts with their bodies, in order to combine the flexibility of muscle and the strength of steel.
I'm troubled, though, by what you say about that sacrifice. From your description, it sounds almost like a Circle of Thorns ceremony, though a poorly performed one. It seems impossible, but it could make sense of one strange report I've received that the Freakshow have been seen working with the Circle of Thorns. With those dread mystics to teach them, they could easily become ten times as dangerous with magical powers to enhance their considerable might.
I can tell you where the Freakshow and the Circle are rumored to be meeting. I suggest you work to stop them.
Mission Objective(s)
Missing Entrance Text
- Defeat all Freaks, Circle
You defeated the Freakshow and the Circle of Thorns.
Enemies
Notable NPCs
- Triz-Mez (Freakshow Tank Smasher)
Debriefing
So, the Circle was teaching magic to the Freakshow, and giving them Spirit thorns? I've heard that those Spirit thorns can be used by the Circle to take over a body. Maybe that was their plan all along? Circle mystics running around in Freakshow bodies. That's a scary thought. I'm glad you were on top of things.