Titan Weapons: Difference between revisions
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You wield an over-sized weapon of some sort; a gigantic sword, mace or axe or possibly even a railroad crossing sign. The weapon's sheer mass gives it great destructive power, and your immense strength and skill allow you to use it as a devastating weapon. Titan Weapons as a set, has exceptional area of effect capability, while retaining a strong single target ability. Certain powers can only be used as follow up attacks and are grayed out when first entering combat, while others allow you to build up momentum and accelerate your attack speed for a few moments. Momentum is gained by using a Titan Weapon power when you don't already have Momentum. This effect lasts for 5 seconds. Once Momentum wears off, another Titan Weapon attack must be used to grant Momentum again. | You wield an over-sized weapon of some sort; a gigantic sword, mace or axe or possibly even a railroad crossing sign. The weapon's sheer mass gives it great destructive power, and your immense strength and skill allow you to use it as a devastating weapon. Titan Weapons as a set, has exceptional area of effect capability, while retaining a strong single target ability. Certain powers can only be used as follow up attacks and are grayed out when first entering combat, while others allow you to build up momentum and accelerate your attack speed for a few moments. Momentum is gained by using a Titan Weapon power when you don't already have Momentum. This effect lasts for 5 seconds. Once Momentum wears off, another Titan Weapon attack must be used to grant Momentum again. | ||
Possible [[Weapon Customization#Titan Weapons|Titan Weapon Customizations]] | |||
== Power Tables == | == Power Tables == |
Revision as of 14:30, 10 December 2011
Overview
Titan Weapons is a primary Power Set for Brutes and Scrappers and a secondary Power Set for Tankers. Template:PMarket Powerset
You wield an over-sized weapon of some sort; a gigantic sword, mace or axe or possibly even a railroad crossing sign. The weapon's sheer mass gives it great destructive power, and your immense strength and skill allow you to use it as a devastating weapon. Titan Weapons as a set, has exceptional area of effect capability, while retaining a strong single target ability. Certain powers can only be used as follow up attacks and are grayed out when first entering combat, while others allow you to build up momentum and accelerate your attack speed for a few moments. Momentum is gained by using a Titan Weapon power when you don't already have Momentum. This effect lasts for 5 seconds. Once Momentum wears off, another Titan Weapon attack must be used to grant Momentum again.
Possible Titan Weapon Customizations
Power Tables
Brute
The Titan Weapons Power Set is available as a primary set for Brutes. The following table shows what Powers are available and at which levels:
Power | Level | Effect |
---|---|---|
Defensive Sweep | 1 | Melee(Cone), Light DMG(Smashing), Self +DEF(Melee, Smash) |
Crushing Blow | 1 | Melee, High DMG(Smashing), -DEF |
Titan Sweep | 2 | Melee (Cone), High DMG(Smashing), Foe Knockdown |
Build Momentum | 6 | Self +DMG, +To Hit, +Momentum |
Follow Through | 8 | Melee, Superior DMG(Smashing), Foe Minor DoT(Lethal), Knockdown, Stun, Requires Momentum |
Taunt | 12 | Ranged (Targeted AoE), Foe Taunt |
Rend Armor | 18 | Melee, Extreme DMG(Smashing), Foe -Def(All), -Res(All) |
Whirling Smash | 26 | PBAoE Melee, Moderate DMG(Smashing), Foe Minor DoT(Lethal), Knockdown, Requires Momentum |
Arc of Destruction | 32 | Melee (Cone), Superior DMG(Smashing), Foe Knockback |
Scrapper
The Titan Weapons Power Set is available as a primary set for Scrappers. The following table shows what Powers are available and at which levels:
Power | Level | Effect |
---|---|---|
Defensive Sweep | 1 | Melee(Cone), Light DMG(Smashing), Self +DEF(Melee, Smash) |
Crushing Blow | 1 | Melee, High DMG(Smashing), -DEF |
Titan Sweep | 2 | Melee (Cone), High DMG(Smashing), Foe Knockdown |
Follow Through | 6 | Melee, Superior DMG(Smashing), Foe Minor DoT(Lethal), Knockdown, Stun, Requires Momentum |
Build Momentum | 8 | Self +DMG, +To Hit, +Momentum |
Confront | 12 | Ranged, Foe Taunt |
Rend Armor | 18 | Melee, Extreme DMG(Smashing), Foe -Def(All), -Res(All) |
Whirling Smash | 26 | PBAoE Melee, Moderate DMG(Smashing), Foe Minor DoT(Lethal), Knockdown, Requires Momentum |
Arc of Destruction | 32 | Melee (Cone), Superior DMG(Smashing), Foe Knockback |
Tanker
The Titan Weapons Power Set is available as a secondary set for Tankers. The following table shows what Powers are available and at which levels:
Power | Level | Effect |
---|---|---|
Defensive Sweep | 1 | Melee(Cone), Light DMG(Smashing), Self +DEF(Melee, Smash), Foe -Res(All) |
Crushing Blow | 2 | Melee, High DMG(Smashing), -DEF |
Titan Sweep | 4 | Melee (Cone), High DMG(Smashing), Foe Knockdown |
Taunt | 10 | Ranged (Targeted AoE), Foe Taunt |
Follow Through | 16 | Melee, Superior DMG(Smashing), Foe Minor DoT(Lethal), Knockdown, Stun, Requires Momentum |
Build Momentum | 20 | Self +DMG, +To Hit, +Momentum |
Rend Armor | 28 | Melee, Extreme DMG(Smashing), Foe -Def(All), -Res(All) |
Whirling Smash | 35 | PBAoE Melee, Moderate DMG(Smashing), Foe Minor DoT(Lethal), Knockdown, Requires Momentum |
Arc of Destruction | 38 | Melee (Cone), Superior DMG(Smashing), Foe Knockback |
Powers
The following powers are in the Titan Weapons Power Set.
Arc of Destruction
You swing your weapon in a devastating Arc of Destruction that deals Superior Smashing damage and has a good chance to knock foes down. Arc of Destruction may only be used while on the ground.
Damage | Superior |
Recharge | Slow |
Minimum Level | 32 (Brute) |
32 (Scrapper) | |
38 (Tanker) | |
Effects | Melee (Cone), Superior DMG(Smashing), Foe Knockback |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute, Tanker only) | |
Set Categories | Knockback |
Melee AoE Damage | |
Taunt (Brute, Tanker only) |
Build Momentum
Grants you momentum, moderately increases the amount of damage you deal for a few seconds and slightly increases your chance to hit. Build Momentum grants you Momentum for 10 seconds and it replaces any remaining Momentum you may still have.
Recharge | Long |
Minimum Level | 6 (Brute) |
8 (Scrapper) | |
20 (Tanker) | |
Effects | Self +DMG, +To Hit, +Momentum |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Confront
Challenges a foe to attack you. Useful to pull a villain off an ally who finds themselves in over their head. A To Hit check required to Taunt enemy players, but is not needed against critter targets.
Recharge | Fast |
Minimum Level | 12 (Scrapper) |
Effects | Ranged, Foe Taunt |
Enhancements | Enhance Accuracy |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Taunt |
Crushing Blow
You swing a mighty crushing blow at your opponent dealing High Smashing damage and reducing their defense.
Damage | High |
Recharge | Moderate |
Minimum Level | 1 (Brute) |
1 (Scrapper) | |
2 (Tanker) | |
Effects | Melee, High DMG(Smashing), -DEF |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute, Tanker only) | |
Set Categories | Melee Damage |
Taunt (Brute, Tanker only) |
Defensive Sweep
You take a defensive stance and strike your opponents. Successfully executing this attack will cause light smashing damage to nearby foes, while giving you increased defense against their melee and smashing attacks.
Damage | Light |
Recharge | Fast |
Minimum Level | 1 (Brute) |
1 (Scrapper) | |
1 (Tanker) | |
Effects | Melee(Cone), Light DMG(Smashing), Self +DEF(Melee, Smash) |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Buffs | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute, Tanker only) | |
Set Categories | Defense |
Melee AoE Damage | |
Taunt (Brute, Tanker only) |
Follow Through
You Follow Through with a massive attack dealing Superior Smashing damage, knocking your opponent down and possibly stunning them. Additionally, Follow Through can cause the target to suffer a small amount of Lethal damage over time. NOTE: Follow Through requires Momentum in order to be activated.
Damage | Superior |
Recharge | Long |
Minimum Level | 8 (Brute) |
6 (Scrapper) | |
16 (Tanker) | |
Effects | Melee, Superior DMG(Smashing), Foe Minor DoT(Lethal), Knockdown, Stun, Requires Momentum |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance Taunt Effectiveness (Brute, Tanker only) | |
Set Categories | Knockback |
Melee Damage | |
Stuns | |
Taunt (Brute, Tanker only) |
Rend Armor
You batter your enemy with your mighty weapon dealing Extreme Smashing damage and reducing their resistance to damage as well as their defense to all types of attacks for a short time.
Damage | Extreme |
Recharge | Long |
Minimum Level | 18 (Brute) |
18 (Scrapper) | |
28 (Tanker) | |
Effects | Melee, Extreme DMG(Smashing), Foe -Def(All), -Res(All) |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute, Tanker only) | |
Set Categories | Accurate Defense Debuff |
Defense Debuff | |
Melee Damage | |
Taunt (Brute, Tanker only) |
Taunt
Taunts a foe, and some nearby foes, to attack you. Useful for pulling villains off an ally who find themselves in over their head. Taunted foes tend to ignore other Heroes and focus on you for quite a while, so use this power cautiously. An Accuracy check required to Taunt enemy players, but is not needed against critter targets.
Recharge | Slow |
Minimum Level | 12 (Brute) |
10 (Tanker) | |
Effects | Ranged (Targeted AoE), Foe Taunt |
Enhancements | Enhance Accuracy |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Taunt |
Titan Sweep
You make a sweeping slash with your weapon, causing high damage and possibly knocking your opponent down.
Damage | High |
Recharge | Long |
Minimum Level | 2 (Brute) |
2 (Scrapper) | |
4 (Tanker) | |
Effects | Melee (Cone), High DMG(Smashing), Foe Knockdown |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute, Tanker only) | |
Set Categories | Knockback |
Melee AoE Damage | |
Taunt (Brute, Tanker only) |
Whirling Smash
You perform a powerful Whirling Smash that deals Moderate Smashing damage, and can knock an opponent down. Additionally, Whirling Smash can cause the target to suffer a small amount of Lethal damage over time. NOTE: Whirling Smash requires Momentum in order to be activated.
Damage | Moderate |
Recharge | Slow |
Minimum Level | 26 (Brute) |
26 (Scrapper) | |
35 (Tanker) | |
Effects | PBAoE Melee, Moderate DMG(Smashing), Foe Minor DoT(Lethal), Knockdown, Requires Momentum |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute, Tanker only) | |
Set Categories | Knockback |
Melee AoE Damage | |
Taunt (Brute, Tanker only) |
Historical
- This set was added to the game in Issue 21 on December 6, 2011.
- This set was accidentally released onto the Paragon Market on November 1, 2011 for a very brief moment for players to purchase. When it was pulled by the developers, players who were lucky enough to purchase it were allowed to keep it rather than it being removed from their power set list on character creation. According to Zwillinger, twelve people were able to purchase it during the time it was up, upon which they were labeled the "Dirty Dozen", although the post may have been made in jest.[1]