Traps: Difference between revisions

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imported>Konoko (historical)
(started adding icons)
imported>Snorii (historical)
(Stick a fork in it.)
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{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=Traps_TargetedImmoblize.png|Power=Web Grenade|Level=1|Effect=Ranged Foe: Immobilize -Recharge -Fly|Border=1}}
{{Powers_LevelRow|Icon=Traps_TargetedImmoblize.png|Power=Web Grenade|Level=1|Effect=Ranged Foe: Immobilize -Recharge -Fly|Border=1}}
{{Powers_LevelRow|Icon=Traps_DroppedAoEDebuffRunSpeed.png|Power=Caltrops|Level=2|Effect=|Border=1}}
{{Powers_LevelRow|Icon=Traps_DroppedAoEDebuffRunSpeed.png|Power=Caltrops|Level=2|Effect=Ranged (Location Area of Effect), Minor Damage over Time(Lethal), Foe -Speed|Border=1}}
{{Powers_LevelRow|Icon=Traps_DroppedAoEBuffRegen.png|Power=Triage Beacon|Level=4|Effect=|Border=1}}
{{Powers_LevelRow|Icon=Traps_DroppedAoEBuffRegen.png|Power=Triage Beacon|Level=4|Effect=Place Beacon: Point Blank Area of Effect +Regen|Border=1}}
{{Powers_LevelRow|Icon=|Power=Acid Mortar|Level=10|Effect=|Border=1}}
{{Powers_LevelRow|Icon=Traps DroppedAoEDebuffDefense.png|Power=Acid Mortar|Level=10|Effect=Place Trap: Ranged (Area of Effect), Minor Damage over Time(Toxic), Foe -Resistance(All), -Defense|Border=1}}
{{Powers_LevelRow|Icon=|Power=Force Field Generator|Level=16|Effect=Place Drone: Player Based Area of Effect Team: +Defense +Resistance (Hold, Immobilize, Disorient)|Border=1}}
{{Powers_LevelRow|Icon=Traps DroppedAoEBuffDefense.png|Power=Force Field Generator|Level=16|Effect=Place Drone: Player Based Area of Effect Team: +Defense +Resistance (Hold, Immobilize, Disorient)|Border=1}}
{{Powers_LevelRow|Icon=|Power=Poison Trap|Level=20|Effect=Place Trap: Player Based Area of Effect Foe: Choke, Vomit, -Regeneration -Recharge|Border=1}}
{{Powers_LevelRow|Icon=Traps DroppedAoEDebuffAttackSpeed.png|Power=Poison Trap|Level=20|Effect=Place Trap: Player Based Area of Effect Foe: Choke, Vomit, -Regeneration -Recharge|Border=1}}
{{Powers_LevelRow|Icon=|Power=Seeker Drones|Level=28|Effect=Summon Seekers: Ranged Damage (Energy) Foe: Disorient, -Damage -Accuracy -Perception|Border=1}}
{{Powers_LevelRow|Icon=Traps DroppedAoEDebuffDamage.png|Power=Seeker Drones|Level=28|Effect=Summon Seekers: Ranged Damage (Energy) Foe: Disorient, -Damage -Accuracy -Perception|Border=1}}
{{Powers_LevelRow|Icon=|Power=Trip Mine|Level=35|Effect=Place Mine: Player Based Area of Effect Superior Damage (Lethal/Fire)|Border=1}}
{{Powers_LevelRow|Icon=Traps DroppedAoEDamage.png|Power=Trip Mine|Level=35|Effect=Place Mine: Player Based Area of Effect Superior Damage (Lethal/Fire)|Border=1}}
{{Powers_LevelRow|Icon=|Power=Time Bomb|Level=38|Effect=|Border=1}}
{{Powers_LevelRow|Icon=Traps AoEMassiveDamage.png|Power=Time Bomb|Level=38|Effect=Place Bomb: Player Based Area of Effect, Extreme Damage(Lethal/Fire)|Border=1}}
{{Powers_Footer}}
{{Powers_Footer}}


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{{Powers_LevelHeader}}
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=Traps_TargetedImmoblize.png|Power=Web Grenade|Level=1|Effect=Ranged Foe: Immobilize -Recharge -Fly|Border=1}}
{{Powers_LevelRow|Icon=Traps_TargetedImmoblize.png|Power=Web Grenade|Level=1|Effect=Ranged Foe: Immobilize -Recharge -Fly|Border=1}}
{{Powers_LevelRow|Icon=Traps_DroppedAoEDebuffRunSpeed.png|Power=Caltrops|Level=2|Effect=|Border=1}}
{{Powers_LevelRow|Icon=Traps_DroppedAoEDebuffRunSpeed.png|Power=Caltrops|Level=2|Effect=Ranged (Location Area of Effect), Minor Damage over Time(Lethal), Foe -Speed|Border=1}}
{{Powers_LevelRow|Icon=Traps_DroppedAoEBuffRegen.png|Power=Triage Beacon|Level=4|Effect=|Border=1}}
{{Powers_LevelRow|Icon=Traps_DroppedAoEBuffRegen.png|Power=Triage Beacon|Level=4|Effect=Place Beacon: Point Blank Area of Effect +Regen|Border=1}}
{{Powers_LevelRow|Icon=|Power=Acid Mortar|Level=10|Effect=|Border=1}}
{{Powers_LevelRow|Icon=Traps DroppedAoEDebuffDefense.png|Power=Acid Mortar|Level=10|Effect=Place Trap: Ranged (Area of Effect), Minor Damage over Time(Toxic), Foe -Resistance(All), -Defense|Border=1}}
{{Powers_LevelRow|Icon=|Power=Force Field Generator|Level=16|Effect=Place Drone: Player Based Area of Effect Team: +Defense +Resistance (Hold, Immobilize, Disorient)|Border=1}}
{{Powers_LevelRow|Icon=Traps DroppedAoEBuffDefense.png|Power=Force Field Generator|Level=16|Effect=Place Drone: Player Based Area of Effect Team: +Defense +Resistance (Hold, Immobilize, Disorient)|Border=1}}
{{Powers_LevelRow|Icon=|Power=Poison Trap|Level=20|Effect=Place Trap: Player Based Area of Effect Foe: Choke, Vomit, -Regeneration -Recharge|Border=1}}
{{Powers_LevelRow|Icon=Traps DroppedAoEDebuffAttackSpeed.png|Power=Poison Trap|Level=20|Effect=Place Trap: Player Based Area of Effect Foe: Choke, Vomit, -Regeneration -Recharge|Border=1}}
{{Powers_LevelRow|Icon=|Power=Seeker Drones|Level=28|Effect=Summon Seekers: Ranged Damage (Energy) Foe: Disorient, -Damage -Accuracy -Perception|Border=1}}
{{Powers_LevelRow|Icon=Traps DroppedAoEDebuffDamage.png|Power=Seeker Drones|Level=28|Effect=Summon Seekers: Ranged Damage (Energy) Foe: Disorient, -Damage -Accuracy -Perception|Border=1}}
{{Powers_LevelRow|Icon=|Power=Trip Mine|Level=35|Effect=Place Mine: Player Based Area of Effect Superior Damage (Lethal/Fire)|Border=1}}
{{Powers_LevelRow|Icon=Traps DroppedAoEDamage.png|Power=Trip Mine|Level=35|Effect=Place Mine: Player Based Area of Effect Superior Damage (Lethal/Fire)|Border=1}}
{{Powers_LevelRow|Icon=|Power=Detonator|Level=38|Effect=Sacrifice Henchman Point Blank Area of Effect Extreme Damage (Lethal/Fire)|Border=1}}
{{Powers_LevelRow|Icon=Traps AoEMassiveDamage.png|Power=Detonator|Level=38|Effect=Sacrifice Henchman Point Blank Area of Effect Extreme Damage (Lethal/Fire)|Border=1}}
{{Powers_Footer}}
{{Powers_Footer}}


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The following are powers in the {{PAGENAME}} powerset.
The following are powers in the {{PAGENAME}} powerset.


=== [[Image:Power Missing.png]] Acid Morter ===
=== [[Image:Traps DroppedAoEDebuffDefense.png]] Acid Morter ===


You can place a small Morter on the ground.  If an enemy passes nearby, the Mortar will fire an Acid grenade at the target.  The grenade will explode in a small shower of acid on impact.  This acid eats through armor, causing minor damage over time.  It reduces the target's defense as well as his damage resistance.  The mortar will last up to 60 seconds and will fire up to 10 grenades.  It can be destroyed by your foes.
You can place a small Morter on the ground.  If an enemy passes nearby, the Mortar will fire an Acid grenade at the target.  The grenade will explode in a small shower of acid on impact.  This acid eats through armor, causing minor damage over time.  It reduces the target's defense as well as his damage resistance.  The mortar will last up to 60 seconds and will fire up to 10 grenades.  It can be destroyed by your foes.
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{{PowerBlock_Damage|Minor (Damage over time)}}
{{PowerBlock_Damage|Minor (Damage over time)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] (Mastermind)}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 10 (Mastermind)}}
{{PowerBlock_Effects|-}}
{{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 10 (Corruptor)}}
{{PowerBlock_Blank|-}}
{{PowerBlock_Effects|Place Trap: Ranged (Area of Effect), Minor Damage over Time(Toxic)}}
{{PowerBlock_Enhancements|-}}
{{PowerBlock_Blank|Foe -Resistance(All), -Defense}}
{{PowerBlock_Blank|-}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
{{PowerBlock_Blank|Enhance Recharge Rate}}
{{PowerBlock_Blank|Enhance Defense Debuff}}
{{PowerBlock_Blank|Enhance Damage}}
{{PowerBlock_Blank|Enhance Accuracy}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 2 (Mastermind)}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 2 (Mastermind)}}
{{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 2 (Corruptor)}}
{{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 2 (Corruptor)}}
{{PowerBlock_Effects|-}}
{{PowerBlock_Effects|Ranged (Location Area of Effect), Minor Damage over Time(Lethal)}}
{{PowerBlock_Blank|-}}
{{PowerBlock_Blank|Foe -Speed}}
{{PowerBlock_Enhancements|-}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
{{PowerBlock_Blank|-}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
{{PowerBlock_Blank|Enhance Range}}
{{PowerBlock_Blank|Enhance Slow}}
{{PowerBlock_Blank|Enhance Damage}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:Power Missing.png]] Detonator  ===
=== [[Image:Traps AoEMassiveDamage.png]] Detonator  ===


A good Mastermind always plans ahead, but a great one knows when to make a strategic sacrifice.  You have equipped all your henchmen with explosives.  When the time is right, select a henchman and set off the Detonator.  Undead and Robots are easily rigged and will blow up instantly, devastating nearby enemies.  Ninjas, Soldiers and other free thinking henchmen will try to place the explosive on the ground and get away.  But you know... the fuse is short.
A good Mastermind always plans ahead, but a great one knows when to make a strategic sacrifice.  You have equipped all your henchmen with explosives.  When the time is right, select a henchman and set off the Detonator.  Undead and Robots are easily rigged and will blow up instantly, devastating nearby enemies.  Ninjas, Soldiers and other free thinking henchmen will try to place the explosive on the ground and get away.  But you know... the fuse is short.
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] (Mastermind)}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 38 (Mastermind)}}
{{PowerBlock_Effects|Sacrifice Henchman Point Blank Area of Effect}}
{{PowerBlock_Effects|Sacrifice Henchman Point Blank Area of Effect}}
{{PowerBlock_Blank|Extreme Damage (Lethal/Fire)}}
{{PowerBlock_Blank|Extreme Damage (Lethal/Fire)}}
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{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:Power Missing.png]] Force Field Generator  ===
=== [[Image:Traps DroppedAoEBuffDefense.png]] Force Field Generator  ===


You can build a Force Field Generator Drone.  It will generate a dispersion bubble that gives all nearby allies increased defense against all attacks including psionic.  The dispersion bubble also protects allies from immobilization, disorient and hold effects.  The drone will follow you, can be buffed and healed or even destroyed.  However, it is not a henchmen and cannot be given commands.  Limited to one Force Field Generator.
You can build a Force Field Generator Drone.  It will generate a dispersion bubble that gives all nearby allies increased defense against all attacks including psionic.  The dispersion bubble also protects allies from immobilization, disorient and hold effects.  The drone will follow you, can be buffed and healed or even destroyed.  However, it is not a henchmen and cannot be given commands.  Limited to one Force Field Generator.
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{{PowerBlock_Recharge|Very Slow}}
{{PowerBlock_Recharge|Very Slow}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 16 (Mastermind)}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 16 (Mastermind)}}
{{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 16 (Corruptor)}}
{{PowerBlock_Effects|Place Drone: Player Based Area of Effect}}
{{PowerBlock_Effects|Place Drone: Player Based Area of Effect}}
{{PowerBlock_Blank|Team: +Defense +Resistance (Hold, Immobilize, Disorient)}}
{{PowerBlock_Blank|Team: +Defense +Resistance (Hold, Immobilize, Disorient)}}
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{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:Power Missing.png]] Poison Trap ===
=== [[Image:Traps DroppedAoEDebuffAttackSpeed.png]] Poison Trap ===


You can build a Poison Gas Trap on the ground.  Any foes that pass near the Poison Trap will cause it to detonate and release its toxic vapors.  The poison is a very noxious gas, and any foes in the affected area may start to choke or even vomit.  Affected foes regeneration rate and attack rate will be reduced as well.  The trap is almost impossible to detect, but it is fragile and may be set off by an enemy's explosion.  Even if destroyed, the trap will detonate.
You can build a Poison Gas Trap on the ground.  Any foes that pass near the Poison Trap will cause it to detonate and release its toxic vapors.  The poison is a very noxious gas, and any foes in the affected area may start to choke or even vomit.  Affected foes regeneration rate and attack rate will be reduced as well.  The trap is almost impossible to detect, but it is fragile and may be set off by an enemy's explosion.  Even if destroyed, the trap will detonate.
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] (Mastermind)}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 20 (Mastermind)}}
{{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 20 (Corruptor)}}
{{PowerBlock_Effects|Place Trap: Player Based Area of Effect}}
{{PowerBlock_Effects|Place Trap: Player Based Area of Effect}}
{{PowerBlock_Blank|Foe: Choke, Vomit, -Regeneration -Recharge}}
{{PowerBlock_Blank|Foe: Choke, Vomit, -Regeneration -Recharge}}
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{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:Power Missing.png]] Seeker Drones ===
=== [[Image:Traps DroppedAoEDebuffDamage.png]] Seeker Drones ===


You create two Seeker Drones.  These Seeker Drones follow you until they detect an enemy and then they will zero in on their targets and detonate on impact.  The small explosive flash of energy does on minor damage, but the concussion can weaken foes.  Affected targets will have reduced damage, accuracy and perception and may even be disoriented for a short while.  You can only ever have two seeker drones out at one time and they can be destroyed by your foes.
You create two Seeker Drones.  These Seeker Drones follow you until they detect an enemy and then they will zero in on their targets and detonate on impact.  The small explosive flash of energy does on minor damage, but the concussion can weaken foes.  Affected targets will have reduced damage, accuracy and perception and may even be disoriented for a short while.  You can only ever have two seeker drones out at one time and they can be destroyed by your foes.
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] (Mastermind)}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 28 (Mastermind)}}
{{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 28 (Corruptor)}}
{{PowerBlock_Effects|Summon Seekers: Ranged Damage (Energy)}}
{{PowerBlock_Effects|Summon Seekers: Ranged Damage (Energy)}}
{{PowerBlock_Blank|Foe: Disorient, -Damage -Accuracy -Perception}}
{{PowerBlock_Blank|Foe: Disorient, -Damage -Accuracy -Perception}}
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{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:Power Missing.png]] Time Bomb ===
=== [[Image:Traps AoEMassiveDamage.png]] Time Bomb ===


You can place a Time Bomb on the ground.  The Time Bomb will detonate 15 seconds after being placed, resulting in a massive explosion that can devastate all nearby foes and send them flying.  The Time Bomb is small, and almost impossible to detect.  However, it is fragile and may be set off by an enemy's explosion.  Even if destroyed, the Bomb will still detonate.
You can place a Time Bomb on the ground.  The Time Bomb will detonate 15 seconds after being placed, resulting in a massive explosion that can devastate all nearby foes and send them flying.  The Time Bomb is small, and almost impossible to detect.  However, it is fragile and may be set off by an enemy's explosion.  Even if destroyed, the Bomb will still detonate.


Damage Extreme
{{PowerBlock_Start}}
Recharge Very long
{{PowerBlock_Damage|Extreme Damage(Lethal/Fire)}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:V archetypeicon corruptor.png|18px]] 38 (Corruptor)}}
{{PowerBlock_Effects|Place Bomb: Player Based Area of Effect}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
{{PowerBlock_Blank|Enhance Knockback}}
{{PowerBlock_Blank|Enhance Damage}}
{{PowerBlock_Blank|Enhance Accuracy}}
{{PowerBlock_End}}


=== [[Image:Traps_DroppedAoEBuffRegen.png]] Triage Beacon  ===
=== [[Image:Traps_DroppedAoEBuffRegen.png]] Triage Beacon  ===
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] (Mastermind)}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 4 (Mastermind)}}
{{PowerBlock_Effects|-}}
{{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 4 (Corruptor)}}
{{PowerBlock_Blank|-}}
{{PowerBlock_Effects|Place Beacon: Point Blank Area of Effect +Regen}}
{{PowerBlock_Enhancements|-}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
{{PowerBlock_Blank|-}}
{{PowerBlock_Blank|Enhance Recharge Rate}}
{{PowerBlock_Blank|Enhance Heal}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[Image:Power Missing.png]] Trip Mine  ===
=== [[Image:Traps DroppedAoEDamage.png]] Trip Mine  ===


You can place a Trip Mine on the ground.  Any foes that pass near the Trip Mine will cause it to explode, severely damaging all nearby foes and sending them flying.  The Trip Mine is almost impossible to detect, but it is fragile and may be set off by an enemy's explosion.  Even if destroyed, the Trip Mine will detonate.  Setting a mine is delicate work, and if you are interrupted, you will fail.
You can place a Trip Mine on the ground.  Any foes that pass near the Trip Mine will cause it to explode, severely damaging all nearby foes and sending them flying.  The Trip Mine is almost impossible to detect, but it is fragile and may be set off by an enemy's explosion.  Even if destroyed, the Trip Mine will detonate.  Setting a mine is delicate work, and if you are interrupted, you will fail.
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] (Mastermind)}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 35 (Mastermind)}}
{{PowerBlock_Blank|[[Image:V archetypeicon corruptor.png|18px]] 35 (Corruptor)}}
{{PowerBlock_Effects|Place Mine: Player Based Area of Effect}}
{{PowerBlock_Effects|Place Mine: Player Based Area of Effect}}
{{PowerBlock_Blank|Superior Damage (Lethal/Fire)}}
{{PowerBlock_Blank|Superior Damage (Lethal/Fire)}}

Revision as of 13:52, 26 May 2006

This article is a stub. You can help the Wiki by expanding it.

Overview

Traps is one of the Buff powersets. It is a Mastermind and Corruptor secondary power set.

Traps are devices and gadgets you contruct to cripple your foes. By using them strategically, you can gain a great tactical advantage. Traps include ambush devices, as well as gadgets that can be contructed to aid you and your allies.

Power Tables

Corrupter

The Traps powerset is available as a secondary set for Corruptors. The following table shows which powers are available and at what level:

Power Level Effect
Web Grenade 1 Ranged Foe: Immobilize -Recharge -Fly
Caltrops 2 Ranged (Location Area of Effect), Minor Damage over Time(Lethal), Foe -Speed
Triage Beacon 4 Place Beacon: Point Blank Area of Effect +Regen
Acid Mortar 10 Place Trap: Ranged (Area of Effect), Minor Damage over Time(Toxic), Foe -Resistance(All), -Defense
Force Field Generator 16 Place Drone: Player Based Area of Effect Team: +Defense +Resistance (Hold, Immobilize, Disorient)
Poison Trap 20 Place Trap: Player Based Area of Effect Foe: Choke, Vomit, -Regeneration -Recharge
Seeker Drones 28 Summon Seekers: Ranged Damage (Energy) Foe: Disorient, -Damage -Accuracy -Perception
Trip Mine 35 Place Mine: Player Based Area of Effect Superior Damage (Lethal/Fire)
Time Bomb 38 Place Bomb: Player Based Area of Effect, Extreme Damage(Lethal/Fire)

Mastermind

The Traps powerset is available as a secondary set for Masterminds. The following table shows which powers are available and at what level:

Power Level Effect
Web Grenade 1 Ranged Foe: Immobilize -Recharge -Fly
Caltrops 2 Ranged (Location Area of Effect), Minor Damage over Time(Lethal), Foe -Speed
Triage Beacon 4 Place Beacon: Point Blank Area of Effect +Regen
Acid Mortar 10 Place Trap: Ranged (Area of Effect), Minor Damage over Time(Toxic), Foe -Resistance(All), -Defense
Force Field Generator 16 Place Drone: Player Based Area of Effect Team: +Defense +Resistance (Hold, Immobilize, Disorient)
Poison Trap 20 Place Trap: Player Based Area of Effect Foe: Choke, Vomit, -Regeneration -Recharge
Seeker Drones 28 Summon Seekers: Ranged Damage (Energy) Foe: Disorient, -Damage -Accuracy -Perception
Trip Mine 35 Place Mine: Player Based Area of Effect Superior Damage (Lethal/Fire)
Detonator 38 Sacrifice Henchman Point Blank Area of Effect Extreme Damage (Lethal/Fire)

Powers

The following are powers in the Traps powerset.

Traps DroppedAoEDebuffDefense.png Acid Morter

You can place a small Morter on the ground. If an enemy passes nearby, the Mortar will fire an Acid grenade at the target. The grenade will explode in a small shower of acid on impact. This acid eats through armor, causing minor damage over time. It reduces the target's defense as well as his damage resistance. The mortar will last up to 60 seconds and will fire up to 10 grenades. It can be destroyed by your foes.

Damage Minor (Damage over time)
Recharge Slow
Minimum Level V archetypeicon mastermind.png 10 (Mastermind)
V archetypeicon corruptor.png 10 (Corruptor)
Effects Place Trap: Ranged (Area of Effect), Minor Damage over Time(Toxic)
Foe -Resistance(All), -Defense
Enhancements Reduce Endurance Cost
Enhance Recharge Rate
Enhance Defense Debuff
Enhance Damage
Enhance Accuracy

Traps DroppedAoEDebuffRunSpeed.png Caltrops

You toss a handful of Caltrops at a targeted location and spread the tiny metal spikes over a large area. Any enemy that pass over the Caltrops will be forced to move at a slower rate. They will also take some trivial lethal damage over time.


Damage Minor (Damage over time)
Recharge Slow
Minimum Level V archetypeicon mastermind.png 2 (Mastermind)
V archetypeicon corruptor.png 2 (Corruptor)
Effects Ranged (Location Area of Effect), Minor Damage over Time(Lethal)
Foe -Speed
Enhancements Reduce Endurance Cost
Enhance Recharge Speed
Enhance Range
Enhance Slow
Enhance Damage

Traps AoEMassiveDamage.png Detonator

A good Mastermind always plans ahead, but a great one knows when to make a strategic sacrifice. You have equipped all your henchmen with explosives. When the time is right, select a henchman and set off the Detonator. Undead and Robots are easily rigged and will blow up instantly, devastating nearby enemies. Ninjas, Soldiers and other free thinking henchmen will try to place the explosive on the ground and get away. But you know... the fuse is short.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 38 (Mastermind)
Effects Sacrifice Henchman Point Blank Area of Effect
Extreme Damage (Lethal/Fire)
Enhancements Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance Knockback
Enhance Damage
Enhance Accuracy

Traps DroppedAoEBuffDefense.png Force Field Generator

You can build a Force Field Generator Drone. It will generate a dispersion bubble that gives all nearby allies increased defense against all attacks including psionic. The dispersion bubble also protects allies from immobilization, disorient and hold effects. The drone will follow you, can be buffed and healed or even destroyed. However, it is not a henchmen and cannot be given commands. Limited to one Force Field Generator.

Recharge Very Slow
Minimum Level V archetypeicon mastermind.png 16 (Mastermind)
V archetypeicon corruptor.png 16 (Corruptor)
Effects Place Drone: Player Based Area of Effect
Team: +Defense +Resistance (Hold, Immobilize, Disorient)
Enhancements Reduce Endurance Cost
Enhance Recharge Speed
Enhance Defense

Traps DroppedAoEDebuffAttackSpeed.png Poison Trap

You can build a Poison Gas Trap on the ground. Any foes that pass near the Poison Trap will cause it to detonate and release its toxic vapors. The poison is a very noxious gas, and any foes in the affected area may start to choke or even vomit. Affected foes regeneration rate and attack rate will be reduced as well. The trap is almost impossible to detect, but it is fragile and may be set off by an enemy's explosion. Even if destroyed, the trap will detonate.

Recharge Long
Minimum Level V archetypeicon mastermind.png 20 (Mastermind)
V archetypeicon corruptor.png 20 (Corruptor)
Effects Place Trap: Player Based Area of Effect
Foe: Choke, Vomit, -Regeneration -Recharge
Enhancements Enhance Hold
Enhance Slow Movement
Reduce Endurance Cost
Enhance Recharge Speed

Traps DroppedAoEDebuffDamage.png Seeker Drones

You create two Seeker Drones. These Seeker Drones follow you until they detect an enemy and then they will zero in on their targets and detonate on impact. The small explosive flash of energy does on minor damage, but the concussion can weaken foes. Affected targets will have reduced damage, accuracy and perception and may even be disoriented for a short while. You can only ever have two seeker drones out at one time and they can be destroyed by your foes.

Recharge Long
Minimum Level V archetypeicon mastermind.png 28 (Mastermind)
V archetypeicon corruptor.png 28 (Corruptor)
Effects Summon Seekers: Ranged Damage (Energy)
Foe: Disorient, -Damage -Accuracy -Perception
Enhancements Reduce Endurance Cost
Enhance Range
Enhance Disorient
Enhance Recharge Speed
Enhance ToHit Debuffs
Enhance Damage
Enhance Accuracy

Traps AoEMassiveDamage.png Time Bomb

You can place a Time Bomb on the ground. The Time Bomb will detonate 15 seconds after being placed, resulting in a massive explosion that can devastate all nearby foes and send them flying. The Time Bomb is small, and almost impossible to detect. However, it is fragile and may be set off by an enemy's explosion. Even if destroyed, the Bomb will still detonate.

Damage Extreme Damage(Lethal/Fire)
Recharge Very Long
Minimum Level V archetypeicon corruptor.png 38 (Corruptor)
Effects Place Bomb: Player Based Area of Effect
Enhancements Reduce Endurance Cost
Enhance Recharge Speed
Enhance Knockback
Enhance Damage
Enhance Accuracy

Traps DroppedAoEBuffRegen.png Triage Beacon

You can plant a Triage Beacon into the ground. The Beacon is immobile, but it emits a powerful healing aura. The regeneration rate of you, or your allies, will be greatly increased as long as you are near the Triage Beacon. The Beacon is invulnerable.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 4 (Mastermind)
V archetypeicon corruptor.png 4 (Corruptor)
Effects Place Beacon: Point Blank Area of Effect +Regen
Enhancements Reduce Endurance Cost
Enhance Recharge Rate
Enhance Heal

Traps DroppedAoEDamage.png Trip Mine

You can place a Trip Mine on the ground. Any foes that pass near the Trip Mine will cause it to explode, severely damaging all nearby foes and sending them flying. The Trip Mine is almost impossible to detect, but it is fragile and may be set off by an enemy's explosion. Even if destroyed, the Trip Mine will detonate. Setting a mine is delicate work, and if you are interrupted, you will fail.

Recharge Slow
Minimum Level V archetypeicon mastermind.png 35 (Mastermind)
V archetypeicon corruptor.png 35 (Corruptor)
Effects Place Mine: Player Based Area of Effect
Superior Damage (Lethal/Fire)
Enhancements Reduce Endurance Cost
Enhance Recharge Speed
Enhance Knockback
Enhance Damage
Enhance Accuracy

Traps TargetedImmoblize.png Web Grenade

Upon Impact, the Web Grenade expels a strong, tenuous, and very sticky substance that can immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is slowed. The web can bring down flying entities and halts jumping.


Recharge Fast
Minimum Level V archetypeicon mastermind.png 1 (Mastermind)
V archetypeicon corruptor.png 1 (Corruptor)
Effects Ranged Foe: Immobilize -Recharge -Fly
Enhancements Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance Immobilization
Enhance Accuracy

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