Trick Arrow: Difference between revisions
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== Overview == | == Overview == | ||
''' | '''Trick Arrow''' is a primary power set for [[Defender]]s and a secondary power set for [[Controller]]s, [[Corruptor]]s, and [[Mastermind]]s. Controllers and {{UnlockMastermind}} | ||
Trick Arrows are tipped with an odd variety of payloads, which if used strategically, can dramatically alter a battle site. | Trick Arrows are tipped with an odd variety of payloads, which if used strategically, can dramatically alter a battle site. |
Revision as of 07:29, 17 April 2012
Overview
Trick Arrow is a primary power set for Defenders and a secondary power set for Controllers, Corruptors, and Masterminds. Controllers and Template:UnlockMastermind
Trick Arrows are tipped with an odd variety of payloads, which if used strategically, can dramatically alter a battle site.
Possible Bows Weapon Customizations.
Power Table
The Trick Arrow powerset is available as a primary set for Defenders and as a secondary set for Controllers, Corruptors, and Masterminds.. The following table shows which powers are available and at what level:
Power | Level as Primary | Level as Secondary | Effect |
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1 | 1 | Ranged, Foe Immobilize, -Recharge, -SPD, -Fly |
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1 | 2 | Ranged (Targeted AoE), Foe -To-Hit, -Perception |
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2 | 4 | Ranged (Targeted AoE), Foe -Recharge, -SPD, -Fly |
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6 | 10 | Ranged, Foe Hold, -Recharge, -SPD |
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8 | 16 | Ranged (Targeted AoE), Foe Sleep, -DMG |
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12 | 20 | Ranged (Targeted AoE), Minor DoT(Toxic), Foe -DEF(All), -Res(All) |
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18 | 28 | Ranged (Location AoE), Foe -Res(All) |
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26 | 35 | Ranged (Location AoE), Foe Knockdown, -SPD, -Jump, -DEF(All), Special(Moderate DoT(Fire) when ignited) |
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32 | 38 | Ranged (Targeted AoE), Foe Hold, -Regen, -Recovery, -End, Special vs. Robots, Self -Recovery |
Powers
The following are powers in the Trick Arrow powerset.
Acid Arrow
This arrow explodes in a shower of acid on impact. This acid eats through armor, causing damage over time. It reduces the target's defense as well as his damage resistance.
Damage | Minor Damage over Time(Toxic) |
Recharge | Slow |
Minimum Level | ![]() |
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Effects | Ranged (Area of Effect) |
Foe -Defense(All), -Resistance(All) | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Disruption Arrow
This arrow plants a sonic resonator at a target location. The vibrations of the resonator weaken the damage resistance of all nearby foes.
EMP Arrow
This arrow can unleash a massive pulse of electromagnetic energy on impact. This EMP can affect machines, and is even powerful enough to affect synaptic brain patterns. It will incapacitate all foes in its radius. Additionally, most machines and robots will take moderate high damage. However, this power uses a lot of endurance and leaves you unable to recover endurance for a while.
Damage | Moderate, High versus Robots |
Recharge | Very Long |
Minimum Level | ![]() |
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Effects | Ranged (Targeted Area of Effect) |
Foe Hold, -Regeneration, -Recovery, -Endurance | |
Special vs. Robots | |
Self -Recovery | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Entangling Arrow
Upon impact, the Entangling Arrow releases a strong net that can immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is slowed. The Entangling Arrow can bring down flying entities and halts jumping.
Recharge | Fast |
Minimum Level | ![]() |
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Effects | Ranged |
Foe Immobilize, -Recharge, -Speed, -Fly | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Flash Arrow
This arrow explodes in a dazzling flash of light and sound. The targets are so blinded that they can hardly see a thing. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to chance to hit.
Recharge | Slow |
Minimum Level | ![]() |
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Effects | Ranged |
Foe -To-Hit, -Perception | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Glue Arrow
This arrow carries a cartridge of intensely sticky glue, which explodes on impact. The glue slows the movement and attack rates of any foes in the area.
Recharge | Slow |
Minimum Level | ![]() |
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Effects | Ranged (Targeted Area of Effect) |
Foe -Recharge, -Speed, -Fly | |
Enhancements | ![]() |
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Set Categories | ![]() |
Ice Arrow
This arrow can freeze a single foe in a block of ice. The target is frozen solid, helpless, and can be attacked. More powerful foes may not be held, but all affected targets will be slowed and take some cold damage.
Recharge | Moderate |
Minimum Level | ![]() |
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Effects | Ranged |
Foe Hold, -Recharge, -Speed | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Oil Slick Arrow
On impact, this arrow creates an oil slick that slows foes in the area and many cause them to slip and fall. The oil slick is very flammable and may burst into flames if fire is used near it.
Note: Any amount of Fire or Energy damage will ignite the slick. Other damage types have no effect. The oil slick can be targeted by the player or his allies, to make it easier to ignite deliberately.
Damage | Moderate Damage over Time(Fire) when ignited |
Recharge | Long |
Minimum Level | ![]() |
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Effects | Ranged (Targeted Area of Effect) |
Foe Knockdown, -Speed, -Jump, -Defense(All) | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Poison Gas Arrow
This arrow carries a capsule cloud of poisonous gas, which explodes on impact and weakens all foes in its vicinity. Some foes will be rendered completely helpless.
Recharge | Slow |
Minimum Level | ![]() |
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Effects | Ranged (Targeted Area of Effect) |
Foe Sleep, -Damage | |
Enhancements | ![]() |
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Set Categories | ![]() |
Historical
- This set was added to the game for Controllers and Defenders in Issue 5.
- This set was included with the original release of Masterminds in Issue 6.
- This set was proliferated to Corruptors in Issue 16.
External Links
- Trick Arrow for Controllers at City of Data v2.0
- Trick Arrow for Corruptors at City of Data v2.0
- Trick Arrow for Defenders at City of Data v2.0
- Trick Arrow for Masterminds at City of Data v2.0