Blaster: Difference between revisions

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imported>Aggelakis (historical)
m (-i16)
imported>GuyPerfect (historical)
(+Dual Pistols)
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|hp_base=1204.8
|hp_base=1204.8
|hp_max= 1606.4
|hp_max= 1606.4
|pri_sets=9
|pri_sets=10
|sec_sets=6
|sec_sets=6
|anc_sets=5
|anc_sets=5
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* [[Archery]]
* [[Archery]]
* [[Assault Rifle]]
* [[Assault Rifle]]
* [[Dual Pistols]] (with prepurchase of [[Going Rogue]])
* [[Electrical Blast]]
* [[Electrical Blast]]
* [[Energy Blast]]
* [[Energy Blast]]
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* Psychic Blast and Mental Manipulation were [[Powerset Proliferation|proliferated]] to Blasters in [[Issue 12]].
* Psychic Blast and Mental Manipulation were [[Powerset Proliferation|proliferated]] to Blasters in [[Issue 12]].
* Radiation Blast was [[Powerset Proliferation|proliferated]] to Blasters in [[Issue 16]].
* Radiation Blast was [[Powerset Proliferation|proliferated]] to Blasters in [[Issue 16]].
* Dual Pistols was added in March of 2010 for those who prepurchsed [[Going Rogue]].


== See Also ==
== See Also ==

Revision as of 04:21, 3 March 2010

Blaster
Archetypeicon blaster.png  CreateSymbol Hero.png
Primary Ranged
Secondary Support
Inherent Defiance
Base HP 1204.8
Max HP 1606.4
Primary Sets 15
Secondary Sets 15
Epic Power Pools 5
v  d  e


Overview

The Blaster is an offensive juggernaut. This hero can deal a ton of damage from either a distance or up-close, but he must be careful because he's somewhat fragile compared to other heroes. The Blaster can't stand toe to toe with most opponents for long. His best defense is a great offense!

Alignment: Hero

The Blaster's power sets are:

Primary: Ranged
Secondary: Support

The Blaster has Low Hit Points and High Damage.

Power Sets

Primary Power Sets

A Blaster's primary power sets are designed specifically for ranged attacks. They are:

Secondary Power Sets

A Blaster's secondary power sets are designed for support via melee attacks, minor crowd control powers, or temporary self-buffs. They are:

Ancillary Power Pools

Inherent Power

Historical

This section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.

  • Cold Mastery, Flame Mastery, Force Mastery, and Munitions Mastery were added to the game in Issue 3.
  • Archery, Sonic Attack and Electrical Mastery were added to the game in Issue 5.
  • Also in Issue 5, the Blaster inherent power Defiance was introduced to address some datamining concerns regarding Blasters being defeated just before they dispatch their enemies. The power granted the Blaster a ToHit and Damage buff that grew as the Blaster's hit points decreased.
  • Defiance was later changed to a new setup. Now, Blaster Primary and Secondary powers that are available at level 1 can be used even while mezzed, and most powers give the Blaster a temporary damage buff.
  • Psychic Blast and Mental Manipulation were proliferated to Blasters in Issue 12.
  • Radiation Blast was proliferated to Blasters in Issue 16.
  • Dual Pistols was added in March of 2010 for those who prepurchsed Going Rogue.

See Also

External Links