Umbral Aura: Difference between revisions
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Revision as of 05:33, 23 February 2007
Overview
Umbral Aura is the Warshade secondary power set.
Warshades can generate Dark Fields to give themselves incredible defensive capabilities.
Power Tables
Warshade
The Umbral Aura powerset is the secondary powerset for Warshades. The following table shows which powers are available and at what level:
Power | Level | Effect |
---|---|---|
Absorption | 1 | Auto, Self: +Resistance(Energy, Negative) |
Gravity Shield | 2 | Toggle, Self: +Resistance(Smash, Lethal) |
Orbiting Death | 4 | Toggle, Player Based Area of Effect, Minor Damage over Time(Negative) |
Penumbral Shield | 10 | Toggle, +Resistance(Fire, Cold, Toxic) |
Shadow Cloak | 14 | Toggle, Stealth +Defense, +Perception +Resistance(Immobilization) |
Twilight Shield | 16 | Toggle, +Resistance(Energy, Negative) |
Black Dwarf | 20 | Toggle: Shapeshift, +Resistance(All but Psionic) +Status Protection +Endurance Reduction |
Stygian Circle | 22 | Player Based Area of Effect, Self +Health(Special) +Endurance |
Nebulous Form | 24 | Toggle: Self Intangible, +Jump |
Inky Aspect | 28 | Player Based Area of Effect, Foe: Disorient, Self: -Health |
Stygian Return | 35 | Self Rez, Special |
Eclipse | 38 | Melee (Area of Effect), Foe: -Endurance, -Recovery; Self: +Endurance, +Resistance(All) |
Powers
The following are powers in the Umbral Aura powerset.
Absorption
Kheldians have a natural mild resistant to energy and negative energy damage. This is an auto power that is always on and costs no endurance.
Minimum Level | 1 (Warshade) |
Effects | Auto, Self: +Resistance(Energy, Negative) |
Enhancements | Enhance Damage Resistance |
Black Dwarf
Kheldians are masters of energy and matter. A Warshade can transform into a massive unstoppable essence draining beast known as a Black Dwarf. When you choose this power, you will have access to six other powers that can only be used while in this form. You will not be able to use any other powers while in Black Dwarf form. Black Dwarf has awesome resistance to all damage except psionics, as well as controlling effects. Black Dwarf also has improved endurance recovery, but is limited to melee attacks.
Recharge | Fast |
Minimum Level | 20 (Warshade) |
Effects | Toggle: Shapeshift, Special |
Enhancements | Reduce Endurance Cost |
Enhance Endurance Modification | |
Enhance Damage Resistance | |
Enhance Jump |
Black Dwarf Strike
Black Dwarf Smite
Black Dwarf Mire
Black Dwarf Drain
Black Dwarf Antagonize
Black Dwarf Step
Eclipse
The Dark Nictus powers allow you to tap the essence of your foe's soul and transfer it to yourself. This will drain the endurance of all nearby enemies and add to your own as well as increase your damage resistance to all damage types except psionics. The more foes affected, the more endurance and damage resistance you will gain. Affected foes are unable to recover endurance for a while.
Gravity Shield
When you toggle on Gravity Shield, you become highly resistant to smashing and lethal damage, deflecting away such physical attacks.
Recharge | Fast |
Minimum Level | 2 (Warshade) |
Effects | Toggle: Self +Resistance(Smash, Lethal) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance |
Inky Aspect
Inky Aspect allows you to sacrifice some of your own hit points to keep enemies near you disoriented and unable to use any powers. Endurance cost for this is minimal, but the power can be dangerous to use.
Nebulous Form
You can Phase Shift to become out of sync with normal space. Although you do not become completely invisible, you are translucent and hard to see. You are intangible, and cannot affect or be affected by those in normal space. Even gravity has a weak hold on you. You can jump great distances while in Nebulous Form. Cannot be used with rest.
Recharge | |
Minimum Level | 24 (Warshade) |
Effects | Toggle: Self Intangible |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Jump |
Orbiting Death
You surround yourself with orbiting particles and dark matter that will continually damage any nearby foes with negative energy.
Penumbral Shield
When you toggle on Penumbral Shield, you become highly resistant to fire, cold, and toxic damage.
Recharge | Fast |
Minimum Level | 10 (Warshade) |
Effects | Toggle: Self +Resistance(Fire, Cold, Toxic) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance |
Shadow Cloak
You surround yourself with shadowy particles that bend the light around you, making you difficult to spot at a distance. You can be seen only at close range, or if you attack a target. Even if seen, the Shadow Cloak grants you a bonus to defense. Unlike some stealth powers, Shadow Cloak has no movement penalty.
Stygian Circle
You can tap into your Nictus power to drain the remaining essence of all nearby defeated foes to heal yourself. The more defeated foes affected, the more You will be healed. Additionally, the more powerful the defeated foe you drain, for instance Bosses, the more health you will recover.
Stygian Return
Should you fall in battle, your Stygian Return can drain the life forces of all foes around you to bring yourself back from the brink of death. The more foes nearby, the more life is restored to you. There must be at least one foe nearby to fuel the transfer and revive yourself.
Damage | Moderate |
Recharge | Very Long |
Minimum Level | 35 (Warshade) |
Effects | Self Rez, Special |
Enhancements | Increase Attack Rate |
Enhance Heal | |
Enhance Damage |
Twilight Shield
When you toggle on Twilight Shield, You become highly resistant to energy and negative energy damage.
Recharge | Fast |
Minimum Level | 16 (Warshade) |
Effects | Toggle: Self +Resistance(Energy, Negative) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance |