Talk:Air Burst: Difference between revisions
imported>Lin Chiao Feng (historical) No edit summary |
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[[Category:Invention Sets]] | [[Category:Invention Sets]] | ||
[[Category:Invention Sets Level 10- | [[Category:Invention Sets Level 10-53]] | ||
[[Category:Invention Targeted AoE Damage Sets]] | [[Category:Invention Targeted AoE Damage Sets]] | ||
[[Category:Sets that improve Health]] | [[Category:Sets that improve Health]] |
Revision as of 19:20, 26 April 2007
This is a prototype page overhaul. It will replace the main page when it's ready.
Air Burst
Air Burst is a Targeted AoE Damage enhancement set in the Invention System. It is available in the 10-53 level range.
There are four enhancements in this set: Accuracy/Damage, Damage/Endurance, Damage/Range, and Damage/Recharge. Only one of each of these types of enhancements may be slotted per power.
The following set bonuses apply when slotting more than one of these enhancements into a single power:
- Two enhancements improves all of your powers with Knockback by 2.0%.
- Three enhancements increases maximum health by 0.75%.
- Four enhancements increases Smashing and Lethal resistance by 0.63%.
Enhancement Effects
Accuracy/Damage
This enhancement improves the accuracy and damage of your power by the following amounts:
Level | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|
Accuracy | +7.3% | +8.3% | +9.4% | +10.4% | +11.2% | +12.0% | +12.8% | +13.6% | +14.4% | +15.2% | +16.0% |
Damage | +7.3% | +8.3% | +9.4% | +10.4% | +11.2% | +12.0% | +12.8% | +13.6% | +14.4% | +15.2% | +16.0% |
Level | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|
Accuracy | +16.8% | +17.6% | +18.4% | +19.2% | +20.0% | +20.8% | +21.1% | +21.3% | +21.5% | +21.8% | +22.0% |
Damage | +16.8% | +17.6% | +18.4% | +19.2% | +20.0% | +20.8% | +21.1% | +21.3% | +21.5% | +21.8% | +22.0% |
Level | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 |
---|---|---|---|---|---|---|---|---|---|---|---|
Accuracy | +22.3% | +22.4% | +22.7% | +22.9% | +23.2% | +23.4% | +23.6% | +23.9% | +24.1% | +24.4% | +24.6% |
Damage | +22.3% | +22.4% | +22.7% | +22.9% | +23.2% | +23.4% | +23.6% | +23.9% | +24.1% | +24.4% | +24.6% |
Level | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 |
---|---|---|---|---|---|---|---|---|---|---|---|
Accuracy | +24.8% | +25.1% | +25.3% | +25.6% | +25.8% | +26.0% | +26.2% | +26.5% | +26.5% | +26.5% | +26.5% |
Damage | +24.8% | +25.1% | +25.3% | +25.6% | +25.8% | +26.0% | +26.2% | +26.5% | +26.5% | +26.5% | +26.5% |
Damage/Endurance
This enhancement improves the damage and endurance cost of your power by the following amounts:
Level | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Damage | +7.3% | +8.3% | +9.4% | +10.4% | +11.2% | +12.0% | +12.8% | +13.6% | +14.4% | +15.2% | +16.0% | +16.8% | +17.6% | +18.4% | +19.2% |
Endurance | +7.3% | +8.3% | +9.4% | +10.4% | +11.2% | +12.0% | +12.8% | +13.6% | +14.4% | +15.2% | +16.0% | +16.8% | +17.6% | +18.4% | +19.2% |
Level | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Damage | +20.0% | +20.8% | +21.1% | +21.3% | +21.5% | +21.8% | +22.0% | +22.3% | +22.4% | +22.7% | +22.9% | +23.2% | +23.4% | +23.6% |
Endurance | +20.0% | +20.8% | +21.1% | +21.3% | +21.5% | +21.8% | +22.0% | +22.3% | +22.4% | +22.7% | +22.9% | +23.2% | +23.4% | +23.6% |
Level | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Damage | +23.9% | +24.1% | +24.4% | +24.6% | +24.8% | +25.1% | +25.3% | +25.6% | +25.8% | +26.0% | +26.2% | +26.5% | +26.5% | +26.5% | +26.5% |
Endurance | +23.9% | +24.1% | +24.4% | +24.6% | +24.8% | +25.1% | +25.3% | +25.6% | +25.8% | +26.0% | +26.2% | +26.5% | +26.5% | +26.5% | +26.5% |
Damage/Recharge
This enhancement improves the damage and recharge time of your power by the following amounts:
Level | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Damage | +7.3% | +8.3% | +9.4% | +10.4% | +11.2% | +12.0% | +12.8% | +13.6% | +14.4% | +15.2% | +16.0% | +16.8% | +17.6% | +18.4% | +19.2% |
Recharge | +7.3% | +8.3% | +9.4% | +10.4% | +11.2% | +12.0% | +12.8% | +13.6% | +14.4% | +15.2% | +16.0% | +16.8% | +17.6% | +18.4% | +19.2% |
Level | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Damage | +20.0% | +20.8% | +21.1% | +21.3% | +21.5% | +21.8% | +22.0% | +22.3% | +22.4% | +22.7% | +22.9% | +23.2% | +23.4% | +23.6% |
Recharge | +20.0% | +20.8% | +21.1% | +21.3% | +21.5% | +21.8% | +22.0% | +22.3% | +22.4% | +22.7% | +22.9% | +23.2% | +23.4% | +23.6% |
Level | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Damage | +23.9% | +24.1% | +24.4% | +24.6% | +24.8% | +25.1% | +25.3% | +25.6% | +25.8% | +26.0% | +26.2% | +26.5% | +26.5% | +26.5% | +26.5% |
Recharge | +23.9% | +24.1% | +24.4% | +24.6% | +24.8% | +25.1% | +25.3% | +25.6% | +25.8% | +26.0% | +26.2% | +26.5% | +26.5% | +26.5% | +26.5% |
Damage/Range
This enhancement improves the damage and range of your power by the following amounts:
Level | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Damage | +7.3% | +8.3% | +9.4% | +10.4% | +11.2% | +12.0% | +12.8% | +13.6% | +14.4% | +15.2% | +16.0% | +16.8% | +17.6% | +18.4% | +19.2% |
Range | +4.4% | +5.0% | +5.6% | +6.3% | +6.8% | +7.2% | +7.7% | +8.2% | +8.6% | +9.1% | +9.6% | +10.1% | +10.6% | +11.1% | +11.6% |
Level | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Damage | +20.0% | +20.8% | +21.1% | +21.3% | +21.5% | +21.8% | +22.0% | +22.3% | +22.4% | +22.7% | +22.9% | +23.2% | +23.4% | +23.6% |
Range | +12.0% | +12.5% | +12.6% | +12.8% | +12.9% | +13.1% | +13.2% | +13.4% | +13.5% | +13.6% | +13.8% | +13.9% | +14.1% | +14.2% |
Level | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Damage | +23.9% | +24.1% | +24.4% | +24.6% | +24.8% | +25.1% | +25.3% | +25.6% | +25.8% | +26.0% | +26.2% | +26.5% | +26.5% | +26.5% | +26.5% |
Range | +14.4% | +14.5% | +14.6% | +14.8% | +14.9% | +15.1% | +15.2% | +15.3% | +15.5% | +15.6% | +15.8% | +15.9% | +15.9% | +15.9% | +15.9% |
Recipes
These recipes cannot be bought from stores. They must be obtained by defeating enemies, or bought from other players at Wentworth's or on the Black Market.
These recipes may be sold to a store for 100 influence or infamy per recipe level. This is usually much, much less than you could sell it at Wentworth's or on the Black Market.
The following tables show the requirements for crafting the enhancements in this set:
Accuracy/Damage
Level | Crafting Requirements | |
---|---|---|
Influence or Infamy |
Invention Salvage | |
10 | 3,600 | 1 Spiritual Essence 1 Computer Virus 1 Scope |
11 | 4,380 | |
12 | 5,160 | |
13 | 5,940 | |
14 | 6,720 | |
15 | 7,500 | |
16 | 12,900 | |
17 | 18,300 | |
18 | 23,700 | |
19 | 29,100 | |
20 | 34,500 | |
21 | 35,080 | |
22 | 35,660 | |
23 | 36,240 | |
24 | 36,820 | |
25 | 74,800 |
Level | Crafting Requirements | |
---|---|---|
Influence or Infamy |
Invention Salvage | |
26 | 38,660 | 1 Ancient Bone 1 Scientific Theory 1 Steel |
27 | 39,920 | |
28 | 41,180 | |
29 | 42,440 | |
30 | 43,700 | |
31 | 48,200 | |
32 | 52,700 | |
33 | 57,200 | |
34 | 61,700 | |
35 | 66,200 | |
36 | 73,920 | |
37 | 81,640 | |
38 | 89,360 | |
39 | 97,080 | |
40 | 209,600 |
Level | Crafting Requirements | |
---|---|---|
Influence or Infamy |
Invention Salvage | |
41 | 121,260 | 1 Regenerating Flesh 1 Ceramic Armor Plate 1 Chaos Theorem |
42 | 137,720 | |
43 | 154,180 | |
44 | 170,640 | |
45 | 187,100 | |
46 | 198,720 | |
47 | 210,340 | |
48 | 221,960 | |
49 | 233,580 | |
50 | 490,400 | |
51 | 513,640 | |
52 | 536,880 | |
53 | 560,120 |
Damage/Endurance
Level | Crafting Requirements | |
---|---|---|
Influence or Infamy |
Invention Salvage | |
10 | 3,600 | 1 Human Blood Sample 1 Runebound Armor 1 Unearthed Relic |
11 | 4,380 | |
12 | 5,160 | |
13 | 5,940 | |
14 | 6,720 | |
15 | 7,500 | |
16 | 12,900 | |
17 | 18,300 | |
18 | 23,700 | |
19 | 29,100 | |
20 | 34,500 | |
21 | 35,080 | |
22 | 35,660 | |
23 | 36,240 | |
24 | 36,820 | |
25 | 74,800 |
Level | Crafting Requirements | |
---|---|---|
Influence or Infamy |
Invention Salvage | |
26 | 38,660 | 1 Improvised Cybernetic 1 Spell Ink 1 Ensorcelled Weapon |
27 | 39,920 | |
28 | 41,180 | |
29 | 42,440 | |
30 | 43,700 | |
31 | 48,200 | |
32 | 52,700 | |
33 | 57,200 | |
34 | 61,700 | |
35 | 66,200 | |
36 | 73,920 | |
37 | 81,640 | |
38 | 89,360 | |
39 | 97,080 | |
40 | 209,600 |
Level | Crafting Requirements | |
---|---|---|
Influence or Infamy |
Invention Salvage | |
41 | 121,260 | 1 Kinetic Weapon 1 Spirit Thorn 1 Unquenchable Flame |
42 | 137,720 | |
43 | 154,180 | |
44 | 170,640 | |
45 | 187,100 | |
46 | 198,720 | |
47 | 210,340 | |
48 | 221,960 | |
49 | 233,580 | |
50 | 490,400 | |
51 | 513,640 | |
52 | 536,880 | |
53 | 560,120 |
Damage/Range
Level | Crafting Requirements | |
---|---|---|
Influence or Infamy |
Invention Salvage | |
10 | 3,600 | 1 Boresight 1 Spiritual Essence 1 Volume of the Obsidian Librum 1 Lament Box |
11 | 4,380 | |
12 | 5,160 | |
13 | 5,940 | |
14 | 6,720 | |
15 | 7,500 | |
16 | 12,900 | |
17 | 18,300 | |
18 | 23,700 | |
19 | 29,100 | |
20 | 34,500 | |
21 | 35,080 | |
22 | 35,660 | |
23 | 36,240 | |
24 | 36,820 | |
25 | 74,800 |
Level | Crafting Requirements | |
---|---|---|
Influence or Infamy |
Invention Salvage | |
26 | 38,660 | 1 Iron 1 Ancient Bone 1 Alchemical Gold 1 Deific Weapon |
27 | 39,920 | |
28 | 41,180 | |
29 | 42,440 | |
30 | 43,700 | |
31 | 48,200 | |
32 | 52,700 | |
33 | 57,200 | |
34 | 61,700 | |
35 | 66,200 | |
36 | 73,920 | |
37 | 81,640 | |
38 | 89,360 | |
39 | 97,080 | |
40 | 209,600 |
Level | Crafting Requirements | |
---|---|---|
Influence or Infamy |
Invention Salvage | |
41 | 121,260 | 1 Mathematic Proof 1 Regenerating Flesh 1 Psionic Threat Report 1 Pangean Soil |
42 | 137,720 | |
43 | 154,180 | |
44 | 170,640 | |
45 | 187,100 | |
46 | 198,720 | |
47 | 210,340 | |
48 | 221,960 | |
49 | 233,580 | |
50 | 490,400 | |
51 | 513,640 | |
52 | 536,880 | |
53 | 560,120 |
Damage/Recharge
Level | Crafting Requirements | |
---|---|---|
Influence or Infamy |
Invention Salvage | |
10 | 3,600 | 1 Spell Scroll 1 Simple Chemical 1 Daemon Program 1 Heads Up Display |
11 | 4,380 | |
12 | 5,160 | |
13 | 5,940 | |
14 | 6,720 | |
15 | 7,500 | |
16 | 12,900 | |
17 | 18,300 | |
18 | 23,700 | |
19 | 29,100 | |
20 | 34,500 | |
21 | 35,080 | |
22 | 35,660 | |
23 | 36,240 | |
24 | 36,820 | |
25 | 74,800 |
Level | Crafting Requirements | |
---|---|---|
Influence or Infamy |
Invention Salvage | |
26 | 38,660 | 1 Alchemical Silver 1 Circuit Board 1 Scientific Law 1 Impervium |
27 | 39,920 | |
28 | 41,180 | |
29 | 42,440 | |
30 | 43,700 | |
31 | 48,200 | |
32 | 52,700 | |
33 | 57,200 | |
34 | 61,700 | |
35 | 66,200 | |
36 | 73,920 | |
37 | 81,640 | |
38 | 89,360 | |
39 | 97,080 | |
40 | 209,600 |
Level | Crafting Requirements | |
---|---|---|
Influence or Infamy |
Invention Salvage | |
41 | 121,260 | 1 Demonic Threat Report 1 Hydraulic Piston 1 Titanium Shard 1 Synthetic Intelligence Unit |
42 | 137,720 | |
43 | 154,180 | |
44 | 170,640 | |
45 | 187,100 | |
46 | 198,720 | |
47 | 210,340 | |
48 | 221,960 | |
49 | 233,580 | |
50 | 490,400 | |
51 | 513,640 | |
52 | 536,880 | |
53 | 560,120 |
Comments
added in 2 numbers for sales on the Dam/Recharge table. >.> These are going to be monstrous... Just the page size is scarry.. It'll be impossible to try and fill in all the info @.@. On that note though, we need something other than 'None' to put in the sale cell since it gives the wrong impression. I'd leave the purchase at None, or N/A personally (leaning more to N/A since that conveys it better). --Sleepy Kitty 12:20, 22 April 2007 (PDT)
- Do not for a second think that this looks close to what I want to see. This page, right now, is way too big and has stuff that is useless. For example, the buy column is going away, because you simply can't, and the sell column is going away, since the selling prices are simply 100 * level (one line of text can say that well), and because they sell for so little, nobody is seriously going to be doing that. Most importantly, these tables are not going to stay the way they are. I'm expanding the templates so I can get the raw stuff, and I'll hack at it from that point. P.S. Saw you on Test in Talos' Wentworths (I was copying down the power effects for this set); you logged before I could /t you. ^_- --Lin Chiao Feng 12:39, 22 April 2007 (PDT)
I'll post in the forums when this thing is ready to be looked at. Until then, I'm not responsible for any holes burned in your eyes. ^_- --Lin Chiao Feng 12:48, 22 April 2007 (PDT)
- Okay, folks. First cut. Start the gnashing of teeth! ^_^ --Lin Chiao Feng 14:18, 22 April 2007 (PDT)
- I'm running at 1024 x 768. The 39-53 tables overshoot the page.. You could also probably use a {{clr}} between the second and third salvage tables.. it looks a bit odd to have one hanging in space. OH! and some of the salvage names are page wrapping inside the tables.. maybe an increase in cell size? --Sleepy Kitty 14:51, 22 April 2007 (PDT)
- Right now, the only width controls I have on the recipe tables are 32% width and float left. When you run 1024x768, do you have the window maximized, and if not, how wide (% of screen) is it? I need to know so I can reproduce what you're seeing (FYI, I'm at 1600x1200). For me, the salvage tables are 3 across; nothing's hanging in space (which is why I don't have {{clr}}'s between the tables, just after the tables). I'm trying to figure out how to lay this out with CSS so it looks good for everyone. I think I may have to nail table width down to an absolute amount, as much as that bothers me, but I want to hold that kind of fine-tuning off until I'm sure the whole layout's not going to change in a major way. And I think the devs put in "Volume of the Obsidian Librum" just to make things wrap. Maybe I should change it to "Black Library Book"? ^_- --Lin Chiao Feng 15:18, 22 April 2007 (PDT)
Okay, I made the font size smaller for Accuracy/Damage, just to see what it does. Is it too hard to read? --Lin Chiao Feng 15:45, 22 April 2007 (PDT)
- That is entirely too small, IMO. I don't even have much eye trouble and I have to squint and get closer to read it.--Martavius 18:26, 22 April 2007 (PDT)
I think I fixed most of the layout problems. The tables should move down properly (i.e. not hanging) when the window gets narrower. We don't have to go to smaller type, but I'm leaving it there for the moment just in case people like it better. --Lin Chiao Feng 16:11, 22 April 2007 (PDT)
>< ack! Accuracy/Damage is to small, and yes, I have the window maximized. The salvage tables other than acc/dam now wrap fine. though the % tables still run off the screen by a cell (rather, #53 is partially off). as for the book, yes, the devs probably did do it just to taunt us >.> --Sleepy Kitty 21:04, 22 April 2007 (PDT)
- the % tables still run off the screen by a cell -- yeah, I didn't fix that; the solution is 4 rows, and setting them to float like the recipe tables do so widescreen folks don't have huge gobs of white space. --Lin Chiao Feng 06:58, 23 April 2007 (PDT)
Its pretty monstrous in size, but a lot of good hard data there. One thing to think about would be combining the efefcts and costs into a single bigger table. Level - Craft Cost - Salavge - Effect1 - Efefct 2. That may get a little too cluncky looking with the few Quad enhacers around. Catwhoorg 04:46, 23 April 2007 (PDT)
- That would put things solidly in too much information territory. More importantly, it's not how the information is used. When someone comes to this page, they're probably asking, "What good is Air Burst?" So the first section answers that by detailing effects (and showing that improvement tapers off rapidly after level 26, and levels 51-53 are the same as 50), and the second section shows set bonuses. At this point, if they haven't decided to go look at something else, they're saying, "Cool, how do I make one?" On to Recipes. Once they've got the parts and made the things, if they come back, they'll be looking at effects again. So, since there's no realistic point in time that the player wants to see effect vs. price, the tables are separate. --Lin Chiao Feng 06:58, 23 April 2007 (PDT)
Table size reverted to normal. If someone wants smaller, they can set it in their browser. Any other comments before I push this to main? Yes, I'm going to break effects into 4 tables each to narrow them. --Lin Chiao Feng 06:58, 23 April 2007 (PDT)
>.> it just struck me as funny.. the talk page is so much bigger than the actual article.. Anymew, ignoring the cells over-page prob, I was glancing through and noticed that the general arrangement of the page was a tad lacking.. not the tables, but how things are set up. (Assuming "Protoype" will become "Overview" in real version) It might just be me, but maybe some of the more general info should be closer to the top and the tables below. I mainly mean the " Set Bonuses" section, and maybe the information part of "Recipes" (the first two lines, leaving the bit about the tables). I'd suggest this to make those seaking some quick info not have to strain their eyes to locate it amount all the stats ^^ --Sleepy Kitty 12:09, 23 April 2007 (PDT)
- Yes, it's like those Warner Brothers cartoons, where you have a pill in a box that says "Just Add Water." One drop of water and POOF, a piano. I fixed the first effects table set up right; tell me if it works. On larger screens, it will put two tables per line, so it doesn't waste space. Since Set Bonuses was having a bit of an inferiority complex, getting smooshed in between two huge sections, I moved it up to the top. And lastly, I changed "Prototype" to "Air Burst" because that's how it will look on the page; I don't see the point in saying "Overview" when it's pretty obvious it's an overview. --Lin Chiao Feng 19:58, 23 April 2007 (PDT)
- o.o actually, I think the reason that we use overview instead of the name for that is because it reads "Air Burst" and then right below it another "Air Burst", to reduce the redundancy a bit, even if its with something kinda generic. o.o I'd personally use something other than Overview if we ever think of a better term or name to put there --Sleepy Kitty 20:09, 23 April 2007 (PDT)
- Sorry for the confusion: The real page will not literally have "= Air Burst =" in its wikitext. I put it there to take the place of the actual page heading. --Lin Chiao Feng 20:43, 23 April 2007 (PDT)
- o.o actually, I think the reason that we use overview instead of the name for that is because it reads "Air Burst" and then right below it another "Air Burst", to reduce the redundancy a bit, even if its with something kinda generic. o.o I'd personally use something other than Overview if we ever think of a better term or name to put there --Sleepy Kitty 20:09, 23 April 2007 (PDT)
I may be a purist, but I think you might want to think about each enhancement having it's own page. This would create 4 pages linking from the synopsis of this power. Each page would have the ingredients/cost table and the percentage enhanced. It's more links to follow, but it makes each page smaller and gives a more manageable amount of information per page. --[email protected]
- And it disperses the information so you can't make comparisons, and increases the page count by 4-6 times. And if you want to see the information one enhancement at a time, it's all in the window you get at Wentworth's, so we'd just be duplicating the work Cryptic already did. Sorry, I don't see the benefit. --Lin Chiao Feng 20:43, 23 April 2007 (PDT)
- And one more thing: You'd have to have redirect pages for Air Burst:Dam/Rech, Air Burst:Damage/Recharge, Air Burst:Damage/Recharge Reduction, Air Burst: Dam/Rech, and Air Burst: Damage/Recharge Reduction, all pointing to Air Burst: Damage/Recharge. And any other variants I forgot. That way lies madness. --Lin Chiao Feng 20:47, 23 April 2007 (PDT)