Talk:Carnival of Shadows: Difference between revisions

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: It might be quite possible.  Was this in CoV, possibly under level 40?  In CoH, Carnies can't be found below level 40, so when CoV came out, the expanded them, but took away some powers, like Psychic Visage.  {{User:StarGeek/sig}} 17:56, 29 September 2006 (PDT)
: It might be quite possible.  Was this in CoV, possibly under level 40?  In CoH, Carnies can't be found below level 40, so when CoV came out, the expanded them, but took away some powers, like Psychic Visage.  {{User:StarGeek/sig}} 17:56, 29 September 2006 (PDT)
:: Master illusionists DON'T have PA, instead, they spawn 3 illusionists (who are actually fakes), the above where it says 2 illusionists amoung the things they spawn is wrong, the # used to be random like PA was, since it's their PA power, and like PA, is now set to always spawn at 3 (and like PAs, can get stuck in walls >.< unfortinatly, course, they're on timers, so they'll disapear too) --[[User:Sleepykitty|Sleepy Kitty]] 18:59, 29 September 2006 (PDT)

Revision as of 01:59, 30 September 2006

  • Phase Shift used by Illusionists and Master Illusionists seems to be cyclical, and cannot be prevented. I have seen them use Phase Shift even when they were Held. Besides, they will still attack even while Phase Shifted.
  • Master Illusionists may be dangerous because they have the habit to create all the pets one after another: in a matter of seconds they can display a phantasm, a decoy phantasm, a dark servant and two illusionists: that's six enemies on you, all of a sudden. The fight can turn nasty very quickly.
  • Madame of Mystery has an extremely fast Regeneration rate. Be sure to have a team able to deal lots of damage before fighting her.
Even better, bring along one or more Kinetic, Radiation, or Dark Defenders or Controllers. I know Kinetics has -Regeneration on Transfusion, and I'm pretty sure Rad and Dark have -Regeneration powers as well. She becames really easy after a couple shots of -Regeneration. It only took a couple of minutes to take her down with a kinetic defender and two scrappers. --StarGeek 11:01, 10 Feb 2006 (CST)
  • Vanessa's Psyche not only drains Endurance, but it deals damage as well. At level 50, she caused me 795 points of Psi damage, so be careful.
  • Archvillains information is incomplete. In my experience, the fights against Carnie AVs tend to be short and violent, since no one likes Psi damage and fights have to be fast. Madame of Mystery is probably a Dark Ring Mistress, and I'm sure both Giovanna and Vanessa have many more attacks, but these were the only ones I could see. More info welcome.

--Yakovlev 10:08, 10 Feb 2006 (CST)

One thing I'm hearing, but am unable to verify, is that in CoV, since the Carnies are lower level (less than level 40 or so), they do not have the Psychic Visage power and do not drain endurance upon their deaths. --StarGeek 11:06, 10 Feb 2006 (CST)

That Mask of Vitiation power is evil. Reduce your Endurance recovery? Hah! It totally kills your endurance recovery, and the insult on injury is that it also drains you. To me, this like 100 times worse than the Malta Sappers, because at least when them, after you get sapped, you can throw a punch here and there because of your recovery. No kidding, I just got through a battle with a Ring Mistress with my Stalker, and I had to run and get new enhancements like five times (and got defeated once). I would Assassin's Strike and Energy Transfer her, and then I'd have to run because my endurance was completely shot. Oh, and I literally had to run, because Fly and Sprint and Teleport were all out of the question with literally no endurance. --TonyV 07:28, 3 April 2006 (PDT)

Phantom Army?

I've fought a lot of Master Illusionists and I've never seen them use Phantom Army. Can anyone verify this? -- Robson

It might be quite possible. Was this in CoV, possibly under level 40? In CoH, Carnies can't be found below level 40, so when CoV came out, the expanded them, but took away some powers, like Psychic Visage. User:StarGeek/sig 17:56, 29 September 2006 (PDT)
Master illusionists DON'T have PA, instead, they spawn 3 illusionists (who are actually fakes), the above where it says 2 illusionists amoung the things they spawn is wrong, the # used to be random like PA was, since it's their PA power, and like PA, is now set to always spawn at 3 (and like PAs, can get stuck in walls >.< unfortinatly, course, they're on timers, so they'll disapear too) --Sleepy Kitty 18:59, 29 September 2006 (PDT)