Talk:Emotes: Difference between revisions
imported>Slickriptide (historical) No edit summary |
imported>Fleeting Whisper (historical) (→Continuing Mantid's Work: new section) |
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I'm removing the link to Mantid's guide because it's a dead link now. -- [[User:Slickriptide]] | I'm removing the link to Mantid's guide because it's a dead link now. -- [[User:Slickriptide]] | ||
== Continuing Mantid's Work == | |||
So Mantid is gone, most likely for good. But the animated emotes are just too useful to give up, in my opinion. In that vein, I have decided to create a COHDEMO file I can use to grab any new emotes, such as the ones that have come out since Mantid left. | |||
I've already done CCPeacebringer and CCWarshade, and I plan to do the remaining emotes that are missing animations over the next few days. However, I also can't guarantee that I'll be here forever, so I'm posting my method for developing the new animations on a subpage of this talk page: [[Talk:Emotes/Animation Cohdemo]] <span style="font-size:80%;border:1px blue solid;background:#ccf"> [[User:Fleeting Whisper|<span style="color:black" title="Fleeting Whisper" alt="Fleeting Whisper">FW</span>]] ([[User talk:Fleeting Whisper|<span style="color:black" title="Talk Page" alt="Talk Page">talk</span>]]{{·}} [[Special:Contributions/Fleeting Whisper|<span style="color:black" title="Contributions" alt="Contributions">contrib</span>]]) </span> 06:41, 13 November 2009 (UTC) |
Revision as of 06:41, 13 November 2009
Header cleanup
The unlockable section was looking a little bit crazy with stuff being added in no particular order other than when it was released, so I split up the table into groups from what the pieces are unlocked by.
I also separated the Costume Change Emotes section from the general Unlockables section, and gave it it's own Unlockables grouping, since as of Issue 15 there are four costume change emotes that are inherent to everyone. Draeth Darkstar 15:41, 20 July 2009 (UTC)
All of the costume change emotes have a sound effect. Double check me in-game, but I'm fairly certain I'm correct. --[email protected] 03:15, 22 July 2009 (UTC)
- The only one I can't check is vanguard sigil, the others all do. I will assume vanguard sigil also does and update all accordingly. Draeth Darkstar 09:07, 22 July 2009 (UTC)
Aliases
I am currently going over every emote Alias in the game (listed by Back Alley Brawler here: http://boards.cityofheroes.com/showflat.php?Cat=&Board=general&Number=13704588&bodyprev=#Post13704588 ) for a little project I am working on, so I will be updating the Aliases sections on this page to the best of my ability as I go through the enormous list, because there are literally dozens of aliases that are totally unlisted on here atm. Draeth Darkstar 00:20, 3 July 2009 (UTC)
- Yeah, I saw that post today. Doing a side-by-side comparison I found we're missing the following:
- Down
- Kissit
- Crack
- Knuckle(s)
- Hmmm
- Plotting
- Typing
- Proposal
- MarryMe
- PoptheQuestion
- MarriageProposal
- ProposeMarriage
- Rice
- RiceThrow
- Confetti
- ConfettiThrow
- RosePetals
- RosePetalsThrow
- RoboDance
- DanceRobot
- RobotPowerDown
- RobotPowerUp
- Experiment
- MixFormula
- Calculate
- Was just about to test each in game to verify they go with the emotes I think they do before adding them. --Eabrace 00:30, 3 July 2009 (UTC)
- I took care of the wedding pack and cyborg pack ones a little bit ago. I am working from the bottom up of BAB's post (I know, I'm weird =P) so I will be getting to the rest of them in similar order.
- Update: I also tacked the Super Science emotes to the unlockables table, but I did not get to test them out while they were available on the training room, so I don't have visual descriptions. Draeth Darkstar 02:15, 3 July 2009 (UTC)
- I tested them while they were up. Can't recall if Experiment and MixFormula are the same, but I think they are. You pull out two flasks and mix some chemicals back and forth until one eventually explodes. Then you pull out another flask and start over. Calculate causes a bunch of equations to start floating through the air around you and you start tracing through them as though you're figuring something out on an invisible blackboard. --Eabrace 02:54, 3 July 2009 (UTC)
- I have finished going through the list of emotes for my project, and went through them on the wiki article simultaneously. I am 99% certain that every emote/alias set is now correctly listed. All of the emotes listed above are, for sure. I also added the information you provided to the Super Science emotes.
- The next big thing to be done with the article would be to make image pages for the emotes that do not have them yet, but I am new around here and not yet comfortable with the idea of generating pages from scratch, let alone that many. However, a very useful resource to do so for someone more experienced than I would be Mantid's Animated Emote Guide: http://www.the-swarm.org/Emotes/EmoteGuide.htm - it isn't updated with the Issue 15 emotes as of this writing, but the rest are there and I would imagine an update will be coming soonish. Draeth Darkstar 08:21, 3 July 2009 (UTC)
SB2 Emotes
I just added the emotes unlocked with the Magic booster pack. The list of unlockables is starting to look vaguely in need of a bit of reorganization, perhaps by pack. Anyone against? --Rugiel 08:14, 17 April 2009 (UTC)
- Didn't realize someone already mentioned this, but I just took care of it. Hopefully it looks a bit better now. Draeth Darkstar 15:43, 20 July 2009 (UTC)
Issue 9 Emotes
I just added the new emotes per Bridger's Issue 9 post. Apparently, the /e barf emote isn't implemented, or they decided to remove it, because if you type it in, it shows up in a "thought bubble." Also, although /e readbook doesn't appear in a "thought bubble" (and this looks like it's a valid emote), there is no animation associated with it. If you type it in, your character does not react to it at all. --TonyV 17:53, 3 April 2007 (PDT)
- I tried the wait emote without success. I was wondering if others have had success. If not we might want to consider taking this off the list here. Digitizer 17:37, 2 May 2007 (EDT)
- 'tis waiting, not wait. Enjoy. --Konoko 18:38, 2 May 2007 (EDT)
Just thought I'd point out that the drum and drumlow emotes DO have sound. If there's no objection, I'll change the article to reflect this.WinterKestrel 01:10, 13 June 2008 (UTC)
Ya beat me to it.
I just came to this page to add Mantid's freakin' awesome emote guide, just to find Snorii beat me to it by a few hours!! --StarGeek 15:14, 3 May 2006 (PDT)
^^ heh, I'll see if he'll redo the i7 ones on one of his catgirls, you can link those and startle Snorii ^_^
- Heh, it is a great guide. - Snorii 17:09, 3 May 2006 (PDT)
New Emotes for I8
I've only seen one new emote so far, but I haven't actually been looking. User:StarGeek/sig 14:27, 13 October 2006 (PDT)
- /em Donut
- /em Eat
- I've read that we can choose which dance emote now and there are new sitting emotes. Oh, and random things like hamburgers, donuts, hot dogs when using /eat. - Snorii 14:52, 13 October 2006 (PDT)
Unlockable Emotes
I added it to the article already, but it was new to me when I found out yesterday that people who have the Burkholder's Bane Badge can do /em dice7. Here is a pic. - Snorii 06:30, 12 November 2006 (PST)
Last edit
90% of that is ... not true. Most of those emtoes have been in the game since it was released. - Skarmory The PG 13:01, 28 April 2007 (PDT)
Mantid's guide
Mantid is leaving the game, and is probably going to close down the web host soon; with his permission I've downloaded all of his animated images (except for a few that returned 404), and I'm transferring them here --Fleeting Whisper 04:25, 12 June 2009 (UTC)
- Okay, all of the emotes with red links now do not exist at all in Mantid's guide --Fleeting Whisper 05:15, 22 July 2009 (UTC)
I'm removing the link to Mantid's guide because it's a dead link now. -- User:Slickriptide
Continuing Mantid's Work
So Mantid is gone, most likely for good. But the animated emotes are just too useful to give up, in my opinion. In that vein, I have decided to create a COHDEMO file I can use to grab any new emotes, such as the ones that have come out since Mantid left.
I've already done CCPeacebringer and CCWarshade, and I plan to do the remaining emotes that are missing animations over the next few days. However, I also can't guarantee that I'll be here forever, so I'm posting my method for developing the new animations on a subpage of this talk page: Talk:Emotes/Animation Cohdemo FW (talk · contrib) 06:41, 13 November 2009 (UTC)