Talk:Henchmen: Difference between revisions

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== RE: Sandbox ==
== RE: Sandbox ==


Whadya think? Heading'd or bullet'd? This could be used on the articles themselves.--[[User:Konoko|Konoko]] 20:00, 17 October 2006 (PDT)
== Sandbox ==
 
I like bulletted personally :) Fixed up a little (how do you do that timestamp thing? --[[User:QMan|QMan]]
What do you think of the bulletted power rather than the power template (Gloom)? --[[User:QMan|QMan]]
 
:You can sign by using four tildes (~~~~); It will show your Username and timestamp.  Also, the second button from the right at the top of the edit page will produce it for you. 
 
:I like heading myself, but for both we shouldn't use links in a heading. [http://paragonwiki.com/forums/viewtopic.php?p=3#3] - [[User:Snorii|Snorii]] 04:27, 18 October 2006 (PDT)
::Bulleted power sections rather than headings looks cleaner and is less confusing, bullets inside power description I'm up in the air on.  The links in the headings was for '''this''' article, not the main powerset article. We'd take them out over there.--[[User:Konoko|Konoko]] 04:49, 18 October 2006 (PDT)
:::Just noticed your link (looked like [1] and blended with signature). I'd make an exception to the no-link-in-heading-rule on this article if it stays in it's current format. If it changes then whatever, I don't mind being corrected/updated(see [[Titles]] There should still be some direct association with the powersets, a link somewhere in there.--[[User:Konoko|Konoko]] 07:02, 18 October 2006 (PDT)


What if we put the upgrade powers in the Effects section on the main articles? might clean it up a bit. I'll go play with that [[Talk:Necromancy]]--[[User:Konoko|Konoko]] 07:02, 18 October 2006 (PDT)
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|Very Long}}
== Sandbox ==
{{PowerBlock_Level|[[Image:V_archetypeicon_mastermind.png|18px]] 26 (Mastermind)}}
{{PowerBlock_Effects|Summon Lich}}
{{PowerBlock_Other|Header=Basic Powers|Text=[[Image:DarkCast_DarkBlast.png|18px]] Dark Blast}}
{{PowerBlock_Blank|[[Image:DarkCast_Torrent.png|18px]] Torrent}}
{{PowerBlock_Other|Header=Equip Powers|Text=[[Image:DarkCast_TenebrousTentacles.png|18px]] Tenebrous Tentacles}}
{{PowerBlock_Blank|[[Image:DarkCast_LifeDrain.png|18px]] Life Drain}}
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[Image:DarkMiasma_FearsomeAura.png|18px]] Fearsome Stare}}
{{PowerBlock_Blank|[[Image:DarkMiasma_PetrifyingGaze.png|18px]] Petrifying Gaze}}
{{PowerBlock_Enhancements|Accuracy}}
{{PowerBlock_Blank|Damage}}
{{PowerBlock_Blank|Defense DeBuff}}
{{PowerBlock_Blank|Disorient Duration}}
{{PowerBlock_Blank|Endurance Reduction}}
{{PowerBlock_Blank|Fear Duration}}
{{PowerBlock_Blank|Heal}}
{{PowerBlock_Blank|Hold Duration}}
{{PowerBlock_Blank|Immobolize Duration}}
{{PowerBlock_Blank|Knockback Distance}}
{{PowerBlock_Blank|ToHit DeBuff}}
{{PowerBlock_Blank|}}
{{PowerBlock_End}}


== Tier 1 ==
{{PowerBlock_Start}}
=== [[Image:Necromancy_CallZombieHorde.png]] [[Necromancy#Zombie Horde|Zombie Horde]] ===
{{PowerBlock_Recharge|Very Long}}
[[Image:NecromancyZombieHorde.jpg|thumb]]
{{PowerBlock_Level|[[Image:V_archetypeicon_mastermind.png|18px]] 26 (Mastermind)}}
====Basic Powers====
{{PowerBlock_Effects|Summon Lich}}
{{Power|[[Image:Inherent_Brawl.png|22px]] |Brawl|Melee Smashing Damage|When all else fails, you have only your two fists to depend on.}}
{{PowerBlock_Other|Header=Basic Powers|Text=[[Image:DarkCast_DarkBlast.png|18px]] Dark Blast (Moderate Damage, -Acc)}}
====Equip Powers====
{{PowerBlock_Blank|[[Image:DarkCast_Torrent.png|18px]] Torrent (Cone, Knockback, Minor Damage, -Acc)}}
{{Power|-|Projectile Vomit|Ranged: -|-}}
{{PowerBlock_Other|Header=Equip Powers|Text=[[Image:DarkCast_TenebrousTentacles.png|18px]] Tenebrous Tentacles (Cone, Moderate DoT, Immobolize, -Acc)}}
<br>
{{PowerBlock_Blank|[[Image:DarkCast_LifeDrain.png|18px]] Life Drain (Minor Damage, -Acc, SelfHeal)}}
{{Power|-|Zombie Vomit|Ranged: -|-}}
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[Image:DarkMiasma_FearsomeAura.png|18px]] Fearsome Stare (Cone, Fear, -Acc)}}
====Upgrade Powers====
{{PowerBlock_Blank|[[Image:DarkMiasma_PetrifyingGaze.png|18px]] Petrifying Gaze (Hold)}}
{{Power|[[Image:ShadowFighting_SiphonLife.png|22px]]|Siphon Life|Melee Moderate Damage (Negative) Foe -Accuracy Self +Hit Points|You tap the power of the Netherworld and create a life transferring conduit between a foe and yourself.  This will transfer hit points from your enemy to yourself.  Foes siphoned in this manner have their accuracy reduced.}}
{{PowerBlock_Enhancements|Accuracy}}
<!-- separator -->
{{PowerBlock_Blank|Damage}}
== Tier 1 ==
{{PowerBlock_Blank|Defense DeBuff}}
===[[Image:Necromancy_CallZombieHorde.png]] [[Necromancy#Zombie Horde|Zombie Horde]]===
{{PowerBlock_Blank|Disorient Duration}}
[[Image:NecromancyZombieHorde.jpg|thumb]]
{{PowerBlock_Blank|Endurance Reduction}}
*{{UL|Basic Powers}}:
{{PowerBlock_Blank|Fear Duration}}
**{{Power|[[Image:Inherent_Brawl.png|22px]] |Brawl|Melee: Moderate Damage (Smashing)|When all else fails, you have only your two fists to depend on.}}
{{PowerBlock_Blank|Heal}}
*{{UL|Equip Powers}}:
{{PowerBlock_Blank|Hold Duration}}
**{{Power||Projectile Vomit|Ranged: ?? Damage (Toxic)|(Description)}}
{{PowerBlock_Blank|Immobolize Duration}}
**{{Power||Zombie Vomit|Melee: ?? Damage (Toxic)|(Description)}}
{{PowerBlock_Blank|Knockback Distance}}
*{{UL|Upgrade Powers}}:
{{PowerBlock_Blank|ToHit DeBuff}}
**{{Power|[[Image:ShadowFighting_SiphonLife.png|22px]]|Siphon Life|Melee: Moderate Damage (Negative) Foe: -Accuracy Self: +Hit Points|You tap the power of the Netherworld and create a life transferring conduit between a foe and yourself.  This will transfer hit points from your enemy to yourself.  Foes siphoned in this manner have their accuracy reduced.}}
{{PowerBlock_Blank|}}
**[[Image:ShadowFighting_SiphonLife.png|22px]] '''[[Necromancy#Gloom|Gloom]]'''
{{PowerBlock_End}}
***Range: Far (80m)
***Damage: High (Neg. Energy)
***De-Buff: -Acc (Foe)

Revision as of 22:14, 21 October 2006

Effects

History:

  • Qman added powers to Mastermind Powerset pages in bulleted format.
  • Konoko tried in Heading format, then table format.
  • Qman added power effects (damage, immob, etc).
  • Now we are discussion which effects.
Test1 DarkCast TenebrousTentacles.png Tenebrous Tentacles (Minor Damage Cone, Immobilize, -Acc)
Test2 DarkCast TenebrousTentacles.png Tenebrous Tentacles (Minor Negative Cone Immob -Acc)
Test1 MunitionsMastery LRMRocket.png LRM Rocket Launcher (Superior Damage, Knockback)
Test2 MunitionsMastery LRMRocket.png LRM Rocket Launcher (Superior Lethal Knockback)
Now that I look over them I see where QMan replaced Damage with DoT which helps on space. I'm gonna play around in Henchmen--Konoko 15:10, 20 October 2006 (PDT)

I see you removed the commas and the question marks I had next to unconfirmed effects. Did you or someone else confirm that the Grave Knight sword attacks reduce defense?--QMan 17:28, 20 October 2006 (PDT)

I went pigg diving and found that nearly all Grave Knight's sword powers reduced defense, even the ones that do knockback/down--Konoko 13:44, 21 October 2006 (PDT)

Also, adding in damage types, while good for completeness, seems to make each entry too long. I thought it more prudent to put in the amount of damage, as the user could probably guess which damage type each one does. (Dark powers do negative, guns do lethal, etc) --QMan 17:48, 20 October 2006 (PDT)

Agreed I will avoid putting damage types. Exception for Zombie Vomit which does toxic?--Konoko 13:44, 21 October 2006 (PDT)
Just a reminder, abbreviations should be expanded. A person new to the game may not know what DoT, Acc, Dam, etc. is. See Help:References#Adding_in-game_text. User:StarGeek/sig 01:05, 21 October 2006 (PDT)
What if we linked DoT to DoT and made it a defenition, making the exception ONLY for Henchmen powers on Mastermind powerset pages?--Konoko 13:50, 21 October 2006 (PDT)

What is it?

I created this article to be similar to other faction articles, listing all powers the henchemen possess at different upgrade levels. This information could well be integrated into the different powerset articles as part of their power description. --Konoko 19:06, 29 June 2006 (PDT)

"This information could well be integrated into the different powerset articles as part of their power description." Which Qman has done. I'd like to play with this more now that he has the exact upgrades. Yay QMan --Konoko 19:17, 17 October 2006 (PDT)

RE: Sandbox

Sandbox

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 26 (Mastermind)
Effects Summon Lich
Basic Powers DarkCast DarkBlast.png Dark Blast
DarkCast Torrent.png Torrent
Equip Powers DarkCast TenebrousTentacles.png Tenebrous Tentacles
DarkCast LifeDrain.png Life Drain
Upgrade Powers DarkMiasma FearsomeAura.png Fearsome Stare
DarkMiasma PetrifyingGaze.png Petrifying Gaze
Enhancements Accuracy
Damage
Defense DeBuff
Disorient Duration
Endurance Reduction
Fear Duration
Heal
Hold Duration
Immobolize Duration
Knockback Distance
ToHit DeBuff
Recharge Very Long
Minimum Level V archetypeicon mastermind.png 26 (Mastermind)
Effects Summon Lich
Basic Powers DarkCast DarkBlast.png Dark Blast (Moderate Damage, -Acc)
DarkCast Torrent.png Torrent (Cone, Knockback, Minor Damage, -Acc)
Equip Powers DarkCast TenebrousTentacles.png Tenebrous Tentacles (Cone, Moderate DoT, Immobolize, -Acc)
DarkCast LifeDrain.png Life Drain (Minor Damage, -Acc, SelfHeal)
Upgrade Powers DarkMiasma FearsomeAura.png Fearsome Stare (Cone, Fear, -Acc)
DarkMiasma PetrifyingGaze.png Petrifying Gaze (Hold)
Enhancements Accuracy
Damage
Defense DeBuff
Disorient Duration
Endurance Reduction
Fear Duration
Heal
Hold Duration
Immobolize Duration
Knockback Distance
ToHit DeBuff