Talk:Mercenaries: Difference between revisions
imported>GreyDog (historical) |
imported>Forkyd (historical) (→Serum) |
||
Line 6: | Line 6: | ||
Opinion: Useless. The damage boost is minimal, recharge rate is too long, heal/defense is negligible and overall not worth wasting a power on! I was very disappointed when I took this power , and soon respeced it out. Many other secondaries are significantly better (Merc/Dark rocks!) [[User:Kalon|Kalon]] 01:39, 25 July 2007 (EDT) | Opinion: Useless. The damage boost is minimal, recharge rate is too long, heal/defense is negligible and overall not worth wasting a power on! I was very disappointed when I took this power , and soon respeced it out. Many other secondaries are significantly better (Merc/Dark rocks!) [[User:Kalon|Kalon]] 01:39, 25 July 2007 (EDT) | ||
I kinda like it, although it is kinda conditional. Sure the damage and tohit ain't that big, but the resists and mez protection is where this power shines. Around 75% resist in everything but Psionic is pretty kickass when your army is decimated, especially when put on the Commando. Since I got traps as well to slow them down with it buys me time enough to get my troops back up. [[User:Forkyd|Forkyd]] 19:49, 28 December 2008 (UTC) | |||
== Power Order == | == Power Order == |
Latest revision as of 19:49, 28 December 2008
I'm positive Spec Ops have M30 Grenade - I'm not sure whether it's with them from the start or comes with Equip Mercenary. I've been playing a Mercs MM recently, and I see them use it quite often. Abyssal 15:09, 18 February 2007 (PST)
- They don't. They get three other kinds of grenades that look and sound exactly the same as the MM personal attack - Web Grenade (default), Flashbang (equipped), Tear Gas (hold)-Skarmory The PG 03:00, 19 February 2007 (PST)
Serum
Opinion: Useless. The damage boost is minimal, recharge rate is too long, heal/defense is negligible and overall not worth wasting a power on! I was very disappointed when I took this power , and soon respeced it out. Many other secondaries are significantly better (Merc/Dark rocks!) Kalon 01:39, 25 July 2007 (EDT)
I kinda like it, although it is kinda conditional. Sure the damage and tohit ain't that big, but the resists and mez protection is where this power shines. Around 75% resist in everything but Psionic is pretty kickass when your army is decimated, especially when put on the Commando. Since I got traps as well to slow them down with it buys me time enough to get my troops back up. Forkyd 19:49, 28 December 2008 (UTC)
Power Order
Wouldn't it make more sense to list the powers in the order you get them, rather than alphabetically? I don't know why we list the powers that way. -TalynDerre
- I think it's for consistency's sake. Some powersets shared across multiple ATs get powers in a different order.--GreyDog 20:58, 18 April 2008 (UTC)