Talk:Mission Architect: Difference between revisions
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imported>Sekoia (historical) m (Talk:Mission Simulator moved to Talk:Mission Architect: Renaming to match the name given in the i13 announcements) |
imported>Sparx-1 (historical) (→Boss costume creation?: new section) |
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::Architect does make more sense. You are designing and building a mission like an Architect. [[User:Taxibot Sara2.0|Taxibot Sara2.0]] 17:54, 26 August 2008 (UTC)Taxibot Sara2.0 | ::Architect does make more sense. You are designing and building a mission like an Architect. [[User:Taxibot Sara2.0|Taxibot Sara2.0]] 17:54, 26 August 2008 (UTC)Taxibot Sara2.0 | ||
== Boss costume creation? == | |||
This was never confirmed by any of the devs. The question of whether or not the bosses' | |||
costumes were customizable was presented to Hero 1/Honoree, and he said "maybe". A lot of | |||
people are looking forward to customizable bosses, so until we find out for sure, I don't | |||
think it's a good idea to get peoples' hopes up for something that may not be possible after all. |
Revision as of 21:08, 5 September 2008
Rename to Mission Architect and update
Now that it's been announced as "Mission Architect" the 'simulator' stuff should be dropped Webrunner 17:20, 26 August 2008 (UTC)
- Architect does make more sense. You are designing and building a mission like an Architect. Taxibot Sara2.0 17:54, 26 August 2008 (UTC)Taxibot Sara2.0
Boss costume creation?
This was never confirmed by any of the devs. The question of whether or not the bosses' costumes were customizable was presented to Hero 1/Honoree, and he said "maybe". A lot of people are looking forward to customizable bosses, so until we find out for sure, I don't think it's a good idea to get peoples' hopes up for something that may not be possible after all.