Talk:Necromancy: Difference between revisions

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imported>Konoko (historical)
imported>Konoko (historical)
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:Now that I look over them I see where QMan replaced '''Damage''' with '''DoT''' which helps on space. I'm gonna play around in [[Henchmen]]--[[User:Konoko|Konoko]] 15:10, 20 October 2006 (PDT)
:Now that I look over them I see where QMan replaced '''Damage''' with '''DoT''' which helps on space. I'm gonna play around in [[Henchmen]]--[[User:Konoko|Konoko]] 15:10, 20 October 2006 (PDT)


I see you removed the commas and the question marks I had next to unconfirmed effects.  Did you or someone else confirm that the Grave Knight sword attacks reduce defense? I went pigg diving and found that nearly all Grave Knight's sword powers reduced defense, even the ones that do knockback/down--[[User:QMan|QMan]] 17:28, 20 October 2006 (PDT)
I see you removed the commas and the question marks I had next to unconfirmed effects.  Did you or someone else confirm that the Grave Knight sword attacks reduce defense?--[[User:QMan|QMan]] 17:28, 20 October 2006 (PDT)
: I went pigg diving and found that nearly all Grave Knight's sword powers reduced defense, even the ones that do knockback/down--[[User:Konoko|Konoko]] 13:44, 21 October 2006 (PDT)


Also, adding in damage types, while good for completeness, seems to make each entry too long.  I thought it more prudent to put in the amount of damage, as the user could probably guess which damage type each one does. (Dark powers do negative, guns do lethal, etc) --[[User:QMan|QMan]] 17:48, 20 October 2006 (PDT)
Also, adding in damage types, while good for completeness, seems to make each entry too long.  I thought it more prudent to put in the amount of damage, as the user could probably guess which damage type each one does. (Dark powers do negative, guns do lethal, etc) --[[User:QMan|QMan]] 17:48, 20 October 2006 (PDT)
:Agreed. Exception for Zombie Vomit which does toxic?--[[User:Konoko|Konoko]] 13:44, 21 October 2006 (PDT)


: Just a reminder, abbreviations should be expanded.  A person new to the game may not know what DoT, Acc, Dam, etc. is.  See [[Help:References#Adding_in-game_text]].  {{User:StarGeek/sig}} 01:05, 21 October 2006 (PDT)
: Just a reminder, abbreviations should be expanded.  A person new to the game may not know what DoT, Acc, Dam, etc. is.  See [[Help:References#Adding_in-game_text]].  {{User:StarGeek/sig}} 01:05, 21 October 2006 (PDT)

Revision as of 20:44, 21 October 2006

To Do

Still need most of the enhancements listed. --TonyV 18:46, 13 Feb 2006 (PST)

RE: Sandbox

I'm going with my second PowerBlock table, powers with icons.--Konoko 07:22, 18 October 2006 (PDT)

What about a quick listing of common properties of each power too? Things like DamageType and DeBuffs/Buffs (See new tables) I like the quick listing best (bottom one)--QMan 14:12, 18 October 2006 (PDT)

Yes, we need to discuss which effects of the pet's powers get added, as some spill off the end of the PowerBlock template width. I personally prefer Moderate Lethal to Moderate Damage(Lethal), but damage types could get included.
When I added power icons to all the henchmen I modified some but not all effects. Some I abbreviated, some I did not. Some powers will forever spill over unless we expand the PowerBlock templates (which were all specified width using em units instead of px units, which is nice because it scales with the browser's text size settings, however they were specified in each template so that would be a lot of editing).--Konoko 15:00, 20 October 2006 (PDT)
Test1 DarkCast TenebrousTentacles.png Tenebrous Tentacles (Minor Damage Cone, Immobilize, -Acc)
Test2 DarkCast TenebrousTentacles.png Tenebrous Tentacles (Minor Negative Cone Immob -Acc)
Test1 MunitionsMastery LRMRocket.png LRM Rocket Launcher (Superior Damage, Knockback)
Test2 MunitionsMastery LRMRocket.png LRM Rocket Launcher (Superior Lethal Knockback)
Now that I look over them I see where QMan replaced Damage with DoT which helps on space. I'm gonna play around in Henchmen--Konoko 15:10, 20 October 2006 (PDT)

I see you removed the commas and the question marks I had next to unconfirmed effects. Did you or someone else confirm that the Grave Knight sword attacks reduce defense?--QMan 17:28, 20 October 2006 (PDT)

I went pigg diving and found that nearly all Grave Knight's sword powers reduced defense, even the ones that do knockback/down--Konoko 13:44, 21 October 2006 (PDT)

Also, adding in damage types, while good for completeness, seems to make each entry too long. I thought it more prudent to put in the amount of damage, as the user could probably guess which damage type each one does. (Dark powers do negative, guns do lethal, etc) --QMan 17:48, 20 October 2006 (PDT)

Agreed. Exception for Zombie Vomit which does toxic?--Konoko 13:44, 21 October 2006 (PDT)
Just a reminder, abbreviations should be expanded. A person new to the game may not know what DoT, Acc, Dam, etc. is. See Help:References#Adding_in-game_text. User:StarGeek/sig 01:05, 21 October 2006 (PDT)

Sandbox

Necromancy SummonLitch.png Lich

Summons a dark and powerful Lich. The Lich is an undead entity that, when alive, possessed many dark powers of his own. Perhaps it was a dark wizard, or powerful archvillain. Perhaps it was even a Necromancer. Now it only hungers for the souls of the living, and is quite good at feeding itself. The Lich specializes in dark control and draining powers. You may only have one Lich under your control at any given time. If you attempt to summon another Lich, the power will fail.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 26 (Mastermind)
Effects Summon Lich
Basic Powers Inital powers before equip or upgrades
Dark Blast
Torrent
Equip Powers Powers added when Enchant Undead is used
Tenebrous Tentacles
Life Drain
Upgrade Powers Powers added when Dark Empowerment is used
Fearsome Stare
Petrifying Gaze
Enhancements Accuracy
Damage
Defense DeBuff
Disorient Duration
Endurance Reduction
Fear Duration
Heal
Hold Duration
Immobolize Duration
Knockback Distance
ToHit DeBuff

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 26 (Mastermind)
Effects Summon Lich
Basic Powers DarkCast DarkBlast.png Dark Blast
DarkCast Torrent.png Torrent
Equip Powers DarkCast TenebrousTentacles.png Tenebrous Tentacles
DarkCast LifeDrain.png Life Drain
Upgrade Powers DarkMiasma FearsomeAura.png Fearsome Stare
DarkMiasma PetrifyingGaze.png Petrifying Gaze
Enhancements Accuracy
Damage
Defense DeBuff
Disorient Duration
Endurance Reduction
Fear Duration
Heal
Hold Duration
Immobolize Duration
Knockback Distance
ToHit DeBuff

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 26 (Mastermind)
Effects Summon Lich
Basic Powers DarkCast DarkBlast.png Dark Blast (Medium Range, Moderate Neg. Energy, -Acc)
DarkCast Torrent.png Torrent (Cone, Knockback, Minor Neg. Energy, -Acc)
Equip Powers DarkCast TenebrousTentacles.png Tenebrous Tentacles (Short Range Cone, Moderate Smashing/Neg. Energy, Immobolize, -Acc)
DarkCast LifeDrain.png Life Drain (Medium Range, Minor Neg. Energy, -Acc, SelfHeal)
Upgrade Powers DarkMiasma FearsomeAura.png Fearsome Stare (Cone, Fear, -Acc)
DarkMiasma PetrifyingGaze.png Petrifying Gaze (Long Range, Hold)
Enhancements Accuracy
Damage
Defense DeBuff
Disorient Duration
Endurance Reduction
Fear Duration
Heal
Hold Duration
Immobolize Duration
Knockback Distance
ToHit DeBuff

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 26 (Mastermind)
Effects Summon Lich
Basic Powers DarkCast DarkBlast.png Dark Blast
 Medium Range
&nbspModerate Neg. Energy
-Acc
DarkCast Torrent.png Torrent
Cone
Minor Neg. Energy
Knockback, -Acc
Equip Powers DarkCast TenebrousTentacles.png Tenebrous Tentacles
Short Range Cone
Moderate Smashing/Neg. Energy
Immobolize, -Acc
DarkCast LifeDrain.png Life Drain
Medium Range
Minor Neg. Energy
-Acc, SelfHeal
Upgrade Powers DarkMiasma FearsomeAura.png Fearsome Stare
Cone
Fear,-Acc
DarkMiasma PetrifyingGaze.png Petrifying Gaze
Long Range
Hold
Enhancements Accuracy
Damage
Defense DeBuff
Disorient Duration
Endurance Reduction
Fear Duration
Heal
Hold Duration
Immobolize Duration
Knockback Distance
ToHit DeBuff

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 26 (Mastermind)
Effects Summon Lich
Basic Powers DarkCast DarkBlast.png Dark Blast (Moderate Damage, -Acc)
DarkCast Torrent.png Torrent (Cone, Knockback, Minor Damage, -Acc)
Equip Powers DarkCast TenebrousTentacles.png Tenebrous Tentacles (Cone, Moderate DoT, Immobolize, -Acc)
DarkCast LifeDrain.png Life Drain (Minor Damage, -Acc, SelfHeal)
Upgrade Powers DarkMiasma FearsomeAura.png Fearsome Stare (Cone, Fear, -Acc)
DarkMiasma PetrifyingGaze.png Petrifying Gaze (Hold)
Enhancements Accuracy
Damage
Defense DeBuff
Disorient Duration
Endurance Reduction
Fear Duration
Heal
Hold Duration
Immobolize Duration
Knockback Distance
ToHit DeBuff