Talk:Power Icons Legend: Difference between revisions

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imported>Cannonfodder (historical)
(→‎Icon Table: More images added)
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|-
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|Buff, Defense, Psionic  
|Buff, Defense, Psionic  
|[[Image:.png]]
|
|Persistent buff to psionic defense.
|Persistent buff to psionic defense.
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|-
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|Buff, Instant
|Buff, Instant
|[[Image:.png]]
|
|A buff that provides an instant benefit.
|A buff that provides an instant benefit.
|-
|-
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|-
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|Debuff, Accuracy
|Debuff, Accuracy
|[[Image:.png]]
|[[Image:Debuff,_Accuracy.png]]
|Accuracy or to-hit debuff.
|Accuracy or to-hit debuff.
|-
|-
|Debuff, Damage
|Debuff, Damage
|[[Image:.png]]
|[[Image:Debuff,_Damage.png]]
|Persistent damage debuff.
|Persistent damage debuff.
|-
|-
|Debuff, Defense
|Debuff, Defense
|[[Image:.png]]
|[[Image:Debuff,_Defense.png]]
|Persistent [[defense]] debuff.
|Persistent [[defense]] debuff.
|-
|-
|Debuff, Endurance
|Debuff, Endurance
|[[Image:.png]]
|[[Image:Debuff,_End.png]]
|Endurance debuff.
|Endurance debuff.
|-
|-
|Debuff, Hit Points
|Debuff, Hit Points
|[[Image:.png]]
|[[Image:Debuff,_Hit_Points.png]]
|Hit point debuff.
|Hit point debuff.
|-
|-
|Debuff, Instant
|Debuff, Instant
|[[Image:.png]]
|
|Debuff that has an instant effect.
|Debuff that has an instant effect.
|-
|-
|Debuff, Mez
|Debuff, Mez
|[[Image:.png]]
|[[Image:Debuff,_Mez.png]]
|Debuff to control-type powers..
|Debuff to control-type powers..
|-
|-
|Debuff, Multiple
|Debuff, Multiple
|[[Image:.png]]
|[[Image:Debuff,_Multiple.png]]
|Debuff to multiple attributes.
|Debuff to multiple attributes.
|-
|-
|Debuff, Perception
|Debuff, Perception
|[[Image:.png]]
|[[Image:Debuff,_Perception.png]]
|Persistent [[perception]] debuff.
|Persistent [[perception]] debuff.
|-
|-
|Debuff, Persistent
|Debuff, Persistent
|[[Image:.png]]
|[[Image:Debuff,_Persistent.png]]
|A debuff with persistent effects.
|A debuff with persistent effects.
|-
|-
|Debuff, Recovery
|Debuff, Recovery
|[[Image:.png]]
|[[Image:Debuff,_Recovery.png]]
|Persistent recovery debuff.
|Persistent recovery debuff.
|-
|-
|Debuff, Regeneration
|Debuff, Regeneration
|[[image:.png]]
|[[image:Debuff,_Regeneration.png]]
|Persistent regeneration debuff.
|Persistent regeneration debuff.
|-
|-
|Debuff, Resistance
|Debuff, Resistance
|[[image:.png]]
|
|Persistent resistance debuff.
|Persistent resistance debuff.
|-
|-
|Disorient
|Disorient
|[[Image:.png]]
|[[Image:Disorient.png]]
|[[Disorient]] control effect.
|[[Disorient]] control effect.
|-
|-
|Effect Over Time
|Effect Over Time
|[[Image:.png]]
|
|A power that has an effect over a period of time.
|A power that has an effect over a period of time.
|-
|-
|Endurance
|Endurance
|[[Image:.png]]
|[[Image:Endurance.png]]
|[[Endurance]] related power.
|[[Endurance]] related power.
|-
|-
|Exchange
|Exchange
|[[Image:.png]]
|[[Image:Exchange.png]]
|A power that exchanges the same attribute between caster and target..
|A power that exchanges the same attribute between caster and target..
|-
|-
|Fear
|Fear
|[[Image:.png]]
|[[Image:Fear.png]]
|[[Fear]] control effect.
|[[Fear]] control effect.
|-
|-
|Fly
|Fly
|[[Image:.png]]
|[[Image:Flight.png]]
|[[Travel Powers|Flight]] related power.
|[[Travel Powers|Flight]] related power.
|-
|-
|Force Bubble
|Force Bubble
|[[Image:.png]]
|[[Image:Force_Bubble.png]]
|Power that prevents foes from entering and remaining in melee range.
|Power that prevents foes from entering and remaining in melee range.
|-
|-
|Hold
|Hold
|[[Image:.png]]
|[[Image:Hold.png]]
|[[Hold]] control effect.
|[[Hold]] control effect.
|-
|-
|Immobilize
|Immobilize
|[[Image:.png]]
|[[Image:Immobilize.png]]
|[[Immobilize|Immobilization]] control effect.
|[[Immobilize|Immobilization]] control effect.
|-
|-
|Intangibility
|Intangibility
|[[Image:.png]]
|[[Image:Intangability.png]]
|[[Intangibility]] related power.
|[[Intangibility]] related power.
|-
|-
|Invisibility
|Invisibility
|[[Image:.png]]
|[[Image:Invisibility.png]]
|Power that causes invisibility.
|Power that causes invisibility.
|-
|-
|Jump, Distance
|Jump, Distance
|[[Image:.png]]
|[[Image:Jump,_Distance.png]]
|[[Travel Powers|Jump]] distance power.
|[[Travel Powers|Jump]] distance power.
|-
|-
|Jump, Height
|Jump, Height
|[[Image:.png]]
|[[Image:Jump,_Height.png]]
|[[Travel Powers|Jump]] height power.
|[[Travel Powers|Jump]] height power.
|-
|-
|Knockback
|Knockback
|[[Image:.png]]
|[[Image:Knockback.png]]
|[[Knockback]] related power.
|[[Knockback]] related power.
|-
|-
|Knockdown
|Knockdown
|[[Image:.png]]
|[[Image:Knockdown.png]]
|[[Knockdown]] related power.
|[[Knockdown]] related power.
|-
|-
|Knockup
|Knockup
|[[Image:.png]]
|[[Image:Knockup.png]]
|[[Knockup]] related power.
|[[Knockup]] related power.
|-
|-
|Mez
|Mez
|[[Image:.png]]
|[[Image:Mez.png]]
|Control related power.
|Control related power.
|-
|-
|Placate
|Placate
|[[Image:.png]]
|[[Image:Placate.png]]
|[[Placate]] related power.
|[[Placate]] related power.
|-
|-

Revision as of 12:52, 8 January 2009

Hierarchy

Symbols have a hierarchy. If a power does damage and has a mez effect, the mez icon would be used.


If one effect of a power is much stronger than the other, the primary effect's icon is used. Frozen Armor provides defense and resistance, but the primary effect of the power is to provide defense. The defense symbol is used.


Control trumps buff/debuff trumps resist/defense trumps damage.


There are a couple of specific things that trump one another in the same general category.

Compound symbols (see below) trump standard icons.

Hold trumps disorient trumps sleep trumps immobilize.

Increase recharge speed (Hasten) trumps increase run speed (Swift).

Running trumps jumping trumps flying.

Healing trumps endurance.

Defense trumps resistance.

Damage trumps accuracy if the power's effect is equal.

Knockback/up/down sometimes trumps other control powers even when it is not the strongest effect.


Instant and Persistent Buffs and Debuffs

Buff/debuffs have two main types of symbols. One is an arc, the other is a triangle. Buff/debuffs with the triangle have an instant effect. Buffs/debuffs with an arc have persistant effects. A triangle or arc at the top of the icon means a buff. A triangle at the bottom of the icon means a debuff. The exchange symbol is only used when the two things being affected are the same. Powers that buff/debuff multiple aspects should be using the icons found in Powers like Equip Thugs, Tactical Upgrade and Serum. Usage of which icon depends on the strength of the buff/debuff.

Compound Symbols

A few of the symbols used in power icons are combinations of two or more icon graphics. Some of the best examples of this are the power icons for Unchain Essence (defeated plus damage), Invincibility (defense plus accuracy/to hit plus buff) and Shiver (slow recharge plus slow movement). Many, many of the powers currently in the game could use compound icons to replace the current graphic. For example, Dark Extraction could use the defeated plus single pet summon icon. Stygian Circle could use the defeated plus heal buff icon.

Icon Table

Icon Type Icon Notes
Buff, Accuracy Buff, Accuracy.png Persistent accuracy or tohit buff.
Buff, Damage Buff, Damage.png Persistent damage buff.
Buff, Defense Buff, Defense.png Persistent defense buff.
Buff, Defense, Area of Effect Buff, Defense, AoE.png Persistent buff to area of effect defense.
Buff, Defense, Energy and Negative Energy Buff, Defense, Energy and Negative Energy.png Persistent buff to energy and negative energy defense.
Buff, Defense, Fire and Cold Buff, Defense, Fire and Cold.png Persistent buff to fire and cold defense.
Buff, Defense, Melee Buff, Defense, Melee.png Persistent buff to melee defense.
Buff, Defense, Psionic Persistent buff to psionic defense.
Buff, Defense, Ranged Buff, Defense, Range.png Persistent buff to ranged defense.
Buff, Defense, Smashing and Lethal Buff, Defense, Smashing and Lethal.png Persistent buff to smashing and lethal defense.
Buff, Defense and To-Hit Buff, Defense and Accuracy.png To-Hit and defense granting buff.
Buff, Hit Points Buff, Hit Points.png Hit point granting buff.
Buff, Hit Points, Defeated Buff, Hit Points, Defeated.png Hit point granting buff that requires a defeated target.
Buff, Hit Points, Timed Buff, Hit Points, Timed.png Hit point buff for a fixed period of time.
Buff, Endurance Buff, Endurance.png Endurance granting buff.
Buff, Instant A buff that provides an instant benefit.
Buff, Jump, Height Buff, Jump, Height.png Jump height buff.
Buff, Mega Buff, Mega.png Potent buff to multiple attributes with trade-offs after power expires.
Buff, Multiple Buff, Multiple.png Persistent buff to multiple attributes.
Buff, Multiple, Defeated Buff, Multiple, Defeated.png Persistent buff to multiple attributes that requires a defeated target.
Buff, Persistent Buff, Persistent.png A buff that remains after the power has activated.
Buff, Range Buff, Range.png Persistent range buff.
Buff, Recharge Buff, Recharge.png Buff that increases the recharge speed of a targets' powers.
Buff, Recovery Buff, Recovery.png Persistent recovery buff.
Buff, Regeneration Buff, Regeneration.png Persistent regeneration buff.
Buff, Run Speed Buff, Run Speed.png Increases the run speed of a power.
Buff, Secondary Effects Buff, Secondary Effects.png Buffs heals, defense buffs, endurance drains, disorients, holds, immobilizes, knockbacks and more.
Confusion Confuse.png Confuse control effect.
Damage Damage.png Damage power.
Damage, Assassination Damage, Assassination.png An interuptable melee power that does extra damage when hidden.
Damage, Chaining Damage, Chaining.png A power that does damage to one target and has the chance "jump" to do damage to another target.
Damage, Defeated Damage, Defeated.png Power that requires a defeated target to work.
Damage, Extreme Damage, Extreme.png Power with extreme damage.
Damage, Melee, Heavy Damage, Melee, Heavy.png Power with heavy melee damage.
Damage, Melee, Minor Damage, Melee, Minor.png Power with minor melee damage.
Damage, Melee, Moderate Damage, Melee, Moderate.png Power with moderate melee damage.
Damage, Melee, Over Time Damage, Melee, Over Time.png Melee power that does damage over time.
Damage, Melee, Superior Damage, Melee, Superior.png Power with superior melee damage.
Damage, Over Time Damage, Over Time.png Power that does damage over time.
Damage, Ranged, Heavy Damage, Ranged, Heavy.png Ranged damage power that does heavy damage.
Damage, Ranged, Minor, Fast Damage, Ranged, Minor.png Minor damage ranged power that has a recharge of fast.
Damage, Ranged, Minor, Very Fast Damage, Ranged, Minor, Very Fast.png Minor damage ranged power that has a recharge of very fast.
Damage, Ranged, Moderate Damage, Ranged, Moderate.png Ranged damage power that does moderate damage.
Damage, Ranged, Short Damage, Ranged, Short.png Ranged damage power with decreased range.
Damage, Ranged, Sniper Damage, Sniper.png An interuptable ranged damage power with increased range.
Damage, Weapon Damage, Weapon.png Power that creates a weapon from one of the four classic elements (air, earth, fire, ice).
Damage, Weapon, Greater Damage, Weapon, Greater.png Power that creates a superior weapon from one of the four classic elements (air, earth, fire, ice).
Debuff, Accuracy Debuff, Accuracy.png Accuracy or to-hit debuff.
Debuff, Damage Debuff, Damage.png Persistent damage debuff.
Debuff, Defense Debuff, Defense.png Persistent defense debuff.
Debuff, Endurance Debuff, End.png Endurance debuff.
Debuff, Hit Points Debuff, Hit Points.png Hit point debuff.
Debuff, Instant Debuff that has an instant effect.
Debuff, Mez Debuff, Mez.png Debuff to control-type powers..
Debuff, Multiple Debuff, Multiple.png Debuff to multiple attributes.
Debuff, Perception Debuff, Perception.png Persistent perception debuff.
Debuff, Persistent Debuff, Persistent.png A debuff with persistent effects.
Debuff, Recovery Debuff, Recovery.png Persistent recovery debuff.
Debuff, Regeneration Debuff, Regeneration.png Persistent regeneration debuff.
Debuff, Resistance Persistent resistance debuff.
Disorient Disorient.png Disorient control effect.
Effect Over Time A power that has an effect over a period of time.
Endurance Endurance.png Endurance related power.
Exchange Exchange.png A power that exchanges the same attribute between caster and target..
Fear Fear.png Fear control effect.
Fly Flight.png Flight related power.
Force Bubble Force Bubble.png Power that prevents foes from entering and remaining in melee range.
Hold Hold.png Hold control effect.
Immobilize Immobilize.png Immobilization control effect.
Intangibility Intangability.png Intangibility related power.
Invisibility Invisibility.png Power that causes invisibility.
Jump, Distance Jump, Distance.png Jump distance power.
Jump, Height Jump, Height.png Jump height power.
Knockback Knockback.png Knockback related power.
Knockdown Knockdown.png Knockdown related power.
Knockup Knockup.png Knockup related power.
Mez Mez.png Control related power.
Placate Placate.png Placate related power.
Resistance File:.png Damage resistance related power.
Resistance, Cold File:.png Power that provides cold resistance.
Resistance, Energy File:.png Power that provides energy resistance.
Resistance, Energy and Negative Energy File:.png Power that provides energy and negative energy resistance.
Resistance, Fire and Cold File:.png Power that provides fire and cold resistance.
Resistance, Negative Energy File:.png Power that provides negative energy resistance.
Resistance, Mez File:.png Power that provides protection from control-type effects.
Resistance, Psionic File:.png Power that provides psionic resistance.
Resistance, Smashing and Lethal File:.png Power that provides smashing and lethal resistance.
Ressurection File:.png Power that revives a fallen character.
Shapeshift File:.png Power that shifts form.
Sleep File:.png Sleep control effect.
Slow, Movement File:.png Movement-slowing power.
Slow, Recharge File:.png Power that increases target's recharge time.
Slow, Recharge and Movement File:.png Power that increases the recharge time and decreases the movement speed of the target(s).
Stealth File:.png Power that provides stealth to the target.
Summon File:.png Power that summons a pet or henchman.
Summon, Buff, Multiple File:.png Power that provides a buff to multiple attributes of a pet or henchman.
Summon, Equip File:.png Power that provides a moderate increase to the capabilities of a pet or henchman.
Summon, Extraction File:.png Summons one pet or henchman from a defeated target.
Summon, Fear File:.png Summons or upgrades a pet or henchman with fear abilities.
Summon, Multiple File:.png Summons a large number of pets.
Summon, One Ally File:.png Summons one pet or henchman.
Summon, Placate File:.png Summons a pet or henchman with placate abilities.
Summon, Taunt File:.png Summons a pet or henchman with taunt abilities.
Summon, Three Allies File:.png Summons three pets or henchmen.
Summon, Two Allies File:.png Summons two pets or henchmen.
Summon, Upgrade File:.png Power that provides further increase to the capabilities of a pet or henchman.
Taunt File:.png Taunt related power.
Teleportation File:.png Power that teleports target from one location to another without physically touching the space in-between.
Teleportation, Group File:.png Power that teleports a group from one location to another.
Teleportation, Target File:.png Power that teleports a foe from one location to another.

[[Category:]]

Notes

Icons Explained.

Control/Mez icons: Almost all of these you'll be familiar with as they are the same graphic used on a training enhancement. A few exceptions and some unique icons (Force Bubble, Telekinesis, Wormhole) are out there.

Buff and Debuff icons: Buff/debuffs have 2 types of symbols. One is an arc, the other is a triangle. Buff/debuffs with the triangle have an instant effect. For example, Healing Aura gives you hit points. Buffs/debuffs with an arc have persistant effects. For example, Recovery Aura increases your recovery rate for a period of time. A triangle or arc at the top of the icon means a buff. A triangle at the bottom of the icon means a debuff. The exchange symbol is somewhat ambiguous. The way I conceive it, the exchange symbol is only used when the two things being affected are the same. For example, in Absorb Pain caster loses hit points, target gains hit points. Usage is correct. Dark Consumption target loses hit points, caster gains endurance. Usage incorrect. Powers that buff/debuff multiple aspects should be using the icons found in Powers like Equip Thugs, Tactical Upgrade and Serum. Usage of which icon depends on the strength of the buff/debuff.

Resistance icons: The basic resist symbol is the icon used on the training enhancement. There are no resistance buffs used in the iconography. All resistance is assumed to have a buffing effect. Resistance debuff could certainly be a valid symbol, using the downward arc described above. Resistance icons have variations depending on what type of resistance they provide. Temp Invulnerability uses smashing/lethal, Resist Elements uses fire/cold, Resist Energy uses energy/negative energy and Minerals uses a psionic resistance symbol. The symbol for increased resistance to mez effects is used in powers like Unyeilding and Rooted.

Defense icons: The basic defense symbol is a shield. Flavors currently exsist for melee, ranged and AoE defense. Missing are icons for the different types of damage (smash/lethal/fire/cold/toxic/energy/negative energy/psionic). If we used the same symbology as resistance, we could have the flavor of defense on top of the shield symbol and it would be more clear how each defense power functions. A boost to your current mez defense is the symbol used by Clarity.

Melee icons: Any power that does damage could use the icon found on the training enhancement. I consider it the default damage icon. Melee icons have three tiers depending on how much damage they do. Look at Brawl, Punch and Haymaker for examples of tiers 1, 2 and 3. Barrage uses the icon for melee damage over time. The extreme damage symbol used on Nova can also be added into this category. A few more icons exsist such as assassin's strike, elemental weapon, greater elemental weapon and chain-type powers that are used only in certain specific powers.

Ranged icons: Once again, any power that does damage could use the icon found on the training enhancement. The extreme damage symbol used on Nova is part of this category. There are four tiers of standard ranged damage. Only powers with a recharge time of "Very Fast" should use the tier 0 ranged icon as in the power Nuetrino Bolt. Small, medium and large powers use the other ranged icons that appear as skinny, normal and thick beams and I call them Tier 1, 2 and 3. Sniper powers have a unique icon. Short range powers have a unique icon like the one found on the Power Burst icon.

Pet icons: Any power that is a pet or henchman, or effects only a pet or henchman should have a ring at the bottom. If a pet has a specific power effect (taunt or fear) that icon should replace the rising sphere on most of the pet icons. The number of pets summoned should be the number of rising spheres found on the power icon. The pet power icons should be used only when the power summons something that can be killed. Voltaic Sentinal is not a pet, Gun Drone is.

Form icons: Icons should be used when you actually shift forms. Kheldian Nova and Dwarf powers use this icon. IMO, Granite should use this as well.

New Icons Needed In thinking about this, I found the game really, really needs some additional icons not currently used but are consistent with existing iconography. Flavored defense and resistance debuffs are desperately needed, imo.