Talk:Shield Defense: Difference between revisions

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imported>Eabrace (historical)
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imported>Eabrace (historical)
(→‎Icons: typo)
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"Dull Pain" heal/+HP-with-a-duration icon, in an auto? ([[Invulnerability#Dull Pain|DP]] vs [[Willpower#High Pain Tolerance|HPT]]!) "Build Up" self-buff icon in an enemy-effecting toggle? ([[Fire Manipulation#Build Up|BU]] vs [[Fire Manipulation#Blazing Aura|Blazing Aura]]!) *slaps the devs* -- [[User:Aggelakis|Aggelakis]] 22:43, 8 October 2008 (UTC)
"Dull Pain" heal/+HP-with-a-duration icon, in an auto? ([[Invulnerability#Dull Pain|DP]] vs [[Willpower#High Pain Tolerance|HPT]]!) "Build Up" self-buff icon in an enemy-effecting toggle? ([[Fire Manipulation#Build Up|BU]] vs [[Fire Manipulation#Blazing Aura|Blazing Aura]]!) *slaps the devs* -- [[User:Aggelakis|Aggelakis]] 22:43, 8 October 2008 (UTC)


:From the (obviously) limited info we have so far, it appears that HTP is actually just a +HP without a heal.  The toggle (likely the taunt aura of the set) is probably similar to Invincibility in that it's front loaded and offers increased damage only while you have foes in melee.  I'm sure there's balancing to be done.  :) --[[User:Eabrace|Eabrace]] 00:07, 9 October 2008 (UTC)
:From the (obviously) limited info we have so far, it appears that HPT is actually just a +HP without a heal.  The toggle (likely the taunt aura of the set) is probably similar to Invincibility in that it's front loaded and offers increased damage only while you have foes in melee.  I'm sure there's balancing to be done.  :) --[[User:Eabrace|Eabrace]] 00:07, 9 October 2008 (UTC)

Revision as of 00:07, 9 October 2008

Icons

"Dull Pain" heal/+HP-with-a-duration icon, in an auto? (DP vs HPT!) "Build Up" self-buff icon in an enemy-effecting toggle? (BU vs Blazing Aura!) *slaps the devs* -- Aggelakis 22:43, 8 October 2008 (UTC)

From the (obviously) limited info we have so far, it appears that HPT is actually just a +HP without a heal. The toggle (likely the taunt aura of the set) is probably similar to Invincibility in that it's front loaded and offers increased damage only while you have foes in melee. I'm sure there's balancing to be done.  :) --Eabrace 00:07, 9 October 2008 (UTC)