Talk:Zombie Apocalypse: Difference between revisions
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imported>Sleepykitty (historical) No edit summary |
imported>Eabrace (historical) (more zombie experimentation) |
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:::@.@ wonder if anyone has tried coordinating an effort on test, to.. err.. test this >.> --[[User:Sleepykitty|Sleepykitty]] 21:15, 8 November 2008 (UTC) | :::@.@ wonder if anyone has tried coordinating an effort on test, to.. err.. test this >.> --[[User:Sleepykitty|Sleepykitty]] 21:15, 8 November 2008 (UTC) | ||
::::I was on Pinnacle for a bit tonight and observed two sets of zombie invasions within 30 seconds of each other (meaning there were two zones being invaded and 30 sec later another two zones, making a total of four). That gives more evidence ruling out a timer preventing subsequent events. | |||
::::I created a couple of new characters, primed them with salvage, moved them next to Annah and Granny and then copied them to test so that I could try over and over again if I needed to. The first character handed salvage to Annah in the middle of the day and nothing happened. The second character then handed salvage to Granny, also in the middle of the day, and triggered zombies. | |||
::::So: | |||
::::*it would appear that we've eliminated time of day | |||
::::*we also seem to have eliminated a timer that has to expire | |||
::::*we've shown over and over again that Annah is involved in the event trigger | |||
::::*we've been able to show that Granny is involved in the event trigger | |||
::::*we've been able to demostrate that neither Annah nor Granny are able to spawn the event independently of other events | |||
::::*Guy's hypothesis that salvage has to be handed to both Annah and Granny is at least plausible, but will need to be tested for reliable repetition | |||
::::--[[User:Eabrace|Eabrace]] 07:03, 10 November 2008 (UTC) |
Revision as of 07:03, 10 November 2008
We're now certain that the Zombie Apocalypse can be triggered by players just like the Rikti Invasion. I triggered one by turning in costume salvage to Annah just after midnight game-time. Note that I also tried handing salvage in to Granny villain-side between sunset and midnight and nothing happened. There may be a cooldown timer that we haven't yet been able to verify. But, as Zombie Man so astutely observed on the CoH boards, "The zombies unlive on!" --Eabrace 04:03, 5 November 2008 (UTC)
- @.@ yeah... we're getting this on guardian too with seemingly the same trigger.. and there does seem to be a "won't count" timer, since only one was triggered when we tried about 2 min after. --Sleepykitty 04:31, 5 November 2008 (UTC)
- follow up.. its longer than an hour. 2 hrs maybe? Le sigh.. got a wave at about the 70 min mark @.@ --Sleepykitty 04:42, 5 November 2008 (UTC)
- From playing around with it just for a bit tonight, it looks like it's somewhere in the range of one to two hours. I tried immediately after one invasion ended (with Granny Beldam) and had no luck. I logged ran a mission quick and switched to my next villain just as the sun was coming up, so I waited around for nightfall before trying again. I waited until shortly after nightfall just in case night had something to do with it, but wasn't able to trigger it. When I switched over to hero side to try Annah, I triggered mine about two hours after the previous one had been triggered. Was the one triggered on Guardian triggered by Annah too, or were you able to trigger it with Granny? --Eabrace 05:32, 5 November 2008 (UTC)
- o.o both where Annah. We had a couple ppl messing around with it on Champion and I think Pinnacle as well.. I assume all of yours triggered on the same side as the salvage was turned in? I think all of ours where (not 100% though). --Sleepykitty 07:56, 5 November 2008 (UTC)
- Every time we triggered one we got simultaneous hits on both sides. My hits were in Croatoa and Sharkhead. The one before me was in Founders and Cap.
- ^^;; err... guess what? I didn't have villain side events applied to a window.. opps... --Sleepykitty 20:33, 5 November 2008 (UTC)
- o.o sooo... guardian just had 2 attacks per side with about 3 min space between their start times... oh, and both during the day too --Sleepykitty 01:22, 8 November 2008 (UTC)
- Awesome! OK, so night apparently isn't a requirement and apparently there is not a timer between events. At least one person on the forums claims that they were able to kick one off turning in salvage to Granny, too. Guy asked if it might not be handing in salvage on both sides that triggers the event. He may be on to something there. --Eabrace 19:25, 8 November 2008 (UTC)
- @.@ wonder if anyone has tried coordinating an effort on test, to.. err.. test this >.> --Sleepykitty 21:15, 8 November 2008 (UTC)
- I was on Pinnacle for a bit tonight and observed two sets of zombie invasions within 30 seconds of each other (meaning there were two zones being invaded and 30 sec later another two zones, making a total of four). That gives more evidence ruling out a timer preventing subsequent events.
- I created a couple of new characters, primed them with salvage, moved them next to Annah and Granny and then copied them to test so that I could try over and over again if I needed to. The first character handed salvage to Annah in the middle of the day and nothing happened. The second character then handed salvage to Granny, also in the middle of the day, and triggered zombies.
- So:
- it would appear that we've eliminated time of day
- we also seem to have eliminated a timer that has to expire
- we've shown over and over again that Annah is involved in the event trigger
- we've been able to show that Granny is involved in the event trigger
- we've been able to demostrate that neither Annah nor Granny are able to spawn the event independently of other events
- Guy's hypothesis that salvage has to be handed to both Annah and Granny is at least plausible, but will need to be tested for reliable repetition
- --Eabrace 07:03, 10 November 2008 (UTC)
- So: