Ace McKnight (Ally): Difference between revisions

From Homecoming Wiki
Jump to navigation Jump to search
imported>Yakovlev (historical)
(Added NPC Ally:Ace McKnight)
 
imported>Taenju (historical)
Line 5: Line 5:
As an ally, McKnight is an Elite Boss, with the Hit Points and damage output correspondant to his level. He will need to be rescued of his captors, but once free he will fight at your side. There are several ambushes after you free him.
As an ally, McKnight is an Elite Boss, with the Hit Points and damage output correspondant to his level. He will need to be rescued of his captors, but once free he will fight at your side. There are several ambushes after you free him.


Once free, he moves really fast, and agroes on everything in his path. While his Hit Points and defenses are as high as one might expect, his AI is really his weak point, and a bit of a let-down: Instead of using his strong melee attacks, McKnight tends to stay some steps away from Arachnos soldiers, throwing them his little shuriken and then waiting like half a minute for it to recycle. Sometimes, he resort to his hand-to hand attacks, devastating then the Arachnos thugs, but during my mission this was relatively rare. He spent most of the time waiting to throw another shuriken, or receiving attacks from the Arachnos thugs. My personal advice is to clear a path to the mission exit before freeing him, to save frustration and potential (but unlikely) danger for him. Just like Wretch, he moves really fast.
Once free, he moves really fast, and agroes on everything in his path. While his Hit Points and defenses are as high as one might expect, his AI is really his weak point, and a bit of a let-down: When he closes in on a target he most of the time stops just short of melee range, thus only using his shuriken move and waiting for the half minute recycle. If you can draw an enemy into his melee range he will use his devastating melee attacks though. My personal advice is to clear a path to the mission exit before freeing him, to save frustration and potential (but unlikely) danger for him. Just like Wretch, he moves really fast.


For some reason, his Endurance bar was doing strange things, and going up and down for no apparent reason, perhaps due to some Secondary powers or something. Anyways, seeing his  Enduance bar at only 50% full was something relatively normal during the mission.
For some reason, his Endurance bar was doing strange things, and going up and down for no apparent reason, perhaps due to some Secondary powers or something. Anyways, seeing his  Enduance bar at only 50% full was something relatively normal during the mission.

Revision as of 19:02, 23 July 2007

File:AceMcKnight2.jpg
Ace McKnight, Ally

Overview

Ace McKnight is the source of the missions of Willy Wheeler. He has been captured by Arachnos and is in need of a rescue. He can be found during the mission Free Willy's source from Arachnos from Willy Wheeler.

As an ally, McKnight is an Elite Boss, with the Hit Points and damage output correspondant to his level. He will need to be rescued of his captors, but once free he will fight at your side. There are several ambushes after you free him.

Once free, he moves really fast, and agroes on everything in his path. While his Hit Points and defenses are as high as one might expect, his AI is really his weak point, and a bit of a let-down: When he closes in on a target he most of the time stops just short of melee range, thus only using his shuriken move and waiting for the half minute recycle. If you can draw an enemy into his melee range he will use his devastating melee attacks though. My personal advice is to clear a path to the mission exit before freeing him, to save frustration and potential (but unlikely) danger for him. Just like Wretch, he moves really fast.

For some reason, his Endurance bar was doing strange things, and going up and down for no apparent reason, perhaps due to some Secondary powers or something. Anyways, seeing his Enduance bar at only 50% full was something relatively normal during the mission.

Take into account that escorting him is a mission objective, and he must survive the mission.

Quotes

During the mission Free Willy's source from Arachnos he says a couple things:

(once free)

Ace McKnight: Thanks for the rescue. Are you part of the omega team?

(at the mission exit)

Ace McKnight: We'll reconnaitre later.

(It's French and it means "We'll meet again")

Information

Ace McKnight is the source of Willy Wheeler's missions, and has gotten himself in trouble! You need to get him out of this mess!

Powers

During my mission, he used mostly his Shurikens, running into Melee rarely:

Powers

AssaultWeapons ShotgunBuckShot.png Shurikens (Ranged) Cone Lethal
Three thrown daggers that can hit multiple targets.

MartialArts StormKick.png Storm Kick Melee Smash
Unleashes a flurry of quick attacks to pummel you foe.

MartialArts ThunderKick.png Thunder Kick (Melee, Smash) Foe Disorient
You are disoriented.

MartialArts CobraStrike.png Cobra Strike Melee Smash, Disorient
This focused attack can severely Disorient most targets as well as deal some damage.