Achilles' Heel: Difference between revisions
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imported>Rigel Kent (historical) m (removing categories (they're automatically generated)) |
imported>CmdrAdeon (historical) No edit summary |
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{{Set Bonus|class=All Powers|type=Damage|num=2|amt=1.5}} | {{Set Bonus|class=All Powers|type=Damage|num=2|amt=1.5}} | ||
{{Set Bonus|class=Defense|type=Area Effect|num=3|amt=1.88}} | {{Set Bonus|class=Defense|type=Area Effect|num=3|amt=1.88}} | ||
{{Set Bonus|class=Defense|type=Fire|type2=Cold|num=3|amt=0.94}} |
Revision as of 20:56, 27 February 2010
Achilles' Heel is a Defense Debuff enhancement set in the Invention System. It is available in the 10-20 level range.
There are three enhancements in this set:
- Achilles' Heel: Defense Debuff,
- Achilles' Heel: Defense Debuff/Recharge, and
- Achilles' Heel: Chance for Resistance Debuff .
Only one of each of these types of enhancements may be slotted per power, except for unique enhancements which, if present, are denoted by the symbol and are limited to one per build.
The following set bonuses apply when slotting more than one of the enhancements in this set into a single power:
- Two enhancements improves the Damage of all your powers by 1.5%.
- Three enhancements increases Area Effect Defense by 1.88%.
- Three enhancements increases Fire and Cold Defense by 0.94%.