Call of the Sandman: Difference between revisions
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imported>Sekoia (historical) (Added in-game explanation for Call of the Sandman: Chance to Heal Self) |
imported>Kurushii (historical) No edit summary |
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:* Call of the Sandman: Endurance/Sleep | :* Call of the Sandman: Endurance/Sleep | ||
:* Call of the Sandman: Accuracy/Endurance | :* Call of the Sandman: Accuracy/Endurance | ||
level 41 Salvage needed | |||
1 Regenerating Flesh | |||
1 Kinetic Weapon | |||
1 Destiny | |||
1 Synthetic Intelligence Unit | |||
:* Call of the Sandman: Sleep/Range | :* Call of the Sandman: Sleep/Range | ||
:* Call of the Sandman: Accuracy/Sleep/Recharge | :* Call of the Sandman: Accuracy/Sleep/Recharge |
Revision as of 19:44, 2 May 2007
Call of the Sandman is a Sleep Enhacements Set in the Invention System. It is available in the 20-53 level range.
Set Enhancements
- Call of the Sandman: Accuracy/Recharge
- Call of the Sandman: Endurance/Sleep
- Call of the Sandman: Accuracy/Endurance
level 41 Salvage needed 1 Regenerating Flesh 1 Kinetic Weapon 1 Destiny 1 Synthetic Intelligence Unit
- Call of the Sandman: Sleep/Range
- Call of the Sandman: Accuracy/Sleep/Recharge
- Call of the Sandman: Chance to Heal Self
- Gives a 10% chance to Heal yourself by 5%.
Set Bonuses
- (2) Improves the duration of your Sleep effects by 5%
- (3) Increases maximum health by 1.88%
- (4) Increases maximum Endurance by 2.25%
- (5) Increases the Recharge Time of all of your powers by 6.25%
- (6) Increases Toxic and Psionic resistance by 1.58%