Call to Arms: Accuracy/Damage/Recharge: Difference between revisions
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imported>Fleeting Whisper (historical) (unknown salvage) |
imported>Catwhoorg (historical) (→Recipe) |
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{{DropRecipeHead|Call to Arms|M}} | {{DropRecipeHead|Call to Arms|M}} | ||
{{DropRecipeTables|from=10|to=30 | {{DropRecipeTables|from=10|to=30 | ||
|{{ISalvage| | |{{ISalvage|Human Blood Sample|1|10|25}}<br>{{ISalvage|Luck Charm|1|10|25}}<br>{{ISalvage|Soulbound Armor|1|10|25}}<br>{{ISalvage|Page from the Malleus Mundi|1|10|25}}<br> | ||
|{{ISalvage| | |{{ISalvage|Stabilized Mutant Genome|1|26|30}}<br>{{ISalvage|Rune|1|26|30}}<br>{{ISalvage|Alchemical Gold|1|26|30}}<br>{{ISalvage|Mu Vestment|1|26|30}}<br> | ||
|}} | |}} |
Revision as of 22:51, 18 May 2009
Call to Arms: Accuracy/Damage/Recharge is an enhancement in the Call to Arms set.
Effects
This enhancement improves the accuracy, damage, and recharge rate of your power by the following amounts:
Level | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 |
---|---|---|---|---|---|---|---|---|---|---|
Accuracy | +5.8% | +6.7% | +7.5% | +8.3% | +8.9% | +9.6% | +10.3% | +10.9% | +11.6% | +12.1% |
Damage | +5.8% | +6.7% | +7.5% | +8.3% | +8.9% | +9.6% | +10.3% | +10.9% | +11.6% | +12.1% |
Recharge | +5.8% | +6.7% | +7.5% | +8.3% | +8.9% | +9.6% | +10.3% | +10.9% | +11.6% | +12.1% |
Level | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 |
---|---|---|---|---|---|---|---|---|---|---|---|
Accuracy | +12.8% | +13.5% | +14.1% | +14.8% | +15.4% | +16.0% | +16.7% | +16.9% | +17.1% | +17.2% | +17.4% |
Damage | +12.8% | +13.5% | +14.1% | +14.8% | +15.4% | +16.0% | +16.7% | +16.9% | +17.1% | +17.2% | +17.4% |
Recharge | +12.8% | +13.5% | +14.1% | +14.8% | +15.4% | +16.0% | +16.7% | +16.9% | +17.1% | +17.2% | +17.4% |
Recipe
This recipe cannot be bought from stores. It must be obtained by purchasing from a Reward Merit Vendor as an Invention Origin Enhancement Recipe, by completing a mission, from another player at the Auction House, or by trading. It is a rare drop.
This recipe may be sold to a store for 200 inf per level. However, other players may be willing to pay more for it through the Auction House.
The following tables show the requirements for crafting this enhancement:
Level | Crafting Requirements | |
---|---|---|
Inf | Invention Salvage | |
10 | 3,600 | 1 Human Blood Sample 1 Luck Charm 1 Soulbound Armor 1 Page from the Malleus Mundi |
11 | 4,380 | |
12 | 5,160 | |
13 | 5,940 | |
14 | 6,720 | |
15 | 7,500 | |
16 | 12,900 | |
17 | 18,300 | |
18 | 23,700 | |
19 | 29,100 | |
20 | 34,500 | |
21 | 35,080 | |
22 | 35,660 | |
23 | 36,240 | |
24 | 36,820 | |
25 | 37,400 |
Level | Crafting Requirements | |
---|---|---|
Inf | Invention Salvage | |
26 | 38,660 | 1 Stabilized Mutant Genome 1 Rune 1 Alchemical Gold 1 Mu Vestment |
27 | 39,920 | |
28 | 41,180 | |
29 | 42,440 | |
30 | 87,400 |