Ice Mastery (Mastermind): Difference between revisions

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*[[Mastermind]]
*[[Mastermind]]
*[[Ancillary Power Pools]]
*[[Ancillary Power Pools]]
[[Category:Ancillary Power Pools]]

Revision as of 05:22, 12 August 2010

Template:Issue18

Overview

You have Mastery over Ice and Cold to control your foes and to add some much needed armor and defense.

Chill Mastery is one of the Ancillary Power Pools available to Masterminds.


Power Table

The following table shows which powers are available and at what level:

Power Level Effect
Ice Blast 41 Ranged, Moderate DMG(Cold/Smash), Foe -Recharge, -SPD
Flash Freeze 41 Ranged (Targeted AoE), Minor DMG(Cold/ Lethal), Foe Sleep
Hoarfrost 44 Self Heal, +Max Health, +Res(Toxic)
Frozen Armor 44 Self: +Defense(Smash, Lethal), +Res(Cold)
Hibernate 47 Toggle: Self +Recovery, +Regen, Invulnerable


Powers

The following powers are in the Chill Mastery powerset:

ColdMastery FlashFreeze.png Flash Freeze

You can Flash Freeze a large patch of ground beneath a targeted foe, instantly forming dozens of deadly ice shards that do Cold damage to all enemies in the area. The victims are left trapped within the icicles, but can break free if disturbed. Only targets near the ground can be affected.

Damage Minor (Cold/Leathal)
Recharge Slow
Minimum Level V archetypeicon mastermind.png 41 (Mastermind)
Effects Ranged (Targeted Area of Effect)
Foe Sleep
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Sleep Duration
Set Categories Ranged AoE Damage
Sleep


IceArmor IceArmor.png Frozen Armor

While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attack as well as reduces Cold damage. Also, Fire attacks deal slightly less damage. You must be level 44 and have Ice Blast or Flash Freeze before selecting this power.

Recharge Very Fast
Minimum Level V archetypeicon mastermind.png 44 (Mastermind)
Effects Toggle: Self +Defense(Smashing, Lethal), +Resistance(Cold)
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Defense
Resist Damage


IceArmor Hybernate.png Hibernate

When you activate this power, you encase yourself in a block of solid ice, making yourself invulnerable, though you are frozen solid and cannot act. While Hibernating within this block of ice, you Heal Damage and Recover Endurance at an incredible rate. You can emerge at will by deactivating the power, but you cannot Hibernate for more than 30 seconds. If you activate this power while in the air, you will fall. You must be level 47 and have two other Chill Mastery Powers before selecting this power.

Recharge Long
Minimum Level V archetypeicon mastermind.png 47 (Mastermind)
Effects Toggle: Self +Recovery, +Regeneration, Invulnerable
Enhancements Enhance Endurance Modification
Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb
Endurance Modification


IceArmor Hoarfrost.png Hoarfrost

Activating this power covers you in a thick layer of Hoarfrost. The frost can absorb the impact from enemy attacks, effectively increasing your maximum Hit Points for a short time. You must be level 44 and have Ice Blast or Flash Freeze before selecting this power.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 44 (Mastermind)
Effects Self Heal, +Max Health, +Resistance(Toxic)
Enhancements Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage
Healing/Absorb


IceMastery IceBlast.png Ice Blast

Ice Blast hurls shards of ice at foes and slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage.

Damage Moderate (Cold/Smashing)
Recharge Moderate
Minimum Level V archetypeicon mastermind.png 41 (Mastermind)
Effects Ranged
Foe -Recharge, -Speed
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Slow
Set Categories Ranged Damage
Slow Movement


Historical

This section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.

  • This set was added to the game in Issue 18.


See Also