Template:IOEffect/D/2: Difference between revisions
imported>Sekoia (historical) m (+doc) |
imported>Eabrace (historical) m (adding data for levels 10-20) |
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Line 1: | Line 1: | ||
<includeonly>{{#switch:{{{level|{{{1|}}}}}} | <includeonly>{{#switch:{{{level|{{{1|}}}}}} | ||
|10= | |10=13.7 | ||
|11= | |11=15.0 | ||
|12= | |12=16.9 | ||
|13= | |13=18.8 | ||
|14= | |14=20.2 | ||
|15= | |15=21.6 | ||
|16= | |16=23.1 | ||
|17= | |17=24.5 | ||
|18= | |18=25.9 | ||
|19= | |19=27.4 | ||
|20= | |20=28.9 | ||
|21=? | |21=? | ||
|22=? | |22=? |
Revision as of 23:35, 3 May 2008
The IOEffect template and its subpage templates are used to generate the percentage enhancement provided by an IO for a given schedule and number of aspects.
Usage
This is actually a family of templates. The base template {{IOEffect}} and its four children ({{IOEffect/A}}, {{IOEffect/B}}, {{IOEffect/C}}, {{IOEffect/D}}) should usually not be used directly. Instead, the sixteen grandchildren templates (listed below) should be used directly. However, the prior templates all exist as a convenience in case a pipe is used instead of a slash; it also helps to conveniently group the templates together.
Schedule A | Schedule B | Schedule C | Schedule D | |
---|---|---|---|---|
1 Aspect | {{IOEffect/A/1}} | {{IOEffect/B/1}} | {{IOEffect/C/1}} | {{IOEffect/D/1}} |
2 Aspects | {{IOEffect/A/2}} | {{IOEffect/B/2}} | {{IOEffect/C/2}} | {{IOEffect/D/2}} |
3 Aspects | {{IOEffect/A/3}} | {{IOEffect/B/3}} | {{IOEffect/C/3}} | {{IOEffect/D/3}} |
4 Aspects | {{IOEffect/A/4}} | {{IOEffect/B/4}} | {{IOEffect/C/4}} | {{IOEffect/D/4}} |
The above templates all take one argument: the level of interest. So as an example, {{IOEffect/A/3|25}}
will yield 16.0.
If the level provided is out of range, 0 will be returned. If the number provided is in range but the enhancement effect is not known, ? will be returned. (Note that an estimate could be calculated, but due to rounding the in-game numbers vary slightly. Thus, only known values from in-game are provided in the tables.)
As a special case, a level of "purple" will yield the value of a level 50 very rare invention enhancement. Thus, {{IOEffect/A/1|purple}}
yields 53.0.