Template:Petcommands: Difference between revisions
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imported>Konoko (historical) m (→Conflict) |
imported>Zehntaur (historical) m (→Actions) |
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*[[Image:PetCommand_Action_Follow.png|20px]] '''Follow''' Follow the player. Stance still applies. | *[[Image:PetCommand_Action_Follow.png|20px]] '''Follow''' Follow the player. Stance still applies. | ||
*[[Image:PetCommand_Action_Stay.png|20px]] '''Stay''' Hold position. Will move short distances if in Aggressive and Defensive mode. | *[[Image:PetCommand_Action_Stay.png|20px]] '''Stay''' Hold position. Will move short distances if in Aggressive and Defensive mode. | ||
*[[Image:PetCommand_Action_Goto.png|20px]] '''Goto''' Gives the player a | *[[Image:PetCommand_Action_Goto.png|20px]] '''Goto''' Gives the player a targeting reticule. Pets continuously attempt to goto the location the player selects. Similar rules to Stay. | ||
*[[Image:PetCommand_Action_Dismiss.png|20px]] '''Dismiss''' Unusual Action: Will always cause the pet(s) to disappear from the pet window. Henchmen and other player summoned pets immediately despawn. Heavies and Turrets in | *[[Image:PetCommand_Action_Dismiss.png|20px]] '''Dismiss''' Unusual Action: Will always cause the pet(s) to disappear from the pet window. Henchmen and other player summoned pets immediately despawn. Heavies and Turrets in Recluse's Victory hang around. | ||
==== Conflict ==== | ==== Conflict ==== | ||
*[[Image:PetCommand_ConflictingCommand.png|20px]] This icon is displayed in the pet window when 2 pets that fall under the same power are given commands that do not match. ''This does not indicate error, simply informational.''<noinclude>[[Category:Slash Command Templates|{{PAGENAME}}]]</noinclude> | *[[Image:PetCommand_ConflictingCommand.png|20px]] This icon is displayed in the pet window when 2 pets that fall under the same power are given commands that do not match. ''This does not indicate error, simply informational.''<noinclude>[[Category:Slash Command Templates|{{PAGENAME}}]]</noinclude> |
Revision as of 11:54, 19 July 2007
Stances
- Aggressive Attack everything in sight.
- Defensive Retaliate to damage taken by the Player or other pets of the same player.
- Passive Will not attack unless specifically told to
Actions
- Attack Attacks the player's currently selected target, regardless of Stance. Will default back to Follow after target has been defeated.
- Follow Follow the player. Stance still applies.
- Stay Hold position. Will move short distances if in Aggressive and Defensive mode.
- Goto Gives the player a targeting reticule. Pets continuously attempt to goto the location the player selects. Similar rules to Stay.
- Dismiss Unusual Action: Will always cause the pet(s) to disappear from the pet window. Henchmen and other player summoned pets immediately despawn. Heavies and Turrets in Recluse's Victory hang around.