Template:Petcommands: Difference between revisions

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imported>Zehntaur (historical)
imported>Corebreach (historical)
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==== Actions ====
==== Actions ====
*[[Image:PetCommand_Action_Attack.png|20px]] '''Attack''' Attacks the player's currently selected target, regardless of Stance. Will default back to Follow after target has been defeated.
*[[Image:PetCommand_Action_Attack.png|20px]] '''Attack''' Attacks the player's currently selected target, regardless of Stance. Automatically switches to Follow after target has been defeated.
*[[Image:PetCommand_Action_Follow.png|20px]] '''Follow''' Follow the player. Stance still applies.
*[[Image:PetCommand_Action_Follow.png|20px]] '''Follow''' Follow the player.
*[[Image:PetCommand_Action_Stay.png|20px]] '''Stay''' Hold position. Will move short distances if in Aggressive and Defensive mode.
*[[Image:PetCommand_Action_Stay.png|20px]] '''Stay''' Hold position. Will move a short distance from that spot if in Aggressive orDefensive mode and attacking.
*[[Image:PetCommand_Action_Goto.png|20px]] '''Goto''' Gives the player a targeting reticule. Pets continuously attempt to goto the location the player selects. Similar rules to Stay.
*[[Image:PetCommand_Action_Goto.png|20px]] '''Goto''' Gives the player a targeting reticule. Pets continuously attempt to goto the location the player selects. Similar rules to Stay.
*[[Image:PetCommand_Action_Dismiss.png|20px]] '''Dismiss''' Unusual Action: Will always cause the pet(s) to disappear from the pet window. Henchmen and other player summoned pets immediately despawn. Heavies and Turrets in Recluse's Victory hang around.
*[[Image:PetCommand_Action_Dismiss.png|20px]] '''Dismiss''' Unusual Action: Will always cause the pet(s) to disappear from the pet window. Henchmen and other player summoned pets immediately despawn. Heavies and Turrets in Recluse's Victory hang around.

Revision as of 03:57, 2 April 2008

Stances

  • PetCommand Stance Aggressive.png Aggressive Attack everything in sight.
  • PetCommand Stance Defensive.png Defensive Retaliate to damage taken by the Player or other pets of the same player.
  • PetCommand Stance Passive.png Passive Will not attack unless specifically told to

Actions

  • PetCommand Action Attack.png Attack Attacks the player's currently selected target, regardless of Stance. Automatically switches to Follow after target has been defeated.
  • PetCommand Action Follow.png Follow Follow the player.
  • PetCommand Action Stay.png Stay Hold position. Will move a short distance from that spot if in Aggressive orDefensive mode and attacking.
  • PetCommand Action Goto.png Goto Gives the player a targeting reticule. Pets continuously attempt to goto the location the player selects. Similar rules to Stay.
  • PetCommand Action Dismiss.png Dismiss Unusual Action: Will always cause the pet(s) to disappear from the pet window. Henchmen and other player summoned pets immediately despawn. Heavies and Turrets in Recluse's Victory hang around.

Conflict

  • PetCommand ConflictingCommand.png This icon is displayed in the pet window when 2 pets that fall under the same power are given commands that do not match. This does not indicate error, simply informational.