Template:Petcommands: Difference between revisions
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imported>Zehntaur (historical) m (→Actions) |
imported>Corebreach (historical) |
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==== Actions ==== | ==== Actions ==== | ||
*[[Image:PetCommand_Action_Attack.png|20px]] '''Attack''' Attacks the player's currently selected target, regardless of Stance. | *[[Image:PetCommand_Action_Attack.png|20px]] '''Attack''' Attacks the player's currently selected target, regardless of Stance. Automatically switches to Follow after target has been defeated. | ||
*[[Image:PetCommand_Action_Follow.png|20px]] '''Follow''' Follow the player | *[[Image:PetCommand_Action_Follow.png|20px]] '''Follow''' Follow the player. | ||
*[[Image:PetCommand_Action_Stay.png|20px]] '''Stay''' Hold position. Will move short | *[[Image:PetCommand_Action_Stay.png|20px]] '''Stay''' Hold position. Will move a short distance from that spot if in Aggressive orDefensive mode and attacking. | ||
*[[Image:PetCommand_Action_Goto.png|20px]] '''Goto''' Gives the player a targeting reticule. Pets continuously attempt to goto the location the player selects. Similar rules to Stay. | *[[Image:PetCommand_Action_Goto.png|20px]] '''Goto''' Gives the player a targeting reticule. Pets continuously attempt to goto the location the player selects. Similar rules to Stay. | ||
*[[Image:PetCommand_Action_Dismiss.png|20px]] '''Dismiss''' Unusual Action: Will always cause the pet(s) to disappear from the pet window. Henchmen and other player summoned pets immediately despawn. Heavies and Turrets in Recluse's Victory hang around. | *[[Image:PetCommand_Action_Dismiss.png|20px]] '''Dismiss''' Unusual Action: Will always cause the pet(s) to disappear from the pet window. Henchmen and other player summoned pets immediately despawn. Heavies and Turrets in Recluse's Victory hang around. |
Revision as of 03:57, 2 April 2008
Stances
- Aggressive Attack everything in sight.
- Defensive Retaliate to damage taken by the Player or other pets of the same player.
- Passive Will not attack unless specifically told to
Actions
- Attack Attacks the player's currently selected target, regardless of Stance. Automatically switches to Follow after target has been defeated.
- Follow Follow the player.
- Stay Hold position. Will move a short distance from that spot if in Aggressive orDefensive mode and attacking.
- Goto Gives the player a targeting reticule. Pets continuously attempt to goto the location the player selects. Similar rules to Stay.
- Dismiss Unusual Action: Will always cause the pet(s) to disappear from the pet window. Henchmen and other player summoned pets immediately despawn. Heavies and Turrets in Recluse's Victory hang around.