Template:Petsaymessage: Difference between revisions
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imported>Konoko (historical) No edit summary |
imported>Konoko (historical) (semi-rewrite, intended to be inline with the SlashCommandArticle template.) |
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''message'' can also include emotes, which follows the same syntax as [[{{PAGENAME}}#Chat Colors|chat bubbles]]. | |||
* <em ''emote''> | * <em ''emote''> | ||
** ''emote'' can be any emote the player can excecute. However not all [[critter]]s have animations for all emotes. | ** ''emote'' can be any emote the player can excecute. However not all [[critter]]s have animations for all emotes. | ||
<noinclude>'''Use this template in /petsay commands to briefly explain how it can be used to have pets perform an emote.'''[[Category:Slash Command Templates]]</noinclude> | <noinclude>'''Use this template in the note section of /petsay commands to briefly explain how it can be used to have pets perform an emote.''' This does NOT cover the ''message'' portion, as that is specific to each command. | ||
;Example:<nowiki>{{SlashCommandArticle|command=petsay|options=message|note=Everything in ''message'' is sent to the currently selected pet. {{petsaymessage}}}}</nowiki> [[Category:Slash Command Templates]]</noinclude> |
Revision as of 18:20, 26 December 2006
message can also include emotes, which follows the same syntax as chat bubbles.
- <em emote>
- emote can be any emote the player can excecute. However not all critters have animations for all emotes.
Use this template in the note section of /petsay commands to briefly explain how it can be used to have pets perform an emote. This does NOT cover the message portion, as that is specific to each command.
- Example
- {{SlashCommandArticle|command=petsay|options=message|note=Everything in ''message'' is sent to the currently selected pet. {{petsaymessage}}}}