City of Heroes on Mac: Difference between revisions
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imported>Aggelakis (historical) m (→Mac Client: italicize) |
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== Mac Client == | == Mac Client == | ||
{{future}} | {{future}} | ||
:Main Article: [[Mac Special Edition]] | :''Main Article:'' [[Mac Special Edition]] | ||
'''Mac Special Edition''' was made possible using TransGaming's Cider Portability Engine, which acts as a "wrapper" around the game software, enabling it to run seamlessly on Intel-based Macs running Mac OS X. | '''Mac Special Edition''' was made possible using TransGaming's Cider Portability Engine, which acts as a "wrapper" around the game software, enabling it to run seamlessly on Intel-based Macs running Mac OS X. | ||
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<!-- Don't get into a lot of detail on the rest of these...beyond the scope of a wiki! --> | <!-- Don't get into a lot of detail on the rest of these...beyond the scope of a wiki! --> | ||
== Boot Camp == | == Boot Camp == | ||
Overview on running with Boot Camp. | Overview on running with Boot Camp. |
Revision as of 06:55, 18 November 2008
Overview
There are various ways to operate the Game Client on the Apple Macintosh.
Mac Client
The features discussed here may be implemented in future issues and are subject to change before release.
- Main Article: Mac Special Edition
Mac Special Edition was made possible using TransGaming's Cider Portability Engine, which acts as a "wrapper" around the game software, enabling it to run seamlessly on Intel-based Macs running Mac OS X.
November 7, 2008, saw the beginning of the Mac Client's closed beta testing. [1]
Boot Camp
Overview on running with Boot Camp.
Boot Camp Links
Parallels
Overview on running under Parallels.
Parallels Links
WINE
Overview on running under WINE/Wine.
WINE Links
CrossOver
Overview on running under CrossOver/CrossOver Gaming.