Confuse (Status Effect): Difference between revisions
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<center>[[Image:Confuse xp graph.gif]]</center> | <center>[[Image:Confuse xp graph.gif]]</center> | ||
== Powers that use Confuse == | |||
== References == | == References == |
Revision as of 14:19, 20 October 2007
Overview
Confuse (or Confusion) is a Status Effect. An enemy under the affects of a Confuse power is unable to correctly distinguish friend from foe.
Confused critters will use beneficial powers on targets they normally consider enemies and harmful powers on targets they normally consider allies. Confused critters do not actually switch sides, become pets or teammates, or become controllable in any way by the thing that Confused them. Confused critters technically remain enemies to player teams and can still be targeted and affected as such, even though they won't return fire while the Confusion lasts. Attacks made by Confused critters cause no aggro.
Confusion does not shut off toggle powers.
Confusion and Experience
An enemy defeated entirely by Confused critters is worth no experience. An enemy that's partially damaged by Confused critters is worth partial experience. However, the split is not perfectly proportional, like it is when multiple competing teams fight the same enemy. When a Confused critter damages another, only 1/4 of its damage counts toward "stealing" experience. The other 3/4 is removed from the target's maximum health before comparing how much damage everyone dealt to it.
- Example: If an enemy has 240 Health and you and a random passer-by each do 120 damage to it, you will get half the normal experience (120 / 240). However, if we replace that passer-by with a Confused enemy, experience is distributed as if the Confused helper only dealt 30 damage (1/4 of 120) and the target only had 150 Health to begin with (its real Health minus 3/4 of the confused damage, or 240 - (3/4 of 120)). Since you still dealt 120 damage, your portion of the XP will be 120 / 150, or 80%.
![Confuse xp graph.gif](/w/images/8/80/Confuse_xp_graph.gif)