Controller: Difference between revisions

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== Overview ==
== Overview ==
The '''Controller''' is at the same time the weakest and yet the most powerful of the archetypes. The Controller has few offensive attacks and possesses few hit points. But the Controller has access to a range of powers and abilities that no one else does. Armed with these powers, a Controller can affect the behavior of villains, from freezing them in place, to putting them to sleep, to routing them away. Armed with such abilities, the Controller is the backbone for any super group, but the Controller depends upon their teammates for protection.
The '''Controller''' is at the same time the weakest and yet the most powerful of the archetypes. The Controller has few offensive attacks and possesses few hit points. But the Controller has access to a range of powers and abilities that no one else does. Armed with these powers, a Controller can affect the behavior of villains, from freezing them in place, to putting them to sleep, to routing them away. Armed with such abilities, the Controller is the backbone for any super group, but the Controller depends upon their teammates for protection.
Alignment: '''Hero'''


The Controller's power sets are:
The Controller's power sets are:
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== Power Sets ==
== Power Sets ==
=== Primary Power Sets ===
=== Primary Power Sets ===
 
*A Controller's primary power sets are designed specifically for control. They are:<div style="width:50%">{{columns|2|{{#dpl:
A Controller's primary power sets are designed specifically for control. They are:
category=Controller Primary|
 
allowcachedresults=true |
* [[Earth Control]]
format= ,\n** [[%PAGE%|%TITLE%]],,}}}}</div>
* [[Electric Control]] (with purchase of [[Going Rogue]])
&#42; Electric Control requires [[VIP Player|VIP status]], purchase on the [[Paragon Market]], or purchase of [[Going Rogue]].
* [[Fire Control]]
* [[Gravity Control]]
* [[Ice Control]]
* [[Illusion Control]]
* [[Mind Control]]
* [[Plant Control]]


=== Secondary Power Sets ===
=== Secondary Power Sets ===
 
*A Controller's secondary power sets are designed for buffing or debuffing. They are:<div style="width:50%">{{columns|2|{{#dpl:
A Controller's secondary power sets are designed for buffing or debuffing. They are:
category=Controller Secondary|
 
allowcachedresults=true |
* [[Cold Domination]]
format= ,\n** [[%PAGE%|%TITLE%]],,}}}}</div>
* [[Empathy]]
* [[Force Field]]
* [[Kinetics]]
* [[Radiation Emission]]
* [[Sonic Resonance]]
* [[Storm Summoning]]
* [[Thermal Radiation]]
* [[Time Manipulation]]
* [[Trick Arrow]]


=== Ancillary Power Pools ===
=== Ancillary Power Pools ===
* [[Fire Mastery#Controller|Fire Mastery]]
* [[Fire Mastery#Controller|Fire Mastery]]
* [[Ice Mastery#Controller|Ice Mastery]]
* [[Ice Mastery#Controller|Ice Mastery]]
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=== Patron Power Pools ===
=== Patron Power Pools ===
* [[Leviathan Mastery#Controller / Dominator|Leviathan Mastery]]
* [[Leviathan Mastery#Controller / Dominator|Leviathan Mastery]]
* [[Mace Mastery#Controller / Dominator|Mace Mastery]]
* [[Mace Mastery#Controller / Dominator|Mace Mastery]]
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=== Inherent Power ===
=== Inherent Power ===
* [[Inherent Powers#Containment|Containment]]
* [[Inherent Powers#Containment|Containment]]
* An additional perk enjoyed by Controllers is a chance of getting an extra point of [[magnitude]] on the [[Status Effect]]s that nearly all their primary powers cause. The word "Overpower" appears above affected enemies when this happens. This inherent is not represented by a power icon.
* An additional perk enjoyed by Controllers is a chance of getting an extra point of [[magnitude]] on the [[Status Effect]]s that nearly all their primary powers cause. The word "Overpower" appears above affected enemies when this happens. This inherent is not represented by a power icon.


== Historical ==
== Historical ==
{{Historical|type=section|reason=change}}
{{Historical|type=section|reason=change}}


* Controllers have been in the game since [[Issue 0]]. Their original primary powersets were Earth Control, Fire Control, Gravity Control, Ice Control, Illusion Control, and Mind Control. Their original secondary powersets were Empathy, Force Field, Kinetics, Radiation Emission, and Storm Summoning.
* Controllers have been in the game since [[Issue 0]], originally as a City of Heroes [[archetype]]. Their original primary powersets were Earth Control, Fire Control, Gravity Control, Ice Control, Illusion Control, and Mind Control. Their original secondary powersets were Empathy, Force Field, Kinetics, Radiation Emission, and Storm Summoning.
* Fire Mastery, Ice Mastery, Primal Forces Mastery, Psionic Mastery and Stone Mastery were added to the game in [[Issue 3]].  
* Fire Mastery, Ice Mastery, Primal Forces Mastery, Psionic Mastery and Stone Mastery were added to the game in [[Issue 3]].  
* Sonic Resonance and Trick Arrow were added to the game in [[Issue 5]].
* Sonic Resonance and Trick Arrow were added to the game in [[Issue 5]].
* Plant Control and Thermal Radiation were [[Powerset Proliferation|proliferated]] to Controllers in [[Issue 12]].
* Plant Control and Thermal Radiation were [[Powerset Proliferation|proliferated]] to Controllers in [[Issue 12]].
* Cold Domination was [[Powerset Proliferation|proliferated]] to Controllers in [[Issue 16]].
* Cold Domination was proliferated to Controllers in [[Issue 16]].
* Electric Control was added to the game with [[Going Rogue]].
* Electric Control was added to the game with [[Going Rogue]].
* The [[Patron Power Pools]] were made available to Controllers in [[Issue 18]].
* The [[Patron Power Pools]] were made available to Controllers in [[Issue 18]].
* Poison was proliferated to Controllers in [[Issue 21]].


== See Also ==
== See Also ==
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== External Links ==
== External Links ==
* [http://www.cityofheroes.com/game_info/archetypes/archetypes_overview.html Archetypes documentation] on official City of Heroes site
* [http://www.cityofheroes.com/game_info/archetypes/archetypes_overview.html Archetypes documentation] on official City of Heroes site
* [ftp://ftp.coh.com/CoH_Manual.zip Official City of Heroes Manual] as a zipped PDF file
* [ftp://ftp.coh.com/CoH_Manual.zip Official City of Heroes Manual] as a zipped PDF file

Revision as of 08:50, 23 August 2011

Template:Issue21

Controller
Archetypeicon controller.png  CreateSymbol Hero.png
Primary Control
Secondary Buff
Inherent Containment
Base HP 1017.4
Max HP 1606.4
Primary Sets 12
Secondary Sets 16
Epic Power Pools 5
v  d  e


Overview

The Controller is at the same time the weakest and yet the most powerful of the archetypes. The Controller has few offensive attacks and possesses few hit points. But the Controller has access to a range of powers and abilities that no one else does. Armed with these powers, a Controller can affect the behavior of villains, from freezing them in place, to putting them to sleep, to routing them away. Armed with such abilities, the Controller is the backbone for any super group, but the Controller depends upon their teammates for protection.

The Controller's power sets are:

Primary: Control
Secondary: Buff

The Controller has Low Hit Points and Low Damage.

Power Sets

Primary Power Sets

* Electric Control requires VIP status, purchase on the Paragon Market, or purchase of Going Rogue.

Secondary Power Sets

Ancillary Power Pools

Patron Power Pools

Inherent Power

  • Containment
  • An additional perk enjoyed by Controllers is a chance of getting an extra point of magnitude on the Status Effects that nearly all their primary powers cause. The word "Overpower" appears above affected enemies when this happens. This inherent is not represented by a power icon.

Historical

This section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.

  • Controllers have been in the game since Issue 0, originally as a City of Heroes archetype. Their original primary powersets were Earth Control, Fire Control, Gravity Control, Ice Control, Illusion Control, and Mind Control. Their original secondary powersets were Empathy, Force Field, Kinetics, Radiation Emission, and Storm Summoning.
  • Fire Mastery, Ice Mastery, Primal Forces Mastery, Psionic Mastery and Stone Mastery were added to the game in Issue 3.
  • Sonic Resonance and Trick Arrow were added to the game in Issue 5.
  • Plant Control and Thermal Radiation were proliferated to Controllers in Issue 12.
  • Cold Domination was proliferated to Controllers in Issue 16.
  • Electric Control was added to the game with Going Rogue.
  • The Patron Power Pools were made available to Controllers in Issue 18.
  • Poison was proliferated to Controllers in Issue 21.

See Also

External Links