Corruptor: Difference between revisions
imported>QuantumShield (historical) |
imported>QuantumShield (historical) (→Secondary Power Sets: Elec Blast is the I12 primary, Storm Summoning is the I12 secondary.) |
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* [[Cold Domination]] | * [[Cold Domination]] | ||
* [[Dark Miasma]] | * [[Dark Miasma]] | ||
* [[ | * [[Storm Summoning]] (Issue 12) | ||
* [[Kinetics]] | * [[Kinetics]] | ||
* [[Radiation Emission]] | * [[Radiation Emission]] |
Revision as of 08:14, 21 April 2008
This article is about the archetype. For the badge, see Corrupter Badge.
Overview
Corruptors twist the forces of the universe to do their bidding. As a Corruptor, you might strike your foes down with blasts of fire, entomb them in ice, infect them with radiation, or curse them with pure darkness. As your foes are weakened, your Scourge ability kicks in, increasing your damage to an enemy as their hit points drop. You can even impart a portion of your twisted power to your allies to protect them from harm, heal them, or increase the damage they deal. This wide array of abilities comes at a price. Your defenses aren't strong, and you can quickly attract the ire of your enemies if you aren't careful.
Faction: Villain
The Corruptor's power sets are:
Primary: Ranged
Secondary: Buff/Debuff
The Corruptor has Low Hit Points and High Damage.
Power Sets
Primary Power Sets
A Corruptor's primary power sets are designed for ranged attacks. They are:
- Assault Rifle
- Dark Blast
- Energy Blast
- Fire Blast
- Ice Blast
- Radiation Blast
- Sonic Attack
- Electrical Blast (Issue 12)
Secondary Power Sets
A Corruptor's secondary power sets are designed for buffing or debuffing. They are:
- Cold Domination
- Dark Miasma
- Storm Summoning (Issue 12)
- Kinetics
- Radiation Emission
- Sonic Resonance
- Thermal Radiation
- Traps
Patron Power Pools
Inherent Power
Strategies
Due to the nature of the Corruptor's primaries and secondaries, there is currently some debate as to which truly identifies the Corruptor. As it stands, the Corruptor has almost exclusive access to reliable buffing/debuffing in City of Villains, which can mean many groups may feel they cannot function without a Corruptor. This can give a Corruptor player an inflated sense of his own importance to a team's function — which can in turn lead to the Corruptor playing ineffectively, focusing on restoring Hit Points rather than on ensuring the damage is never taken.
Corruptors offer some fantastic defenses to a team, but have powers that they simply cannot use on themselves. For this reason, it is best to be sure whether your Corruptor plans on teaming a lot (such as on a server with much activity and an inclination to pick up groups, or a pre-arranged playtime with a circle of friends), or if they intend to solo. Both styles of play are very different, and in some cases, powers that are good for one are terrible for another.
External Links
- Archetypes documentation on official City of Villains site
- Official City of Villains Manual as a PDF file