Mission:Tip - Noise Within Noise: Difference between revisions

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{{Orange|Missing Debriefing}}
{{Orange|Missing Debriefing}}


[[Category:Hero Alignment Missions Level 30-39]]
[[Category:Paragon City Alignment Missions for Heroes and Vigilantes Level 30 to 39]]
[[Category:Vigilante Alignment Missions Level 30-39]]
{{DEFAULTSORT:Noise Within Noise}}
{{DEFAULTSORT:Noise Within Noise}}

Revision as of 04:59, 22 December 2011

This article is a stub. You can help the Wiki by expanding it. Added to expand list on Alignment Mission page. Details need to be added.

Noise within Noise

While tuning your police band between two channels you hear something very unusual.

After adjusting the tuner on your police band radio you overhear something very odd, a series of short beeps and clicks being sent over the airwaves. You manage to figure out the source and receiving end of the encrypted message, discovering that these messages are being sent from a nearby warehouse to a secret Longbow base in the vicinity. Shortly after comparing the frequencies and techniques used to send encrypted messages you discover that the type of signal being sent out is very similar to one used by covert Arachnos operations. Is it possible that Longbow has been infiltrated by Arachnos? It is definitely worth investigating.

You could head off to the source of the transmission and discover who is sending the messages.

Alternatively, you could investigate the Longbow base and find out if there is anything strange going on there.

Hero Acceptance

Briefing

Arachnos or some other terrorist organization infiltrating a group like Longbow would be devastating. You need to gather evidence before making any accusations or taking any action against Longbow, so you decide to investigate the source of the transmission.

Investigate the source of the transmission.

Before making a mess of things with Longbow, it's best to get evidence first. It's too early to jump to conclusions and assume they've gone rogue. You take note of the location of the signal's origin and head off to find out what is really going on.

Mission Objective(s)

You've arrived at the location of the mysterious transmission you overheard. For a moment you hear nothing but the creaks and groans of an old building, but then you think you hear muffled voices in the distance.

  • Investigate the warehouse
    • 3 Crates to Investigate

You've discovered a terrifying Nemesis plot and defeated the conspirator behind it.

Clue
Secret Service Automaton

After sifting through this crate's contents you find a false bottom. Once opened you discover parts to a Nemesis automaton that looks frighteningly like a Secret Service Agent.

Clue
Longbow Automaton

Under the crate's false bottom you discover enough automaton parts to build a Longbow Agent. For a brief moment you feel as if you're holding parts of a dismembered human, due to the realistic details captured by the automaton.

Clue
It's....you?

After tearing open this crate's false bottom you discover enough components to build an automaton copy of...you. The attention to details are uncanny, only those who know your mannerisms would know the difference, and maybe not even then.

Enemies

Nemesis

Notable NPCs

  • Nemesis Conspirator

Debriefing

You have uncovered a plot that must be brought to the attention of the entire city. Nemesis could have placed automaton look alikes all over Paragon City. How will we know fakes from the real thing? Anyone could be a Nemesis automaton.

Vigilante Acceptance

Briefing

Discovering if and where corruption lies is more of your line of work. You think you can work your way into a Longbow base. They shouldn't give you any trouble, and if they do that only proves they're guilty of conspiracy. You think you'll investigate their base and see what you can find.

Investigate the Longbow base.

Everyone is corruptible, especially mercenaries like Longbow. You've seen this sort of thing happen time and time again. You've got a hunch that something isn't right here at all.

Mission Objective(s)

  • Investigate Longbow base

Enemies

Notable NPCs

Debriefing

Missing Debriefing