Prison Break: Difference between revisions
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''It's been a long time coming - the superpowered prisoners have finally broken out of the Zig! Heroes fight alongside the PPD as prisoners break out of Zigursky, followed up by a visit from Freakshow. Eventually the superpowered "Arches" emerge with their henchmen in one last attempt at sweet, sweet freedom. One of three temporary powers can be salvaged from the event - a Prisoner Sub-Machine Gun, a PPD Grenade Launcher, or a Freakshow Shotgun. These temporary powers can be owned at the same time and will expire after 20 hours of real time.'' | ''It's been a long time coming - the superpowered prisoners have finally broken out of the Zig! Heroes fight alongside the PPD as prisoners break out of Zigursky, followed up by a visit from Freakshow. Eventually the superpowered "Arches" emerge with their henchmen in one last attempt at sweet, sweet freedom. One of three temporary powers can be salvaged from the event - a Prisoner Sub-Machine Gun, a PPD Grenade Launcher, or a Freakshow Shotgun. These temporary powers can be owned at the same time and will expire after 20 hours of real time.'' | ||
'''Enemies''' [[File:Sgt. Homme.png|thumb|150px|{{center| | '''Enemies''' [[File:Sgt. Homme.png|thumb|150px|{{center|Sergeant Homme}}]] | ||
{{Enemy Freakshow}} | {{Enemy Freakshow}} | ||
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'''Notable NPCs''' | '''Notable NPCs''' | ||
* | * Sergeant Homme | ||
* [[Paragon_Police_Department#SWAT_Officer_2|SWAT Officers]] x 10 | * [[Paragon_Police_Department#SWAT_Officer_2|SWAT Officers]] x 10 | ||
* [[Paragon_Police_Department#SWAT_Sergeant_2|SWAT Sergeant]] x 2 | * [[Paragon_Police_Department#SWAT_Sergeant_2|SWAT Sergeant]] x 2 | ||
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* Zap Trap (Prisoners Electricity Boss) | * Zap Trap (Prisoners Electricity Boss) | ||
* Super Ego (Prisoners Psychic Boss) | * Super Ego (Prisoners Psychic Boss) | ||
* Doctor Deadlight (Prisoners Energy Boss) | |||
* The Mad Doser (Prisoners Psychic Boss) | |||
== Zone Event Details == | == Zone Event Details == | ||
When you enter the Event Area an event window appears. | When you enter the Event Area an event window appears. | ||
{{NPC Text|title=Sergeant Homme|text='''Sergeant Homme:''' I can't say I'm surprised at this mess, but damn.}} | |||
=== Help the PPD neutralize the prisoners === | === Help the PPD neutralize the prisoners === | ||
* Prisoners Apprehended: 0/20 | * Prisoners Apprehended: 0/20 | ||
{{NPC Text|type=villain|title=Prisoners|text=''' | {{NPC Text|type=villain|title=Prisoners|text='''Davie:''' We're out and we're staying out!</br> | ||
''' | '''Rumbles:''' It's do or die, boys!</br> | ||
'''Stevie Greene:''' You won't take us alive, pigs!}} | |||
Defeat a mix of Minion, Lieutenant and Boss class Prisoners.</br> | Defeat a mix of Minion, Lieutenant and Boss class Prisoners.</br> | ||
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SMELLING THE CHAOS, FREAKSHOW COMES OUT TO PLAY! | SMELLING THE CHAOS, FREAKSHOW COMES OUT TO PLAY! | ||
* Freakshow Subdued: 0/18 | * Freakshow Subdued: 0/18 | ||
{{NPC Text|type=villain|title=Freakshow|text='''Tank Smasher:''' It's CRUNCH TIME!!}} | |||
Defeat a mix of Minion, Lieutenant and Boss class Freakshow. Unlike ordinary Freakshow, these enemies do not have the Revive power. | Defeat a mix of Minion, Lieutenant and Boss class Freakshow. Unlike ordinary Freakshow, these enemies do not have the Revive power. |
Revision as of 11:46, 15 May 2020
Overview
The Prison Break Event is a Zone Event in the Ziggurat neighborhood of Brickstown at coordinates (-1112.7, 0.0, 1152.5) that was added in Issue 24. The Probation Denied Badge and one of three Temporary Powers are awarded for completing it.
Description
It's been a long time coming - the superpowered prisoners have finally broken out of the Zig! Heroes fight alongside the PPD as prisoners break out of Zigursky, followed up by a visit from Freakshow. Eventually the superpowered "Arches" emerge with their henchmen in one last attempt at sweet, sweet freedom. One of three temporary powers can be salvaged from the event - a Prisoner Sub-Machine Gun, a PPD Grenade Launcher, or a Freakshow Shotgun. These temporary powers can be owned at the same time and will expire after 20 hours of real time.
Enemies
Notable NPCs
- Sergeant Homme
- SWAT Officers x 10
- SWAT Sergeant x 2
- SWAT Grenadier
- Max Capacitor (Prisoners Electricity Boss)
- The Griddler (Prisoners Fire Boss)
- Masterburner (Prisoners Fire Boss)
- The Fryolator (Prisoners Fire Boss)
- The Enervator (Prisoners Energy Boss)
- Kill Volume (Prisoners Electricity Boss)
- Speed-of-Pain (Prisoners Energy Boss)
- Mister Reburster (Prisoners Energy Boss)
- Charmageddon (Prisoners Fire Boss)
- Kill Switch (Prisoners Electricity Boss)
- Zap Trap (Prisoners Electricity Boss)
- Super Ego (Prisoners Psychic Boss)
- Doctor Deadlight (Prisoners Energy Boss)
- The Mad Doser (Prisoners Psychic Boss)
Zone Event Details
When you enter the Event Area an event window appears.
Help the PPD neutralize the prisoners
- Prisoners Apprehended: 0/20
Defeat a mix of Minion, Lieutenant and Boss class Prisoners.
If all 10 SWAT Officers are defeated then reinforcements of 2 SWAT Sergeants and a SWAT Grenadier will arrive from the North.
Stop the Freakshow
SMELLING THE CHAOS, FREAKSHOW COMES OUT TO PLAY!
- Freakshow Subdued: 0/18
Defeat a mix of Minion, Lieutenant and Boss class Freakshow. Unlike ordinary Freakshow, these enemies do not have the Revive power.
Defeat the superpowered prisoners
SUPERPOWERED PRISONERS HAVE BROKEN FREE!
- Superpowered prisoners subdued: 0/3
Defeat 3 superpowered prisoner bosses, supported by 15 Henchman prisoner minions. Any remaining SWAT Officers will despawn at this stage.
The Prisoners will breakout soon
PRISONER BOSSES HAVE BEEN DEFEATED!
- Next event Starts in: 5 minute countdown
Once all superpowered prisoners have been defeated any remaining Henchmen despawn and a 5 minute countdown begins for the event to reset.
10 Swat Officers spawn, ready for the event reset.
Reward Choices
You've stopped the breakout at the Zig! A variety of weapons were impounded or used by the PPD. Choose which weapon to borrow!
- PPD Grenade Launcher Temporary Power
- By choosing this reward, you receive a PPD Grenade Launcher. This power will last for 20 hours of real time. You may only choose this power once a day.
- Salvaged Sub-Machine Gun Temporary Power
- By choosing this reward, you receive an SMG salvaged from a Prisoner boss. This power will last for 20 hours of real time. You may only choose this power once a day.
- Freakshow Shotgun Temporary Power
- By choosing this reward, you receive a Sawed-off Shotgun used by a Freakshow lieutenant. This power will last for 20 hours of real time. You may only choose this power once a day.
You will also be awarded the Probation Denied Badge
Badge
You stopped a number of prisoners from escaping from Ziggursky prison.