Echo: Faultline: Difference between revisions
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* Subduction (Yellow - Level 14-17) ([[Media:Faultline_Subduction.ogg|Music]]) - The first neighborhood as you enter the north end of the zone. | * Subduction (Yellow - Level 14-17) ([[Media:Faultline_Subduction.ogg|Music]]) - The first neighborhood as you enter the north end of the zone. | ||
== Badges | == Exploration Badges == | ||
{{BadgeBox|Apex}} | |||
{{ | {{BadgeBox|Claim Denied}} | ||
{{BadgeBox|Dug Too Deep}} | |||
{{BadgeBox|Faultless Mystic}} | |||
{{BadgeBox|Forsaken}} | |||
{{BadgeBox|Newsman}} | |||
{{BadgeBox|Pristine}} | |||
{{BadgeBox|Spare Parts}} | |||
{{ | |||
== Images == | == Images == |
Revision as of 17:57, 1 June 2020
Overview
In issue 8 of the City of Heroes franchise, the Faultline Trial zone was given a major overhaul resulting in a vastly different zone. For those curious about what things were like before the changes took place, here is a glimpse of what the old Faultline was like.
Measurements
64 ft up, 292 yds down (height from lowest point to street lvl)
1.03 miles across (from skyway to the dam)
774 yds across (west warwall to east warwall)
Enemies
Vahzilok - large gangs used to roam the area and usually included one or more lieutenants. They can still be found in the new Faultline but only at night, and in significantly reduced numbers.
Circle of Thorns - No one was ever sure what the Circle of Thorns was seeking in Faultline but their gangs were as large as the other villains in the zone. When Issue 8 overhauled the neighborhood they were forced out never to be seen again.
Clockwork - The ruined buildings throughout the zone provided these scavengers with a wealth of metal they could use to construct even more of their members. Still found roaming the area today they continue to search for precious metal and harass workmen trying to rebuild.
Notes
- The large gangs that roamed the zone made soloing there very dangerous but for anyone after badges it was a great place to team and work on the Gravedigger Badge and the Gearsmasher Badge.
- Prior to Issue 8, the "dammed" lake area at the southernmost portion of the zone was inaccessible. It was originally created as a trial area, but the trial itself was never placed. However, for quite a few issues, there was a known map hole that allowed characters to enter the area.
- Prior to Issue 8 the Numina Task Force had a mission that required TF members to go to Faultline and defeat Vahzilok. After the overhaul their numbers had decreased so much that this mission was removed from the Task Force. This was re-added later, as defeating Vahzilok in Faultline is currently part of the Task Force.
- When Issue 8 changes occurred the "new" Faultline had the distinction of having the most Exploration Badges available, with a total of eight. Issue 10 changed that when the Rikti Crash Site was overhauled and became the Rikti War Zone increasing its Exploration Badges from 1 to 14.
Neighborhoods
- Aftershock (Red - Level 16-19) (Music) - The large central neighborhood of the zone.
- Dark Canyons (Orange - Level 16-17) (Music) - The neighborhood along the west central side of the zone.
- Downfall (Orange - Level 14-17) (Music) - The second neighborhood after you enter the north end of the zone.
- Precipice (Orange - Level 16-19) (Music) - The neighborhood along the east central side of the zone
- Reservoir (Red - Level 18-19) (Music) - The neighborhood at the south end of the zone.
- Subduction (Yellow - Level 14-17) (Music) - The first neighborhood as you enter the north end of the zone.
Exploration Badges
Apex tracked Dr. Vahzilok down to this location, but interference from the Circle of Thorns prevented him from capturing the mad scientist.
The owner of this building tried to claim he lost the structure due to a fault line, but the insurance company was uncompromising in its definition of an event versus an individual.
Though magical runes and protection spells were once used to hide Oranbega from the rest of the world, all that ended with the Rikti War. Now, anyone who finds a physical entrance in the dark canyons may reach the sunken city... if they're brave or foolish enough to do so.
Ley Lines are powerful forces of mystical energy that crisscross the planet. Paragon City's proximity to Ley Line crossings makes it a prime location for magical villain supergroups.
Once a technological pride and joy of the city of Overbrook, the city's hydroelectric power plant was largely abandoned after the Rikti attack. It now languishes in disrepair.
The Theodore Knight building was home to many Super Groups in the years before the Rikti War.
This area looks very peaceful; the perfect place for a picnic after a day of hiking around the reservoir. A nice safe spot for a bit of walking. You're not afraid of spiders... are you?
Large groups of Vahzilok roam this area, day or night. Guided by the depraved Dr. Vahzilok, they defile the very laws of nature with their never ceasing desire for human flesh.