Vis scale (Slash Command): Difference between revisions
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imported>Thirty7 (historical) mNo edit summary |
(→WARNING!: Tone this down since that warning was written in, er, 2006.) |
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Any scale higher than 4.0 is rendered as 4.0, and any number lower than 0.5 is rendered as 0.5. | Any scale higher than 4.0 is rendered as 4.0, and any number lower than 0.5 is rendered as 0.5. | ||
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==== | ==== Warning ==== | ||
Setting /vis_scale to 4.0 may not be wise on older hardware. Setting vis_scale to 3 or higher renders almost every object in the zone at once. Your frame rate may be very low and this can make it tricky to reduce vis_scale again. | |||
{{Navbox Graphic Commands}} | {{Navbox Graphic Commands}} | ||
[[Category:Graphic Commands]] | [[Category:Graphic Commands]] |
Revision as of 18:04, 16 September 2020
/vis_scale scale
Controls the distance at which objects are rendered and the amount of detailed rendered.
The user interface, under Options, Graphics and Audio, allows this to be changed via a slider. The slider goes from 50% (0.5) and 200% (2.0). The /vis_scale command allows you to increase the scale up to 400% (4.0).
Any scale higher than 4.0 is rendered as 4.0, and any number lower than 0.5 is rendered as 0.5.
Warning
Setting /vis_scale to 4.0 may not be wise on older hardware. Setting vis_scale to 3 or higher renders almost every object in the zone at once. Your frame rate may be very low and this can make it tricky to reduce vis_scale again.