Vis scale (Slash Command): Difference between revisions
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(→WARNING!: Tone this down since that warning was written in, er, 2006.) |
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|command=vis_scale | |command=vis_scale | ||
|options=scale | |options=scale | ||
|note=Controls the distance at which objects are rendered and the amount of | |note=Controls the distance at which objects are rendered and the amount of details rendered. | ||
The user interface, under Options, Graphics and Audio, allows this to be changed via a slider. The slider goes from 50% (0.5) and 200% (2.0). The '''/vis_scale''' command allows you to increase the scale up to 400% (4.0). | The user interface, under Options, Graphics and Audio, allows this to be changed via a slider. The slider goes from 50% (0.5) and 200% (2.0). The '''/vis_scale''' command allows you to increase the scale up to 400% (4.0). |
Revision as of 18:51, 16 September 2020
/vis_scale scale
Controls the distance at which objects are rendered and the amount of details rendered.
The user interface, under Options, Graphics and Audio, allows this to be changed via a slider. The slider goes from 50% (0.5) and 200% (2.0). The /vis_scale command allows you to increase the scale up to 400% (4.0).
Any scale higher than 4.0 is rendered as 4.0, and any number lower than 0.5 is rendered as 0.5.
Warning
Setting /vis_scale to 4.0 may not be wise on older hardware. Setting vis_scale to 3 or higher renders almost every object in the zone at once. Your frame rate may be very low and this can make it tricky to reduce vis_scale again.