Command of the Mastermind: Difference between revisions

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[[File:AO Command of the Mastermind.png|right]]
{{InvSetOverview|Name=Command of the Mastermind|Type=Mastermind Archetype|Origin=HAO|Archetype=Mastermind|10|50|Accuracy/Damage|Damage/Endurance|Accuracy/Damage/Recharge|Damage/Endurance/Recharge|Accuracy/Damage/Endurance/Recharge|Recharge/Pet +AoE Defense Aura|opt1={{IOUnique}}|opt2={{IOUnique}}|opt3={{IOUnique}}|opt4={{IOUnique}}|opt5={{IOUnique}}|opt6={{IOUnique}} {{IOGlobal}} }}
'''Command of the Mastermind''' is an [[Attuned Enhancement]] set from [[Super Pack]]s and [[Reward Merit Vendor]]s. It can only be slotted by [[Mastermind]]s, and the Mastermind must be level 10 or higher.
 
There are six enhancements in this set:
* [[Command of the Mastermind: Accuracy/Damage]] {{IOUnique}}
* [[Command of the Mastermind: Damage/Endurance]] {{IOUnique}}
* [[Command of the Mastermind: Accuracy/Damage/Recharge]] {{IOUnique}}
* [[Command of the Mastermind: Damage/Endurance/Recharge]] {{IOUnique}}
* [[Command of the Mastermind: Accuracy/Damage/Endurance/Recharge]] {{IOUnique}}, and
* [[Command of the Mastermind: Recharge/Pet +AoE Defense Aura]] {{IOUnique}} {{IOGlobal}}
 


{{SetBonusPreamble}}
{{SetBonusPreamble}}
{{Set Bonus|class=All Powers|type=Damage|num=2|amt=2}}
{{Set Bonus|class=All Powers|type=Damage|num=2|amt=2}}
{{Set Bonus|class=Health|type=|num=3|amt=1.88}}
{{Set Bonus|class=Health|type=|num=3|amt=1.875}}
{{Set Bonus|class=All Powers|type=Recharge|num=4|amt=7.5}}
{{Set Bonus|class=All Powers|type=Recharge|num=4|amt=7.5}}
{{Set Bonus|class=Resist|type=Toxic|type2=Psionic|num=5|amt=1.89}}
{{Set Bonus|class=Resist|type=Toxic|type2=Psionic|num=5|amt=4.5}}
{{Set Bonus|class=Resist|type=Smashing|type2=Lethal|num=6|amt=2.21}}
{{Set Bonus|class=Less Mez|type=Immobilize|num=5|amt=7.5}}
{{Set Bonus|class=Less Mez|type=Hold|num=5|amt=7.5}}
{{Set Bonus|class=Less Mez|type=Stun|num=5|amt=7.5}}
{{Set Bonus|class=Less Mez|type=Sleep|num=5|amt=7.5}}
{{Set Bonus|class=Less Mez|type=Fear|num=5|amt=7.5}}
{{Set Bonus|class=Less Mez|type=Confuse|num=5|amt=7.5}}
{{Set Bonus|class=Resist|type=Smashing|type2=Lethal|num=6|amt=5.25}}
{{Set Bonus|class=Less Mez|type=Immobilize|num=6|amt=8.75}}
{{Set Bonus|class=Less Mez|type=Hold|num=6|amt=8.75}}
{{Set Bonus|class=Less Mez|type=Stun|num=6|amt=8.75}}
{{Set Bonus|class=Less Mez|type=Sleep|num=6|amt=8.75}}
{{Set Bonus|class=Less Mez|type=Fear|num=6|amt=8.75}}
{{Set Bonus|class=Less Mez|type=Confuse|num=6|amt=8.75}}




The standard Command of the Mastermind enhancements become [[Superior Command of the Mastermind|Superior]] by applying an [[Enhancement Catalyst]], individually, to each standard piece. The standard and Superior versions of each enhancement are mutually exclusive.
{{EnhCatalyze|Command of the Mastermind|AO}}
[[Category:Archetype Enhancements]][[Category:Paragon Market]]

Latest revision as of 01:55, 24 September 2020

AO Command of the Mastermind.png

Command of the Mastermind is a Mastermind Archetype attuned enhancement set from Heroes and Villains Super Packs and Reward Merit Vendors. It is available in the 10-50 level range, and can only be slotted by Masterminds.

There are six enhancements in this set:

Only one of each of these types of enhancements may be slotted per power, except for unique enhancements which, if present, are denoted by the Unique symbol and are limited to one per build.


The following set bonuses apply when slotting more than one of the enhancements in this set into a single power:

  • Two enhancements improves the Damage of all your powers by 2%.
  • Three enhancements increases maximum Health by 1.875%.
  • Four enhancements improves the Recharge of all your powers by 7.5%.
  • Five enhancements increases Toxic and Psionic Resistance by 4.5%.
  • Five enhancements reduces the duration of Immobilize effects on you by 7.5%.
  • Five enhancements reduces the duration of Hold effects on you by 7.5%.
  • Five enhancements reduces the duration of Stun effects on you by 7.5%.
  • Five enhancements reduces the duration of Sleep effects on you by 7.5%.
  • Five enhancements reduces the duration of Fear effects on you by 7.5%.
  • Five enhancements reduces the duration of Confuse effects on you by 7.5%.
  • Six enhancements increases Smashing and Lethal Resistance by 5.25%.
  • Six enhancements reduces the duration of Immobilize effects on you by 8.75%.
  • Six enhancements reduces the duration of Hold effects on you by 8.75%.
  • Six enhancements reduces the duration of Stun effects on you by 8.75%.
  • Six enhancements reduces the duration of Sleep effects on you by 8.75%.
  • Six enhancements reduces the duration of Fear effects on you by 8.75%.
  • Six enhancements reduces the duration of Confuse effects on you by 8.75%.


Standard Command of the Mastermind enhancements become Superior Command of the Mastermind enhancements by applying an Enhancement Catalyst, individually, to each standard piece. The standard and superior versions of each enhancement are mutually exclusive.