Quickfoot: Difference between revisions

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{{InvSetOverview|Name=Quickfoot|Type=Running|15|50
{{InvSetOverview|Name=Quickfoot|Type=Running|15|50
|Run|Endurance|Run/Endurance}}
|Run|Endurance|Endurance/Run}}


{{SetBonusPreamble}}
{{SetBonusPreamble}}
{{Set Bonus|class=Less Mez|type=Immobilize|num=2|amt=1.1}}
{{Set Bonus|class=Resist|type=Smashing|type2=Lethal|num=2|amt=1.5}}
{{Set Bonus|class=Less Mez|type=Immobilize|num=2|amt=2.5}}
{{Set Bonus|class=Less Mez|type=Hold|num=2|amt=2.5}}
{{Set Bonus|class=Less Mez|type=Stun|num=2|amt=2.5}}
{{Set Bonus|class=Less Mez|type=Sleep|num=2|amt=2.5}}
{{Set Bonus|class=Less Mez|type=Fear|num=2|amt=2.5}}
{{Set Bonus|class=Less Mez|type=Confuse|num=2|amt=2.5}}
{{Set Bonus|class=Health|num=3|amt=0.75}}
{{Set Bonus|class=Health|num=3|amt=0.75}}

Revision as of 00:57, 4 October 2020

IO Quickfoot.png

Quickfoot is a Running enhancement set in the Invention System. It is available in the 15-50 level range.

There are three enhancements in this set:

Only one of each of these types of enhancements may be slotted per power, except for unique enhancements which, if present, are denoted by the Unique symbol and are limited to one per build.


The following set bonuses apply when slotting more than one of the enhancements in this set into a single power:

  • Two enhancements increases Smashing and Lethal Resistance by 1.5%.
  • Two enhancements reduces the duration of Immobilize effects on you by 2.5%.
  • Two enhancements reduces the duration of Hold effects on you by 2.5%.
  • Two enhancements reduces the duration of Stun effects on you by 2.5%.
  • Two enhancements reduces the duration of Sleep effects on you by 2.5%.
  • Two enhancements reduces the duration of Fear effects on you by 2.5%.
  • Two enhancements reduces the duration of Confuse effects on you by 2.5%.
  • Three enhancements increases maximum Health by 0.75%.