Gladiator's Javelin: Chance for Toxic Damage: Difference between revisions
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== Recipe Note == | == Recipe Note == | ||
At level 10, this recipe uses {{ISalvage|Boresight|1||10}} instead of '''Computer Virus''', and at level 26 it uses {{ISalvage|Improvised Cybernetic|1||26}} instead of '''Circuit Board'''. This is a quirk unique to this recipe. | At level 10, this recipe uses '''{{ISalvage|Boresight|1||10}}''' instead of '''Computer Virus''', and at level 26 it uses '''{{ISalvage|Improvised Cybernetic|1||26}}''' instead of '''Circuit Board'''. This is a quirk unique to this recipe. |
Latest revision as of 18:56, 7 October 2020
Gladiator's Javelin: Chance for Toxic Damage is an enhancement in the Gladiator's Javelin set.
Proc: This enhancement has a chance of taking effect each time its power is used.
The Reward Merit cost of this recipe is 100 Merits.
Effects
This enhancement adds a chance to inflict minor toxic damage upon your target(s). This effect will trigger approximately 3.5 times per minute. Its minimum proc chance is 10.25%, and its maximum is 90%.
Recipe
This recipe cannot be bought from stores. It must be obtained by purchasing from a Reward Merit Vendor as an Invention Origin Enhancement Recipe, by defeating enemies, from another player at the Auction House, or by trading. It is a rare drop.
This recipe can't be sold to stores. However, other players may be willing to buy it through the Auction House.
The following tables show the requirements for crafting this enhancement:
Level | Crafting Requirements | |
---|---|---|
Inf | Invention Salvage | |
10 | 3,600 | 1 Computer Virus 1 Ancient Artifact 1 Polycarbon 1 Unearthed Relic 1 Alien Blood Sample |
11 | 4,380 | |
12 | 5,160 | |
13 | 5,940 | |
14 | 6,720 | |
15 | 7,500 | |
16 | 12,900 | |
17 | 18,300 | |
18 | 23,700 | |
19 | 29,100 | |
20 | 34,500 | |
21 | 35,080 | |
22 | 35,660 | |
23 | 36,240 | |
24 | 36,820 | |
25 | 37,400 |
Level | Crafting Requirements | |
---|---|---|
Inf | Invention Salvage | |
26 | 38,660 | 1 Circuit Board 1 Ancient Bone 1 Steel 1 Ensorcelled Weapon 1 Mutating Genome |
27 | 39,920 | |
28 | 41,180 | |
29 | 42,440 | |
30 | 43,700 | |
31 | 48,200 | |
32 | 52,700 | |
33 | 57,200 | |
34 | 61,700 | |
35 | 66,200 | |
36 | 73,920 | |
37 | 81,640 | |
38 | 89,360 | |
39 | 97,080 | |
40 | 104,800 |
Level | Crafting Requirements | |
---|---|---|
Inf | Invention Salvage | |
41 | 121,260 | 1 Kinetic Weapon 1 Regenerating Flesh 1 Gold 1 Unquenchable Flame 1 Synthetic Intelligence Unit |
42 | 137,720 | |
43 | 154,180 | |
44 | 170,640 | |
45 | 187,100 | |
46 | 198,720 | |
47 | 210,340 | |
48 | 221,960 | |
49 | 233,580 | |
50 | 490,400 |
Recipe Note
At level 10, this recipe uses 1 Boresight instead of Computer Virus, and at level 26 it uses 1 Improvised Cybernetic instead of Circuit Board. This is a quirk unique to this recipe.