Protection: Difference between revisions
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*An inherent power granting increased inherent protection to one or more effects | *An inherent power granting increased inherent protection to one or more effects | ||
*A toggle or click power that grants protection | *A toggle or click power that grants protection | ||
=== Example === | |||
The target has a protect 3 (Boss), you have a hold with a magnitude of 3. | |||
* You cast a hold of mag 3, duration 15 sec, it hits. | |||
* No visible effect. A "hidden" hold stays on the foe for 15 seconds. (mag 3 - protect 3 = 0 total hold) | |||
* You recast the same power 5 seconds later, it hits. | |||
* Effects on the target are now a mag 3 hold for 10 remaining seconds, and another mag 3 hold for 15 seconds. | |||
* Target is held for 10 seconds. After that, a "hidden" mag 3 hold remains on the target for another remaining 5 seconds. | |||
Same power with a lockdown proc: | |||
* Mag 3 for 15 seconds, and a [[lockdown]] proc mag 2 for 8 seconds, it hits, and proc activates. | |||
* Target is held for 8 seconds on first casting when proc activates. (mag 3 + mag 2 - protect 3 = mag 2 hold) | |||
[[Category:Definition]] | [[Category:Definition]] |
Revision as of 09:53, 13 November 2020
Definition
Protection
- The total magnitude (mag) of a particular status effect that a character or critter can withstand without succumbing to it. Different from resistance, which shortens the duration of the status effect.
- FinalAmount = AppliedAmount - TotalProtection
- If FinalAmount is greater than zero, the Status Effect will be applied. Resistance is applied to FinalAmount, not AppliedAmount.
- Example: A character with mag 2 Hold Protection is hit with a mag 2 hold; 2-2=0, the hold will not affect the character. The same character hit with a mag 2.01 hold, however, will be affected since the final value is greater than zero.
- Note that if knockback is reduced to between zero and .75, through either Protection or Resistance, or a combination of the two, it will turn into knockdown.
- FinalAmount = AppliedAmount - TotalProtection
Enemy Protection
Normal Enemies
Underling/Small | 0.5 |
Minion | 1 |
Lieutenant/Sniper | 2 |
Boss | 3 |
Elite Boss (natural) | 6 |
EB (scaled down) | 6, 3 for Immobilize and Sleep |
Archvillain/Hero/Monster | 3 |
Giant Monster | 75, 10 for sleep |
Special Cases
Archvillains and Heroes, and their scaled-down Elite Boss versions, have Purple Triangles that give or take away Status Effect protection based on whether the triangles are pointing up or down. The protection during the "triangles up" period is +50 magnitude (so an AV would have 53 and a scaled-down-AV EB would have 56), and covers Hold, Knockback, Confuse, Repel, Disorient, and Fear effects, but does not include Sleep or Immobilize. During "triangles down", they have their normal protections.
Additionally, some NPCs have extra protection afforded by:
- An inherent power granting increased inherent protection to one or more effects
- A toggle or click power that grants protection
Example
The target has a protect 3 (Boss), you have a hold with a magnitude of 3.
- You cast a hold of mag 3, duration 15 sec, it hits.
- No visible effect. A "hidden" hold stays on the foe for 15 seconds. (mag 3 - protect 3 = 0 total hold)
- You recast the same power 5 seconds later, it hits.
- Effects on the target are now a mag 3 hold for 10 remaining seconds, and another mag 3 hold for 15 seconds.
- Target is held for 10 seconds. After that, a "hidden" mag 3 hold remains on the target for another remaining 5 seconds.
Same power with a lockdown proc:
- Mag 3 for 15 seconds, and a lockdown proc mag 2 for 8 seconds, it hits, and proc activates.
- Target is held for 8 seconds on first casting when proc activates. (mag 3 + mag 2 - protect 3 = mag 2 hold)