Council Empire: Difference between revisions
imported>StarGeek (historical) m (→Lieutenants: added image) |
imported>Yakovlev (historical) m (→Villain types: added commas and minor details) |
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''Powers'' | ''Powers'' | ||
{{Power|[[Image:AssaultWeapons ARFlamethrower.png|22px]]|Flamethrower|Moderate Damage over time (Fire)|You are taking fire damage over time from the Flamethrower.}} | {{Power|[[Image:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| (Ranged) Moderate Damage over time (Fire)| You are taking fire damage over time from the Flamethrower.}} | ||
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl|Melee | {{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Council Empire Brawling attacks}} | ||
{{clr}} | |||
====Council Empire Force==== | ====Council Empire Force==== | ||
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''Powers'' | ''Powers'' | ||
{{Power|[[Image:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged Lethal, High Damage over Time, +Accuracy (Self)| Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. }} | {{Power|[[Image:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged, Lethal, High Damage over Time, +Accuracy (Self)| Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. }} | ||
{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Council Empire brawling attacks.}} | {{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Council Empire brawling attacks.}} | ||
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===Lieutenants=== | ===Lieutenants=== | ||
====Council Empire Adjutant==== | |||
[[Image:Council Empire Adjutant 01.jpg|thumb|100px|{{Center|Council Empire Adjutant}}]] | [[Image:Council Empire Adjutant 01.jpg|thumb|100px|{{Center|Council Empire Adjutant}}]] | ||
Those elite few who achieve distinction within the armies of Axis America are promoted to the coveted rank of Unteroffizier. They execute their orders with an almost religious zealotry, and do not hesitate to send their subordinates into certain death in service of the Axis cause. | Those elite few who achieve distinction within the armies of Axis America are promoted to the coveted rank of Unteroffizier. They execute their orders with an almost religious zealotry, and do not hesitate to send their subordinates into certain death in service of the Axis cause. | ||
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{{Power|[[Image:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Smash Damage, Foe Disorient| You have been Disoriented by a Thunder Kick. }} | {{Power|[[Image:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Smash Damage, Foe Disorient| You have been Disoriented by a Thunder Kick. }} | ||
{{Power|[[Image:MartialArts CraneKick.png|22px]]|Crane Kick| Melee Smash, High Damage, Knockback| A slow, high damage kick that can send your target flying! | {{Power|[[Image:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, Smash, High Damage, Foe Knockback| A slow, high damage kick that can send your target flying! }} | ||
{{Power|[[Image:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Minor Damage, Smash, Foe Immobilize, -Speed| You can perform a Crippling Axe Kick that deals minor damage but slows the target run speed and has a chance to Immobilize your target. }} | {{Power|[[Image:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Minor Damage, Smash, Foe Immobilize, -Speed| You can perform a Crippling Axe Kick that deals minor damage but slows the target run speed and has a chance to Immobilize your target. }} | ||
{{Power|[[Image:MartialArts MonkeySweep.png|22px]]| | {{Power|[[Image:MartialArts MonkeySweep.png|22px]]| Dragon's Tail| Melee, Point Blank Area of Effect, Moderate Damage, Smash, Foe Knockdown| This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successsful trips will knock down your opponents. Damage: Moderate; Recharge: Slow. }} | ||
{{Power|[[Image:MartialArts EaglesClaw.png|22px]]|Eagle's Claw| Melee Smash, Very High Damage, Foe Disorient, Special| A devastating kick that can severely Disorient most opponents. It also has a chance of dealing extra damage. }} | {{Power|[[Image:MartialArts EaglesClaw.png|22px]]| Eagle's Claw| Melee, Smash, Very High Damage, Foe Disorient, Special| A devastating kick that can severely Disorient most opponents. It also has a chance of dealing extra damage. }} | ||
===Bosses=== | ===Bosses=== | ||
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====Council Empire Archon==== | ====Council Empire Archon==== | ||
[[Image:Council Empire Archon.jpg|thumb|100px|{{Center|Council Empire Archon}}]] | [[Image:Council Empire Archon.jpg|thumb|100px|{{Center|Council Empire Archon}}]] | ||
The Archons are at the very head of the Council Empire army. These men have served the Council with distinction, sacrificing their safety and that of their men all in the name of the Council's supremacy. | The Archons are at the very head of the Council Empire army. These men have served the Council with distinction, sacrificing their safety and that of their men all in the name of the Council's supremacy. | ||
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{{Power|[[Image:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged, Lethal/Smash, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }} | {{Power|[[Image:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged, Lethal/Smash, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }} | ||
{{Power|[[Image:MartialArts CraneKick.png|22px]]|Crane Kick| Melee Smash, High Damage, Knockback| A slow, high damage kick that can send your target flying! | {{Power|[[Image:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Smash Damage, Foe Disorient| You have been Disoriented by a Thunder Kick. }} | ||
{{Power|[[Image:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, Smash, High Damage, Foe Knockback| A slow, high damage kick that can send your target flying! }} | |||
{{Power|[[Image:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Minor Damage, Smash, Foe Immobilize, -Speed| You can perform a Crippling Axe Kick that deals minor damage but slows the target run speed and has a chance to Immobilize your target. }} | {{Power|[[Image:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Minor Damage, Smash, Foe Immobilize, -Speed| You can perform a Crippling Axe Kick that deals minor damage but slows the target run speed and has a chance to Immobilize your target. }} | ||
{{Power|[[Image:MartialArts MonkeySweep.png|22px]]| | {{Power|[[Image:MartialArts MonkeySweep.png|22px]]| Dragon's Tail| Melee, Point Blank Area of Effect, Moderate Damage, Smash, Foe Knockdown| This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successsful trips will knock down your opponents. Damage: Moderate; Recharge: Slow. }} | ||
{{Power|[[Image:MartialArts EaglesClaw.png|22px]]|Eagle's Claw| Melee Smash, Very High Damage, Foe Disorient, Special| A devastating kick that can severely Disorient most opponents. It also has a chance of dealing extra damage. }} | {{Power|[[Image:MartialArts EaglesClaw.png|22px]]| Eagle's Claw| Melee, Smash, Very High Damage, Foe Disorient, Special| A devastating kick that can severely Disorient most opponents. It also has a chance of dealing extra damage. }} | ||
===Named bosses=== | ===Named bosses=== |
Revision as of 06:57, 28 September 2006
Overview
Villain types
Minions
Council Empire Fire
The front-line troops of the Council Empire have fought long and hard to cement Council control over the former United States. They are not afraid of wading into the thick of battle at a moment's notice.
Powers
Flamethrower (Ranged) Moderate Damage over time (Fire)
You are taking fire damage over time from the Flamethrower.
Brawl Melee, Smash
Council Empire Brawling attacks
Council Empire Force
The front-line troops of the Council Empire have fought long and hard to cement Council control over the former United States. They are not afraid of wading into the thick of battle at a moment's notice.
Powers
Chain Gun Ranged, Lethal, High Damage over Time, +Accuracy (Self)
Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload.
Brawl Melee, Smash
Council Empire brawling attacks.
Council Empire Grenade
The front-line troops of the Council Empire have fought long and hard to cement Council control over the former United States. They are not afraid of wading into the thick of battle at a moment's notice.
Powers
Grenade Launcher (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback
Launches an M30 grenade at long range from under the barrel of your Assault Rifle. The explosion of this grenade affects all within the blast and can knock them back.
Brawl Melee, Smash
Council Empire brawling attacks.
Council Empire Rifle
The front-line troops of the Council Empire have fought long and hard to cement Council control over the former United States. They are not afraid of wading into the thick of battle at a moment's notice.
Powers
Cryonic Rounds (Ranged) Foe -Recharge, -Speed
Your movement and attack speed has been slowed by the Advanced Rifle Cryonic rounds.
Incendiary Rounds (Ranged) Minor Damage over Time, Fire
You are taking Fire Damage over Time from the Advanced Rifle Incendiary rounds.
Brawl Melee, Smash
Council Empire brawling attacks.
Council Empire Rocket
The front-line troops of the Council Empire have fought long and hard to cement Council control over the former United States. They are not afraid of wading into the thick of battle at a moment's notice.
Powers
Missile Launcher Ranged, Lethal/Smash, Foe Knockback
This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.
Brawl Melee, Smash
Council Empire brawling attacks.
Lieutenants
Council Empire Adjutant
Those elite few who achieve distinction within the armies of Axis America are promoted to the coveted rank of Unteroffizier. They execute their orders with an almost religious zealotry, and do not hesitate to send their subordinates into certain death in service of the Axis cause.
Powers
Grenade Launcher (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback
Launches an M30 grenade at long range from under the barrel of your Assault Rifle. The explosion of this grenade affects all within the blast and can knock them back.
Thunder Kick Melee, Smash Damage, Foe Disorient
You have been Disoriented by a Thunder Kick.
Crane Kick Melee, Smash, High Damage, Foe Knockback
A slow, high damage kick that can send your target flying!
Crippling Axe Kick Melee, Minor Damage, Smash, Foe Immobilize, -Speed
You can perform a Crippling Axe Kick that deals minor damage but slows the target run speed and has a chance to Immobilize your target.
Dragon's Tail Melee, Point Blank Area of Effect, Moderate Damage, Smash, Foe Knockdown
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successsful trips will knock down your opponents. Damage: Moderate; Recharge: Slow.
Eagle's Claw Melee, Smash, Very High Damage, Foe Disorient, Special
A devastating kick that can severely Disorient most opponents. It also has a chance of dealing extra damage.
Bosses
Council Empire Archon
The Archons are at the very head of the Council Empire army. These men have served the Council with distinction, sacrificing their safety and that of their men all in the name of the Council's supremacy.
Powers
Missile Launcher Ranged, Lethal/Smash, Foe Knockback
This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.
Thunder Kick Melee, Smash Damage, Foe Disorient
You have been Disoriented by a Thunder Kick.
Crane Kick Melee, Smash, High Damage, Foe Knockback
A slow, high damage kick that can send your target flying!
Crippling Axe Kick Melee, Minor Damage, Smash, Foe Immobilize, -Speed
You can perform a Crippling Axe Kick that deals minor damage but slows the target run speed and has a chance to Immobilize your target.
Dragon's Tail Melee, Point Blank Area of Effect, Moderate Damage, Smash, Foe Knockdown
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successsful trips will knock down your opponents. Damage: Moderate; Recharge: Slow.
Eagle's Claw Melee, Smash, Very High Damage, Foe Disorient, Special
A devastating kick that can severely Disorient most opponents. It also has a chance of dealing extra damage.
Named bosses
- Archon Grauman (Council Empire Archon)
- Archon Ito (Council Empire Archon)
- Archon Klein (Council Empire Archon)