Sorcery: Difference between revisions

From Homecoming Wiki
Jump to navigation Jump to search
No edit summary
(origin pools end at 20 (not sure if that's by design, but it's so))
Line 13: Line 13:
{{Powers_LevelRow|Icon=SorceryPool_MysticFlight.png|Power=Mystic Flight|Level=4|Effect=Toggle: Self Fly, (Special)|Border=1}}
{{Powers_LevelRow|Icon=SorceryPool_MysticFlight.png|Power=Mystic Flight|Level=4|Effect=Toggle: Self Fly, (Special)|Border=1}}
{{Powers_LevelRow|Icon=SorceryPool_Enflame.png|Power=Enflame|Level=14|Effect=Ranged Friend/Foe, Special|Border=0}}
{{Powers_LevelRow|Icon=SorceryPool_Enflame.png|Power=Enflame|Level=14|Effect=Ranged Friend/Foe, Special|Border=0}}
{{Powers_LevelRow|Icon=SorceryPool_RuneofProtection.png|Power=Rune of Protection|Level=14|Effect=Self, +Res(All Dmg, Hold, Sleep, Immobilize, Knockdown, Disorient)|Border=0}}
{{Powers_LevelRow|Icon=SorceryPool_RuneofProtection.png|Power=Rune of Protection|Level=20|Effect=Self, +Res(All Dmg, Hold, Sleep, Immobilize, Knockdown, Disorient)|Border=0}}
{{Powers_Footer}}
{{Powers_Footer}}


Line 82: Line 82:
{{PowerBlock_Start}}  
{{PowerBlock_Start}}  
{{PowerBlock_Recharge|Very Long}}  
{{PowerBlock_Recharge|Very Long}}  
{{PowerBlock_Level|14}}  
{{PowerBlock_Level|20}}  
{{PowerBlock_Effects|Self: +Res(All Dmg, Hold, Sleep, Immobilize, Knockdown, Disorient)}}
{{PowerBlock_Effects|Self: +Res(All Dmg, Hold, Sleep, Immobilize, Knockdown, Disorient)}}
{{PowerBlock_Enhancements|{{Enhance Recharge}}}}
{{PowerBlock_Enhancements|{{Enhance Recharge}}}}

Revision as of 14:13, 26 November 2020

Overview

Sorcery is one of a set of five Specialized Power Pools.

"Sorcery grants you access to several arcane powers that both weaken foes and empower allies. This power pool also grants you access to Mystic Flight as its travel power. Mystic Flight allows you to fly at moderate speeds. While this power is active you also gain access to Translocation, which allows you to teleport to distant locations."

Power Table

The following table shows the level at which each power is available:

Power Level Effect
Spirit Ward 4 Ally, +Absorb over time
Arcane Bolt 4 Ranged, Moderate DMG(Energy), Foe Knockdown
Mystic Flight 4 Toggle: Self Fly, (Special)
Enflame 14 Ranged Friend/Foe, Special
Rune of Protection 20 Self, +Res(All Dmg, Hold, Sleep, Immobilize, Knockdown, Disorient)

Powers

SorceryPool ArcaneBolt.png Arcane Bolt

You channel arcane energies into a concentrated blast and release them upon your target dealing Moderate energy damage and possibly knocking them down.

Damage Moderate (Energy)
Recharge Fast
Minimum Level 4
Effects Ranged
Foe Knockdown
Enhancements Enhance Damage
Enhance Accuracy
Increase Attack Rate
Reduce Endurance Cost
Enhance Range
Enhance Knockback Distance
Set Categories Ranged Damage
Knockback

SorceryPool Enflame.png Enflame

This ritual allows you to imbue an ally or curse a foe with a fiery spell. If Enflame is cast on an ally or a foe they will leave a fiery trail behind them that will damage foes. Enflame requires you to have 2 other powers from the Sorcery power pool.

Recharge Long
Minimum Level 14
Effects Ranged, Friend/Foe
Special
Enhancements Enhance Accuracy
Enhance Damage
Increase Attack Rate
Reduce Endurance Cost
Enhance Range
Set Categories None

SorceryPool MysticFlight.png Mystic Flight

Using powerful magic you are able to lift yourself from the ground and fly. While this power's speed isn't as fast as some other forms of flight, you do gain access to the Translocation power. While Mystic Flight is active you can use Translocation to teleport to a distant location.

Recharge Moderate
Minimum Level 4
Effects Toggle: Self Fly, (Special)
Enhancements Enhance Flight Speed
Reduce Endurance Cost
Set Categories None

SorceryPool Translocation.png Translocation

Clicking on this power and then selecting a location will cause the caster to vanish and reappear at their target location.

Recharge Very Fast
Minimum Level 4
Effects Click, Self Teleport
Enhancements None
Set Categories None

SorceryPool RuneofProtection.png Rune of Protection

You cast a Rune of Projection upon yourself granting you protection from Hold, Sleep, Immobilize, Knockdown and Disorient effects as well as granting you a measure of damage resistance against all forms of damage for a short time. Rune of Protection requires you to have 2 other powers from the Sorcery power pool.

Recharge Very Long
Minimum Level 20
Effects Self: +Res(All Dmg, Hold, Sleep, Immobilize, Knockdown, Disorient)
Enhancements Increase Attack Rate
Reduce Endurance Cost
Enhance Damage Resistance
Set Categories Resist Damage

SorceryPool SpiritWard.png Spirit Ward

You encompass an ally in a mystical Spirit Ward, which causes them to gain a small amount of damage absorption every few seconds for a short time.

Recharge Long
Minimum Level 4
Effects Ranged, Ally: +Absorb over time
Enhancements Enhance Heal
Increase Attack Rate
Reduce Endurance Cost
Set Categories None

External Links

Sorcery Pool at City of Data v2.0