Mr. Caldoun: Difference between revisions
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{{Contact Overview|Name=Mr. Caldoun|City= | {{Contact Overview|Name=Mr. Caldoun|City=VP|Zone=First Ward|x=1655|y=50|z=-2376|Pronoun=his|HoodYN=Y|Hood=Eltentown|OriginYN=N|Origin= |LevelYN=Y|Level=20-29}} Mr. Caldoun only offers missions to characters of [[Villain (Alignment)|villainous]], [[Rogue (Alignment)|rogue]], or [[Loyalist (Alignment)|Loyalist]] alignments. | ||
{{EdNote|note=Mr. Caldoun is an endless source of missions, much like the [[Police Radio]], or [[Borea]] in the [[Rikti War Zone]]. He has no story arc.}} | {{EdNote|note=Mr. Caldoun is an endless source of missions, much like the [[Police Radio]], or [[Borea]] in the [[Rikti War Zone]]. He has no story arc.}} |
Revision as of 12:15, 10 January 2021
Overview
Mr. Caldoun | |
---|---|
Business Man | |
Zone | First Ward |
Coordinates | (1655, 50, -2376) |
Level Range | 20-29 |
Introduced By | None |
Introduces | None |
Enemy Groups | |
Mr. Caldoun is a villain and Praetorian loyalist contact in the Eltentown neighborhood of First Ward at coordinates (1655, 50, -2376). His level range is 20-29. Mr. Caldoun only offers missions to characters of villainous, rogue, or Loyalist alignments.
Mr. Caldoun is an endless source of missions, much like the Police Radio, or Borea in the Rikti War Zone. He has no story arc.
Introductions
Contact Introduced By
- None
Contact Introduces
- None
Information
Business Man
Mr. Caldoun takes advantage of any situation he finds himself in, a mindset which some say got him sent to First Ward in the first place. Caldoun makes sure that he stays well-informed of the comings and goings in First Ward so that if an advantageous situation arises, he can take it.
Wrong Alignment
I don't think it's safe for either of us to be seen talking to each other. Maybe if you were more like me I might reconsider.
Initial Contact
So, you're Character, huh? I heard about you, ear to the grapevine and all. I think you and I are going to do very well for ourselves, if we stick together and don't stray to the knives-in-each-other's-backs part of this business.
Greeting
- Lookin' to make a quick buck, bucko?
- I got work if you're interested.
Too Busy
Missing Too Busy Dialogue
Too Low Level
You can't be serious! I'm doing serious work here, dangerous work. I send you out there then you'll get killed, or worse, you'll get captured and squeal. Come back when you can prove you are a stone cold killer.
No More Missions
- None
Store
- None
Missions
Peddling Possession
Briefing
We've got a new VIP in the Ward, the anonymous danger junkie type, currently goin' by the moniker Mr. Stakes. Dunno if he's new from Cole-side or somehow risen up to gumbo bourgeois, an' I don't much care. Thing is, he's looking for a new kick-- he wants to get possessed by an Apparition and ride the anger-high.
- You gotta be kiddin' me.
It's more common than you think. And we ain't here to judge Mr. Stakes, we're here to give him what he wants. There's a Possession Den over in the Free-Fire Zone. Mr. Stakes will meet you there. He wants an armed escort an' that's you. Just escort him to one of the Apparitions and let it do what it does.
Before you start sweatin', the other ghost-junkies in the den won't be hostile. Why fight for a host when you've got 'em coming to your doorstep, am I right?
Unnecessary Solicitation
What, you don't like money? Then get back and make sure Mr. Stakes gets his possession fix.
Mission Objective(s)
Now that Mr. Stakes is here, they've gotten a bit excited, a common enough trait in danger junkies.
- Satisfy the client's need for possession
- Escort Mr. Stakes to the awaiting Apparition
- Wait for Caldoun to get back into contact
- Defeat the Carnival enemies quickly
You took Mr. Stakes to a Possession Den to become a host body for an Apparition and fended off a Carnival of Light attack in the process!
Enemies
Notable NPCs
- Mr. Stakes (V.I.P. Citizen)
The escort can have have multiple names: Mr. Anagram, Mr. Ghost, Mr. Gumbo, Mr. Nonesuch, Mr. Roll, Mr. Roulette, Mr. Sink, Mr. Slip, Mr. Stakes.
Debriefing
None
Protection Racket
Briefing
Heartstopper runs a dance hall out around the Sunken City. I know, she's crazy, but nobody ever messes with her entertainers. The way I figure it, she's in need of some protection in case something bad happens to her business. I'd like you to pay her a little visit and show her how bad it would be not to pay for that protection.
- You want me to mess her up, too?
No need to hurt her, just smash up her place and work over her entertainment a little. That should get the message across.
Unnecessary Solicitation
Remember, no need to bust up Heartstopper's face. After all, we don't need to seem... uncivilized.
Mission Objective(s)
Heartstopper welcomes you into her establishment. That was her first mistake...
- Start a racketeering ring on the Dregs
- 2 supplies to smash up
- 3 of Heartstopper's dancers to rough up
- Talk to Heartstopper
- Defeat Heartstopper (Optional)
You gave Heartstopper the message by thrashing up her business and roughing up her entertainment. Next time you visit she'll pay for protection.
Enemies
Notable NPCs
- Heartstopper (Dregs Hostess)
The hostess can have have multiple names: Heartstopper, Lil' Red, Ms. Wicked, Prairie Flower, Precious, The Duchess.
I've got all kinds of amenities that you just can't find anywhere else in the gumbo. What would you like?
- You look like you could use some protection.
Protection? Oh honey / sugarplum, I got all the protection I need from my boys...
- Yeah, they aren't gonna cut it.
I'm flattered you want to work for me, big boy / darlin', but I think I'd have better use for you as a client than another hired hand. All my girls / boys are ready to entertain.
What's your pleasure?
- I don't want to work for you. I'm here to collect.
Collect!? You tryin' to cut in on my business!?
- (Bust the place up)
Debriefing
None
The Dregs Found Something Shiny
Briefing
A lot of stuff got left behind when First Ward fell. A lot of valuable things... if you get my drift.
Word has it that The Duke of Sunken City and his Dregs are digging around in the rubble of Sunken City for some nice shinys. The things won't do them any good out here anyway, but they could do us a world of good outside of this rubbish heap.
What do you say? I give you the location, you grab the loot, and we split it fifty-fifty, eh?
- More like Seventy-Thirty. I'm doing all the work.
...
Alright, alright. Here's the building they're stompin' around in. Just watch out for that Hamidon beasty while you're down there or The Duke of Sunken City and his friends will be the least of your problems.
Unnecessary Solicitation
This information I gave you is hot, there's no telling who else my informant might have been paid by to get it, so you better get a move on before someone beats you to it.
Mission Objective(s)
Despite being deep under the city the facility's robust construction has prevented it from flooding.
- Steal loot from the Dregs
- Steal the valuable shinys!
- Defeat the Duke of Sunken City and is cohorts
- Escape
You dealt with The Duke of Sunken City and his Dreg goons and stole the shinys right out from under their broken noses!
Enemies
Notable NPCs
- The Duke of Sunken City (Dregs Boss)
The Dregs boss can have have multiple names: Angelo Mercy, Nasty Jacob, Spelvin, The Breaker, The Duke of Sunken City, The Hyena, The Knee-Capper, The Spitter
Inside the safe you found several stacks of some sort of synthetically grown precious gemstones, maybe for some kind of laser weapon!
You found several dozen small clear plastic cases containing a sharply cut precious gemstone of unfamiliar design. They're probably synthetically grown for use in advanced laser weapons and could be worth quite a bit to the right bidder.
Debriefing
None
The Forlorn Are Getting Ambitious
Briefing
Interested parties would like some wet-works done for them, on the sly. The Forlorn are getting greedy here in the gumbo and, things as they are, there just isn't enough room for them to be around. Interested parties want me to find someone who can take care of this little problem, for a nice slice of course.
You interested?
- How much we talkin'?
That's the spirit. Trust me, the reward is well worth it.
You can find the Forlorn under the city in these tunnels. Interested parties would like it if you could get your hands on their medical supplies in addition to kicking their teeth in. It just wouldn't have the same impact if they could fix themselves up after you break them down.
Unnecessary Solicitation
Remember, do this on the sly. You don't want the Forlorn to come gunnin' for you.
Mission Objective(s)
The Forlorn are up ahead, oblivious to the hammer you are about to drop on their heads!
- Deliver a warning to the Forlorn
- 2 collections of ghoul medicine to steal
- Defeat Forlorn Leader and bodyguards
You've stolen all the Forlorn's 'medicine' and delivered a message to them from interested parties.
Enemies
Notable NPCs
- Forlorn Leader (Forlorn Boss)
Debriefing
None