Bobby Curtin: Difference between revisions

From Homecoming Wiki
Jump to navigation Jump to search
(Added second mission intro dialogue)
(First bit of second mission info, with Maestro dialogue from successful rescue)
Line 9: Line 9:
|levels=25-29
|levels=25-29
|introed=none
|introed=none
|enemies= {{Enemy Security Guards}} {{Enemy Paragon Police}} {{Enemy Council}} {{Enemy Circle of Thorns}} {{Enemy Tsoo}} {{Enemy Warriors}} {{Enemy Legacy Chain}}
|enemies= {{Enemy Security Guards}} {{Enemy Paragon Police}} {{Enemy Council}} {{Enemy Civic Squad}} {{Enemy Circle of Thorns}} {{Enemy Tsoo}} {{Enemy Warriors}} {{Enemy Legacy Chain}}
|badges= [[Diamond in the Rough Badge|Diamond in the Rough]]
|badges= [[Diamond in the Rough Badge|Diamond in the Rough]]
}}
}}
Line 144: Line 144:
{{Enemy Security Guards}}
{{Enemy Security Guards}}


{{NPC Text|title=Security Guards Dialogue|text=
{{NPC Text|title=Security Guards Dialogue|type=villain|text=
'''Private Security Guard:''' Did you hear something?
'''Private Security Guard:''' Did you hear something?
----
----
Line 176: Line 176:


If anyone can help, the Miller can. Word is, he's being transported to the Zig along with some other high profile prisoners. Now, normaly, I don't share gossip from the job. Professional courtesy and all. But in this case, I don't think they'll mind. A few of the [[Council]] were talking about one of their bigwigs who's in the same convoy. I'm sure they're hitting it, which will give you a perfect opportunity to grab the Miller. They won't be expecting you to come, so they might not be friendly... but if you help get their guy out first, I'm sure they'll change their tune.
If anyone can help, the Miller can. Word is, he's being transported to the Zig along with some other high profile prisoners. Now, normaly, I don't share gossip from the job. Professional courtesy and all. But in this case, I don't think they'll mind. A few of the [[Council]] were talking about one of their bigwigs who's in the same convoy. I'm sure they're hitting it, which will give you a perfect opportunity to grab the Miller. They won't be expecting you to come, so they might not be friendly... but if you help get their guy out first, I'm sure they'll change their tune.
'''Unnecessary Solicitation'''
We don't wanna waste this chance, {{Character}}. No telling how long the Council will keep that convoy busy.
{{Mission Objective|Entrance=You arrive in Independence Port, where the Council are currently engaged in running combat with the PPD.|Primary=Free the Miller|Secondary=Find the Miller|Additional=** Escort Maestro|Completion=TO BE ADDED}}
'''Enemies'''
{{Enemy Paragon Police}}
{{Enemy Council}}
{{Enemy Civic Squad}}
'''Notable NPCs'''
* [[Maestro]] (Boss)
* [[Civic Squad#Electrixie|Electrixie]] (Boss)
* [[Civic Squad#Decibelle|Decibelle]] (Boss)
{{EdNote|Note=Upon rescuing Maestro, all Council units on the map will turn friendly. However, if Maestro falls in battle before reaching the drop-off point, Council mobs will become hostile again.}}
{{NPC Text|title=Maestro Dialogue|text=
'''Before Combat:'''<br />
'''SWAT Officer:''' The prisoner is secured, hold the perimeter!<br />
'''Maestro:''' You are fools to think the Council would not secure my release!<br />
'''Electrixie:''' At least he's not making any more music puns.<br />
'''Combat Start:'''<br />
'''SWAT Officer:''' We are pinned down! We need reinforcements!<br />
'''Maestro:''' Ah, a villain? Did my compatriots hire you to assist in my rescue?<br />
'''Electrixie:''' {{Character}}? Shocked to see a hero on duty?<br />
'''Upon Rescue:'''<br />
'''Maestro:''' {{Character}}, was it? You will surely be rewarded for your assistance.<br />
'''Approaching Drop-off Point:'''<br />
'''Ascendant Archon:''' Hold your fire. Maestro has been acquired.<br />
'''Upon Drop-off:'''<br />
'''Maestro:''' I shall sing your praises to the Council, {{Character}}.<br />
'''Ascendant Archon:''' Maestro safely extracted. Our troops shall stay behind to assist.}}


== Missions ==
== Missions ==

Revision as of 23:40, 29 January 2021

This article is a stub. You can help the Wiki by expanding it.

Bobby Curtin
Bobby Curtin.jpg
Bouncer
Zone Nerva Archipelago
Coordinates (-75, 16.5, 6105)[Copy]
Level Range 25-29
Introduced By none
Enemy Groups
Badges Diamond in the Rough
v  d  e

Bobby Curtin is a rogue contact in the Crimson Cove neighborhood of Nerva Archipelago at coordinates (-75, 16.5, 6105)[Copy] . His level range is 25-29. He is in front of the White Elephant building, approximately 215 yards NNW of the Science quartermaster. He offers a story arc to characters of the Rogue alignment. He was first introduced in Issue 26 - Page 3.

Introductions

Contact Introduced By

None. Bobby Curtin is available through the Find Contact Window or interacting directly with him.

Information

Bouncer

Bobby Curtin is a bouncer at the White Elephant in Crimson Cove, a private establishment which prides itself on being 'neutral ground' between the many warring factions in Nerva. Bobby is known by frequent patrons for being willing to step in and break up fights between anyone, be they Longbow, Arachnos, or mortal manifestation of an ancient god.

Too Low Level

Yo, buddy, what's someone like you doing in a place like this? You might wanna get up to Threat Level 25 before you start hanging around these parts.

Initial Contact

Character! Heard a bit about you across the Isles. Hear you're pretty alright, that you've got an appreciation for some of the things that a lot of other people around these parts lack. We could use more of your type around here.

Now pardon me if I'm talking out my prettier side here, but I hear you're the type who don't mind making money in some unorthodox ways. I've got a pretty spicy tip on something you might be interested in. If you're willing to cut me in, of course.

Greeting

  • Hey, Character, how's it going? You ready to make a little scratch?

Too Busy

Whoa, hey, slow down Character! I appreciate the enthusiasm, but you really gotta finish some of your current work before you take on anything else.

No More Missions

Afraid that was all I knew about, buddy. We had a wild ride and hey, I guess it all turned out OK, didn't it? I'm sure you're going places, places much higher than I can get you.

Story Arc

Gone in a Flash

Souvenir

(This souvenir is awarded if you learn Amphitryon's name from the auctioneer, spare Amphitryon and then choose to split the profit from the diamond in the last mission... may be other conditions as well, TBD)

The Florentine Diamond

This light yellow diamond, worth more than most people will see in their lifetime, is a glorious reminder of the heist you remember as...

Gone in a Flash

You learned about the Florentine Diamond from Bobby Curtin, a bouncer at the White Elephant in Nerva Archipelago. His cousin was a security guard at a vault where the diamond, long thought lost, was being held until it could be auctioned off. With promises of a cut for them if they shut off the alarm, you broke in to steal the diamond. Unfortunately, you found that someone had beaten you to the punch!

Frustrated, but unwilling to let the prize go, you agreed to free the Miller, a well-connected fence, from the Paragon Police in exchange for any information he could find. You struck while the police were distracted by the Council. The Miller didn't know anything at the time, but agreed to keep his ear to the ground for information.

Upon returning to the Isles, you learned that the vault owners suspected the auctioneer of being involved in the theft. You got to him first and managed to convince him to tell you what he knew. He did help the thief, but didn't know who she was. All he had was a name she mentioned, Amphitryon. A little deduction revealed that he was a member of the Warriors.

You had to resort to violence to get through the Warriors and get Amphitryon to start talking. He didn't give you much, just the name 'Bronte'. To his credit, he refused to let any more slip. It didn't matter, though, the Miller contacted you to let you know that a woman named 'Bronte' had attempted to sell a gemstone to 'Rancid' Armstrong, an underboss with the Family. You went to Armstrong, who was all too willing to talk. He told you that one of his men had recognized the seller as Arc Flash, a hero from Paragon City who was working with the Legacy Chain.

You attacked a Legacy Chain safehouse in Nerva to draw Arc Flash out. After you took her down, she begged you to let her go with the diamond. Her mother was sick, she told you, and she needed to sell the diamond to pay for the treatment. It was quite the sob story. You had the choice to take it from her, split the profit from the diamond, or make a trade.

In the end, you offered to sell the diamond and split the profit. She agreed and sent you off with it. The Miller will be searching for a buyer, but until then you're holding onto the diamond.

(This souvenir is awarded if you learn Amphitryon's name from the auctioneer, kill Amphitryon, and then try to make a trade with Arc Flash in the last mission... may be other conditions as well, TBD)

The Florentine Diamond

This light yellow diamond, worth more than most people will see in their lifetime, is a glorious reminder of the heist you remember as...

Gone in a Flash

You learned about the Florentine Diamond from Bobby Curtin, a bouncer at the White Elephant in Nerva Archipelago. His cousin was a security guard at a vault where the diamond, long thought lost, was being held until it could be auctioned off. With promises of a cut for them if they shut off the alarm, you broke in to steal the diamond. Unfortunately, you found that someone had beaten you to the punch!

Frustrated, but unwilling to let the prize go, you agreed to free the Miller, a well-connected fence, from the Paragon Police in exchange for any information he could find. You struck while the police were distracted by the Council. The Miller didn't know anything at the time, but agreed to keep his ear to the ground for information.

Upon returning to the Isles, you learned that the vault owners suspected the auctioneer of being involved in the theft. You got to him first and managed to convince him to tell you what he knew. He did help the thief, but didn't know who she was. All he had was a name she mentioned, Amphitryon. A little deduction revealed that he was a member of the Warriors.

You had to resort to violence to get through the Warriors and get Amphitryon to start talking. He didn't give you much, just the name 'Bronte'. He refused to let more slip, so you finished him off. It didn't matter, though; the Miller contacted you to let you know that a woman named 'Bronte' had attempted to sell a gemstone to 'Rancid' Armstrong, an underboss with the Family. You went to Armstrong, who was all too willing to talk. He told you that one of his men had recognized the seller as Arc Flash, a hero from Paragon City who was working with the Legacy Chain.

You attacked a Legacy Chain safehouse in Nerva to draw Arc Flash out. After you took her down, she begged you to let her go with the diamond. Her mother was sick, she told you, and she needed to sell the diamond to pay for the treatment. It was quite the sob story. You had the choice to take it from her, split the profit from the diamond, or make a trade.

You tried to be generous and make a deal with her, but she refused! Turns out the Warrior you offed was her brother. Seeking revenge, she redoubled her efforts to beat you and unleashed the full power of her magic bracers. It was all for naught, of course. You beat her then took the Florentine Diamond. The Miller will be searching for a buyer, but until then you're holding onto the diamond.

(This souvenir is awarded if you beat up the auctioneer, and then let Arc Flash go in the last mission... may be other conditions as well, TBD)

A Sense Of... Charity

One of your adventures did not lead to material gains. Instead, you balanced the scales of your soul somewhat, in the heist you remember as...

Gone in a Flash

You learned about the Florentine Diamond from Bobby Curtin, a bouncer at the White Elephant in Nerva Archipelago. His cousin was a security guard at a vault where the diamond, long thought lost, was being held until it could be auctioned off. With promises of a cut for them if they shut off the alarm, you broke in to steal the diamond. Unfortunately, you found that someone had beaten you to the punch!

Frustrated, but unwilling to let the prize go, you agreed to free the Miller, a well-connected fence, from the Paragon Police in exchange for any information he could find. You struck while the police were distracted by the Council. The Miller didn't know anything at the time, but agreed to keep his ear to the ground for information.

Upon returning to the Isles, you learned that the vault owners suspected the auctioneer of being involved in the theft. You got to him first and beat the information out of him. He claimed to have been cursed by a Circle of Thorns mage, forcing him to help steal the apparently magical diamond.

You stormed the ruins beneath Crimson Cove only to learn that you'd been duped; the Circle had no interest in the 'mundane' diamond. It didn't matter, though, the Miller contacted you to let you know that someone had tried to sell the diamond to a local high-ranking member of the Tsoo, Kue Xob. You had to fight through Xob's students before he would talk to you. To stop further violence, he told you that one of his men had recognized the seller as Arc Flash, a hero from Paragon City who was working with the Legacy Chain.

You attacked a Legacy Chain safehouse in Nerva to draw Arc Flash out. After you took her down, she begged you to let her go with the diamond. Her mother was sick, she told you, and she needed to sell the diamond to pay for the treatment. It was quite the sob story. You had the choice to take it from her, split the profit from the diamond, or make a trade.

You decided to let her go. She'll find a buyer for the diamond eventually and maybe her mother will get better. You were left empty handed, but maybe it will all be worth it in the end.

Part One: Diamond in the Rough

Briefing

The man sticks his hand out to you, waiting for you to shake it.

Of course, where are my manners, huh? I know about you, you probably ain't heard of me. The name's Bobby Curtin. I'm no one important, just a guy trying to make his bread here in the Isles. But hey, you know, a guy hears a few things in the Isles too and sometimes he meets the right person to share those things with.

He looks around and leans in with a conspiratorial whisper.

My cousin, Willy, he's a security guard for the Euphorium. That's a jewelry store here in Crimson Cove. He tells me they just got in a big shipment, under pretty heavy guard. Supposed to be a pretty pricey piece of ice. If you agree to give us a small cut, no more than 10%, Willy will turn off the alarms so you can go in and grab it. An easy payday for all of us, right?

  • Easy money? Sign me up.

Bobby smiles and nods his head enthusiastically.

Yeah, yeah. I knew you'd be in for it!

So you heard of Florentine Diamond? I didn't, but I did some research. It's over 500 years old and was stolen back in the early 1900s.

Guess someone decided it's finally time to sell it. Probably the grandkids of the original thief or something. Coming to auction it off in the Isles, so they're holding it in the Euphorium's vault until auction day.

All you gotta do is go in, grab the gem, and get out. Shouldn't take no time at all.

Unnecessary Solicitation

Hey, no time to wait, huh? If you take too long, the diamond's gonna be sold and you won't be the seller!

Mission Objective(s)

Just as promised, you waltz right into the jewelry store without a single alarm going off. There's still security around, though. Hope Willy isn't with them.

  • Steal the Florentine Diamond
    • 3 crates to search

As you sneak out of the store, you hear alarms going off inside. Guess they got them turned back on.

Enemies

Security Guards
Clue
Fake Diamond

This amateur replica of the Florentine diamond is clearly made of glass. It wouldn't fool even the most untrained eye. Whoever stole the real diamond must not have expected anyone to check for a while.

Debriefing

Ah, you're playing with me, right Character? Cause no one would be taken in by that thing. Looks like something that came out of a supermarket vending machine. Where's the real diamond?

You explain what you found in the vault and Bobby frowns and runs a hand through his hair.

Look, you can see as much as me that this wouldn't fool any buyers. Someone obviously got to the vault before you and stole our diamond! All that work, for nothing.

Part Two: Fidelio

Briefing

Alright, Character, it's pretty obvious that someone hit the vault before you could. That couldn't happen without someone here in the Isles knowing about it. After all, you steal something like that, you're gonna have to offload it eventually. There's a guy who comes into the White Elephant sometimes, name's the Miller. A big time international fence; if someone's trying to move something big in the black market, he's the guy to talk to.

Bobby suddenly looks like he has a bad case of indigestion.

Only problem is, he got pinched by some heroes a few days ago. Got extradited to Paragon City. Maybe you go break him out, find out what he knows?

  • If it helps find out who upstaged me...

If anyone can help, the Miller can. Word is, he's being transported to the Zig along with some other high profile prisoners. Now, normaly, I don't share gossip from the job. Professional courtesy and all. But in this case, I don't think they'll mind. A few of the Council were talking about one of their bigwigs who's in the same convoy. I'm sure they're hitting it, which will give you a perfect opportunity to grab the Miller. They won't be expecting you to come, so they might not be friendly... but if you help get their guy out first, I'm sure they'll change their tune.

Unnecessary Solicitation

We don't wanna waste this chance, Character. No telling how long the Council will keep that convoy busy.

Mission Objective(s)

You arrive in Independence Port, where the Council are currently engaged in running combat with the PPD.

  • Free the Miller
    • Find the Miller
    • Escort Maestro

TO BE ADDED

Enemies

Paragon Police Department
Council
Civic Squad

Notable NPCs

Editor's Note:

Upon rescuing Maestro, all Council units on the map will turn friendly. However, if Maestro falls in battle before reaching the drop-off point, Council mobs will become hostile again.

Missions

Bobby Curtin does not offer any missions outside of his main story arc.