Crafted Base Items: Difference between revisions

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imported>LordXenophon (historical)
imported>LordXenophon (historical)
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*[[Generator Energy Curtain]]
*[[Generator Energy Curtain]]
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*[[Emergency Capacitor]]
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*
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*[[Tree of Wonders]] (requires [[Auto-Doc Plans Badge]])
*[[Tree of Wonders]] (requires [[Auto-Doc Plans Badge]])
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!Medical Aux
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*[[Spirit Signal]] (requires [[Robo-Surgery Plans Badge]])
*[[Spirit Signal]] (requires [[Robo-Surgery Plans Badge]])
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*[[Auto-Doc]]
*[[Robo-Surgery]]
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!Raid
!Raid
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*[[Oracle]]
*[[Oracle]]
*[[Disruptor Pylon]]
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*[[Mission Computer]]
*[[Mission Computer]]
*[[Disruptor Pylon]]
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!Teleport
!Teleport
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*[[Mystic Crucible]]
*[[Mystic Crucible]]
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*
*
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*[[Flames of Hephaestus]]
*[[Flames of Hephaestus]]
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*[[Robotic Fabricator]]
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Revision as of 19:06, 27 January 2008

Overview

While the Supergroup Base Editor includes a good assortment of items to put on your base at the cost of Prestige only, other items require you to first craft them by using Salvage, and in some cases, they have to be unlocked by earning Supergroup Badges first.

Component Salvage can be obtained by processing Base Salvage which drops from enemies at any Worktable, Forge, or Empowerment Station.

All crafted items can be Arcane or Technology. While this does not affect their functionality for the most part, as you can have a Technology energy generator and an Arcane control generator, it does affect Auxiliary items. An Arcane Control Aux item can only be attached to an Arcane Control item, and it will not work with a Technology Control item.

Arcane Tech
Control Aux
Defense
Energy
Energy Aux
Medical
Raid
Teleport
Workshop
Workshop Aux

Technology

  • Workshop

See Also