Martial Combat: Difference between revisions

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== Powers ==
== Powers ==
=== [[File:MartialManipulation_BurstofSpeed.png]] Burst of Speed ===
=== [[File:MartialManipulation_BurstofSpeed.png]] Burst of Speed ===
Channeling physical Ki inwards, you move more quickly than can be seen for an instant, allowing you to move instantly to a targeted location and strike at targets within melee range.  You can use this Burst of Speed up to 3 times within 10 seconds of activating it initially.  Attacking at such high speed is dangerous to the user, as well - for each enemy you strike, you take minor damage.
Channeling physical Ki inwards, you move more quickly than can be seen for an instant, allowing you to move instantly to a targeted location and strike at targets within melee range.  You can use this Burst of Speed up to 3 times before it needs to recharge.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate(Smashing)}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 10 (Blaster)}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 10 (Blaster)}}
{{PowerBlock_Effects|Location AoE Moderate DMG (Smash), Self Teleport}}
{{PowerBlock_Effects|Location Area of Effect}}
{{PowerBlock_Blank|Self Teleport}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate}}
{{PowerBlock_Damage|Moderate(Smashing)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 16 (Blaster)}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 16 (Blaster)}}
{{PowerBlock_Effects|PBAoE Melee, Moderate DMG(Smash), Foe Knockdown}}
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Foe Knockdown}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
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{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Sets|{{Set Knockback}}}}
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}
{{PowerBlock_Blank|{{Set PBAoE Damage}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Superior}}
{{PowerBlock_Damage|Superior(Smashing)}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 38 (Blaster)}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 38 (Blaster)}}
{{PowerBlock_Effects|Melee, Superior DMG(Smash), Foe Minor Disorient, +Special}}
{{PowerBlock_Effects|Melee}}
{{PowerBlock_Blank|Foe Minor Disorient, +Special}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
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{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 4 (Blaster)}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 4 (Blaster)}}
{{PowerBlock_Effects|All Attacks: Chance for +ToHit, +DMG(All)}}
{{PowerBlock_Effects|All Attacks: Chance for +ToHit, +DMG(All)}}
{{PowerBlock_Enhancements|{{Enhance Damage}}}}
{{PowerBlock_Enhancements|-}}
{{PowerBlock_Sets|-}}
{{PowerBlock_Sets|-}}
{{PowerBlock_End}}
{{PowerBlock_End}}
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{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 20 (Blaster)}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 20 (Blaster)}}
{{PowerBlock_Effects|Toggle (PBAoE), Self Absorb over Time, +Recovery, Foe –Rech, - Move, Special}}
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|Self Absorb over Time, +Recovery}}
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|Foe –Rech, - Move, Special}}
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Heal}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
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{{PowerBlock_Sets|{{Set Endurance Modification}}}}
{{PowerBlock_Sets|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Healing}}}}
{{PowerBlock_Blank|{{Set Healing}}}}
{{PowerBlock_Blank|{{Set Accurate Healing}}}}
{{PowerBlock_Blank|{{Set Slow Movement}}}}
{{PowerBlock_Blank|{{Set Slow Movement}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


=== [[File:Brawling_HeavyBlow.png]] Storm Kick ===
=== [[File:Brawling_HeavyBlow.png]] Storm Kick ===
You can unleash a roundhouse kick that pummels your foe for moderate damage, knocking them back. Storm Kick has an additional chance to cause your target to bleed for Lethal damage over time.
You can unleash a roundhouse kick that pummels your foe for moderate damage, knocking them down. Storm Kick has an additional chance to cause your target to bleed for Lethal damage over time.


{{PowerBlock_Start}}
{{PowerBlock_Start}}
{{PowerBlock_Damage|Moderate}}
{{PowerBlock_Damage|Moderate(Smashing)}}
{{PowerBlock_Recharge|Medium}}
{{PowerBlock_Recharge|Medium}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 2 (Blaster)}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 2 (Blaster)}}
{{PowerBlock_Effects|Melee, Moderate DMG(Smash), DoT(Lethal), Foe Knockback}}
{{PowerBlock_Effects|Melee Damage over Time(Lethal)}}
{{PowerBlock_Blank|Foe Knockback}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
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{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{PowerBlock_Sets|{{Set Knockback}}}}
{{PowerBlock_Sets|{{Set Melee Damage}}}}
{{PowerBlock_Blank|{{Set Melee Damage}}}}
{{PowerBlock_Blank|{{Set Knockback}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}


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{{PowerBlock_Recharge|Long}}
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 35 (Blaster)}}
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 35 (Blaster)}}
{{PowerBlock_Effects|Ranged (Cone), Foe Stun, -Perception}}
{{PowerBlock_Effects|Ranged (Cone)}}
{{PowerBlock_Blank|Foe Stun, -Perception}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
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{{PowerBlock_Blank|{{Enhance Disorient Duration}}}}
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}}
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
{{PowerBlock_Sets|{{Set Accurate ToHit Debuff}}}}
{{PowerBlock_Sets|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set Stuns}}}}
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}
{{PowerBlock_Blank|{{Set Accurate ToHit Debuff}}}}
{{PowerBlock_End}}
{{PowerBlock_End}}



Revision as of 12:25, 8 March 2021

This information contains features from the Issue 24 beta that have been released on Homecoming.

Overview

ParagonMarket PowerSet MartialCombat.png

Martial Combat is a secondary power set for Blasters.

"Your mastery of Martial Combat allows you to draw on the physical energy stored within your body to perform remarkable feats. You deliver damage to your enemies via withering kicks and punches, while your preternatural senses keep you moving faster and striking harder than any who oppose you."

Power Table

The Martial Combat power set is available as a secondary set for Blasters. The following table shows the level at which each power is available:

Power Level Effect
Ki Push 1 Melee, Moderate DMG(Smash), Foe Repel, Knockback
Storm Kick 2 Melee, Moderate DMG(Smash), DoT(Lethal), Foe Knockdown
Reach for the Limit 4 All Attacks: Chance for +ToHit, +DMG(All)
Burst of Speed 10 Location AoE Moderate DMG (Smash), Self Teleport
Dragon's Tail 16 PBAoE Melee, Moderate DMG(Smash), Foe Knockdown
Reaction Time 20 Toggle (PBAoE), Self Absorb over Time, +Recovery, Foe –Rech, - Move, Special
Inner Will 28 Self Heal, Special
Throw Sand 35 Ranged (Cone), Foe Stun, -Perception
Eagles Claw 38 Melee, Superior DMG(Smash), Foe Minor Disorient, +Special

Powers

MartialManipulation BurstofSpeed.png Burst of Speed

Channeling physical Ki inwards, you move more quickly than can be seen for an instant, allowing you to move instantly to a targeted location and strike at targets within melee range. You can use this Burst of Speed up to 3 times before it needs to recharge.

Damage Moderate(Smashing)
Recharge Long
Minimum Level Archetypeicon blaster.png 10 (Blaster)
Effects Location Area of Effect
Self Teleport
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Set Categories Melee AoE Damage
Teleport
Universal Travel

MartialManipulation DragonsTail.png Dragon's Tail

This low spinning kick deals moderate damage, but has a chance to hit all enemies in melee range. Successful hits may trip and knock down your opponents.

Damage Moderate(Smashing)
Recharge Slow
Minimum Level Archetypeicon blaster.png 16 (Blaster)
Effects Point Blank Area of Effect
Foe Knockdown
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Set Categories Melee AoE Damage
Knockback

Brawling LowKick.png Eagles Claw

You can perform a devastating kick that can severely Disorient most opponents. Eagle's Claw strikes so powerfully that it weakens your target's resolve, reducing their Range and Recharge for several seconds after attacking.

Damage Superior(Smashing)
Recharge Slow
Minimum Level Archetypeicon blaster.png 38 (Blaster)
Effects Melee
Foe Minor Disorient, +Special
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Set Categories Melee Damage
Stuns

MartialManipulation InnerWill.png Inner Will

When pushed to your limit, you can tap into an inner reserve of power, allowing you to overcome impossible odds. When you are below half health, below half endurance, or the victim of any status effect, you may activate Inner Will. Inner Will cancels any status effects currently affecting you, increases your resistance to status effects by 100%, and increases the power of your own status effect-inducing powers. Inner Will also heals you for a moderate amount when activated.

Recharge Very Long
Minimum Level Archetypeicon blaster.png 28 (Blaster)
Effects Self Heal, Special
Enhancements Enhance Endurance Modification
Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb

MartialManipulation KiPush.png Ki Push

You smash your foe with a burst of Ki Energy, sending them flying through the air in slow motion.

Damage Moderate(Smashing)
Recharge Fast
Minimum Level Archetypeicon blaster.png 1 (Blaster)
Effects Melee
Foe Repel, Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Set Categories Melee Damage
Knockback

Brawling CombatReadiness.png Reach for the Limit

You are constantly looking for vulnerabilities in your foes' stances and positioning. Whenever you attack, you have a chance to gain a moderate +ToHit and +Damage bonus for a short duration.

Minimum Level Archetypeicon blaster.png 4 (Blaster)
Effects All Attacks: Chance for +ToHit, +DMG(All)
Enhancements -
Set Categories -

MartialManipulation ReactionTime.png Reaction Time

You attune yourself to the world around you, moving with preternatural speed. All enemies nearby move slowly and have reduced recharge, and you can absorb small amounts of damage every 2 seconds. When Reaction Time is deactivated, you gain a burst of speed for a short duration, increasing your own recharge and move speed.

Recharge Fast
Minimum Level Archetypeicon blaster.png 20 (Blaster)
Effects Toggle: Point Blank Area of Effect
Self Absorb over Time, +Recovery
Foe –Rech, - Move, Special
Enhancements Enhance Endurance Modification
Enhance Heal
Increase Attack Rate
Enhance Slow
Set Categories Endurance Modification
Healing/Absorb
Accurate Healing
Slow Movement

Brawling HeavyBlow.png Storm Kick

You can unleash a roundhouse kick that pummels your foe for moderate damage, knocking them down. Storm Kick has an additional chance to cause your target to bleed for Lethal damage over time.

Damage Moderate(Smashing)
Recharge Medium
Minimum Level Archetypeicon blaster.png 2 (Blaster)
Effects Melee Damage over Time(Lethal)
Foe Knockback
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Knockback Distance
Increase Attack Rate
Set Categories Melee Damage
Knockback

MartialManipulations ThrowSand.png Throw Sand

You grab some nearby debris and fling it towards a nearby foe, obstructing their vision and dazing them.

Recharge Long
Minimum Level Archetypeicon blaster.png 35 (Blaster)
Effects Ranged (Cone)
Foe Stun, -Perception
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Disorient Duration
Enhance ToHit Debuff
Set Categories Stuns
ToHit Debuff
Accurate ToHit Debuff

Historical

This section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.

External Links