Time Manipulation: Difference between revisions
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{{Powers_SplitLevelHeader}} | {{Powers_SplitLevelHeader}} | ||
{{Powers_SplitLevelRow|Icon=TimeManipulation_TimeCrawl.png|Power=Time Crawl|PriLevel=1|SecLevel=1|Effect=Ranged Foe | {{Powers_SplitLevelRow|Icon=TimeManipulation_TimeCrawl.png|Power=Time Crawl|PriLevel=1|SecLevel=1|Effect=Ranged Foe -Speed, -Recharge, -Regen, Special|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=TimeManipulation_TemporalMending.png|Power=Temporal Mending|PriLevel=1|SecLevel=2|Effect=PBAoE, Ally +Heal, Heal Over Time, +Res(Slow, Regen Debuff)|Border=1}} | {{Powers_SplitLevelRow|Icon=TimeManipulation_TemporalMending.png|Power=Temporal Mending|PriLevel=1|SecLevel=2|Effect=PBAoE, Ally +Heal, Heal Over Time, +Res(Slow, Regen Debuff)|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=TimeManipulation_TimesJuncture.png|Power=Time's Juncture|PriLevel=2|SecLevel=4|Effect=Toggle: PBAoE Foe | {{Powers_SplitLevelRow|Icon=TimeManipulation_TimesJuncture.png|Power=Time's Juncture|PriLevel=2|SecLevel=4|Effect=Toggle: PBAoE, Foe -Damage, -Speed, -To Hit|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=TimeManipulation_TemporalSelection.png|Power=Temporal Selection|PriLevel=6|SecLevel=10|Effect=Ally +Damage, +Recharge, + | {{Powers_SplitLevelRow|Icon=TimeManipulation_TemporalSelection.png|Power=Temporal Selection|PriLevel=6|SecLevel=10|Effect=Ally +Damage, +Recharge, +Regen|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=TimeManipulation_DistortionField.png|Power=Distortion Field|PriLevel=8|SecLevel=16|Effect=Ranged (Location AoE), Foe | {{Powers_SplitLevelRow|Icon=TimeManipulation_DistortionField.png|Power=Distortion Field|PriLevel=8|SecLevel=16|Effect=Ranged (Location AoE), Foe -Recharge, -Speed, Chance for Hold|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=TimeManipulation_TimeStop.png|Power=Time Stop|PriLevel=12|SecLevel=20|Effect=Ranged Hold, Foe -Regen, -Heal|Border=1}} | {{Powers_SplitLevelRow|Icon=TimeManipulation_TimeStop.png|Power=Time Stop|PriLevel=12|SecLevel=20|Effect=Ranged Hold, Foe -Regen, -Heal|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=TimeManipulation_Farsight.png|Power=Farsight|PriLevel=18|SecLevel=28|Effect=PBAoE Team | {{Powers_SplitLevelRow|Icon=TimeManipulation_Farsight.png|Power=Farsight|PriLevel=18|SecLevel=28|Effect=PBAoE Team +To-Hit, +Defense(All), +Perception|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=TimeManipulation_SlowedResponse.png|Power=Slowed Response|PriLevel=26|SecLevel=35|Effect=Ranged (Targeted AoE), Foe -Defense, -Resistance|Border=1}} | {{Powers_SplitLevelRow|Icon=TimeManipulation_SlowedResponse.png|Power=Slowed Response|PriLevel=26|SecLevel=35|Effect=Ranged (Targeted AoE), Foe -Defense, -Resistance|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=TimeManipulation_ChronoShift.png|Power=Chrono Shift|PriLevel=32|SecLevel=38|Effect=PBAoE, Team +Recharge, Heal, +End, Moderate Healing over Time, +Recovery|Border=1}} | {{Powers_SplitLevelRow|Icon=TimeManipulation_ChronoShift.png|Power=Chrono Shift|PriLevel=32|SecLevel=38|Effect=PBAoE, Team +Recharge, Heal, +End, Moderate Healing over Time, +Recovery|Border=1}} |
Revision as of 23:53, 6 April 2021
Overview
Time Manipulation is a primary power set for Defenders and a secondary power set for Controllers, Corruptors, and Masterminds.
"By gazing into the flow of time you are able to manipulate time itself. Time Manipulation allows the wielder to inflict crippling debuffs, buff and heal allies, and also be able to empower effects on single targets through careful use of Time Crawl and Temporal Selection."
Power Table
The Time Manipulation power set is available as a primary set for Defenders and as a secondary set for Controllers, Corruptors, and Masterminds. The following table shows the levels at which each power is available:
Power | Level as Primary | Level as Secondary | Effect |
---|---|---|---|
Time Crawl | 1 | 1 | Ranged Foe -Speed, -Recharge, -Regen, Special |
Temporal Mending | 1 | 2 | PBAoE, Ally +Heal, Heal Over Time, +Res(Slow, Regen Debuff) |
Time's Juncture | 2 | 4 | Toggle: PBAoE, Foe -Damage, -Speed, -To Hit |
Temporal Selection | 6 | 10 | Ally +Damage, +Recharge, +Regen |
Distortion Field | 8 | 16 | Ranged (Location AoE), Foe -Recharge, -Speed, Chance for Hold |
Time Stop | 12 | 20 | Ranged Hold, Foe -Regen, -Heal |
Farsight | 18 | 28 | PBAoE Team +To-Hit, +Defense(All), +Perception |
Slowed Response | 26 | 35 | Ranged (Targeted AoE), Foe -Defense, -Resistance |
Chrono Shift | 32 | 38 | PBAoE, Team +Recharge, Heal, +End, Moderate Healing over Time, +Recovery |
Powers
Chrono Shift
You cause nearby allies to act more quickly by allowing them to slip through the time stream seamlessly. Chrono Shift will greatly increase the Recharge Speed of nearby allies for the duration of the power, additionally for a short while the flow of time will constantly undo a portion of your allies' wounds causing them to periodically recover health. An ally affected by Temporal Selection will recover additional health from Chrono Shift. Chrono Shift will apply a regeneration bonus instead of heal over time for a short while if the user is in a PvP zone.
Recharge | Very Long |
Minimum Level | 32 (Defender) |
38 (Controller) | |
38 (Corruptor) | |
38 (Mastermind) | |
Effects | PBAoE Ally: +Recharge |
Enhancements | Reduce Endurance Cost |
Enhance Endurance Modification | |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Endurance Modification |
Healing/Absorb |
Distortion Field
You can choose an area to slow the flow of time down to a crawl. Enemies who enter the field will have their attack rate and speed slowed dramatically. In addition, affected enemies might become held as they are frozen in time. Targets affected by Time Crawl will have the chance to be held increased.
Recharge | Very Long |
Minimum Level | 8 (Defender) |
16 (Controller) | |
16 (Corruptor) | |
16 (Mastermind) | |
Effects | Targeted PBAoE Enemy: -Recharge |
Enhancements | Reduce Endurance Cost |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Holds |
Slow Movement |
Farsight
You give your allies a brief glimpse of the future and what is to come. This provides you and your team a moderate increase to your chance to hit and defense for a short period of time.
Recharge | Very Long |
Minimum Level | 18 (Defender) |
28 (Controller) | |
28 (Corruptor) | |
28 (Mastermind) | |
Effects | PBAoE Ally: +DEF |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | Ranged Damage |
Defense | |
To Hit Buff |
Slowed Response
You manipulate time around a targeted foe causing their reflexes to become slowed and sluggish. This causes them to have decreased defense and damage resistance. A target affected by Time Crawl will suffer from a more powerful effect.
Recharge | Very Long |
Minimum Level | 26 (Defender) |
35 (Controller) | |
35 (Corruptor) | |
35 (Mastermind) | |
Effects | PBAoE Enemy: -DEF |
Enhancements | Enhance Accuracy |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Accurate Defense Debuff |
Defense Debuff |
Temporal Mending
You mend the wounds of yourself and nearby allies by placing your bodies in a past or future state where they are far less injured. Temporal Mending will immediately heal its targets and continue to heal them for an equal amount over the next 6 seconds. Additionally, affected allies will gain some resistance to slow effects and regeneration debuffs. Allies affected by the Accelerated effect will receive additional healing from this power. Temporal Mending will apply a regeneration bonus instead of heal over time for a short while if the user is in a PvP zone.
Recharge | Long |
Minimum Level | 1 (Defender) |
2 (Controller) | |
2 (Corruptor) | |
2 (Mastermind) | |
Effects | PBAoE Heal |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Temporal Selection
You distort time around an ally, selecting a period of time where their abilities are at their highest. Their damage, attack rate and regeneration rates are dramatically increased for a brief period. This power places the Accelerated effect on the target. While this is in effect, the target has any healing and healing over time effects from Temporal Mending or Chrono Shift significantly increased.
Recharge | Very Long |
Minimum Level | 6 (Defender) |
10 (Controller) | |
10 (Corruptor) | |
10 (Mastermind) | |
Effects | Single Target Ally: +DMG |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Time Crawl
You're able to dramatically slow the time around a single enemy, reducing their movement speed and attack rate. Time is slowed to such an extreme that their wounds will take longer to heal, reducing their regeneration rate. Time Crawl applies the Delayed effect on its target. Debuff and control effects from other Time Manipulation powers are increased on targets affected by Delayed.
Recharge | Long |
Minimum Level | 1 (Defender) |
1 (Controller) | |
1 (Corruptor) | |
1 (Mastermind) | |
Effects | Ranged, -SPD |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Slow Movement |
Time's Juncture
You create a time dilation field around you causing enemies who get too close to be slowed to a crawl, their movement speed, damage and chance to hit will be decreased substantially. Enemies affected by Delayed have these effects increased.
Recharge | Slow |
Minimum Level | 2 (Defender) |
4 (Controller) | |
4 (Corruptor) | |
4 (Mastermind) | |
Effects | PBAoE Enemy: -ToHit |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Slow | |
Enhance ToHit Debuff | |
Set Categories | Slow Movement |
ToHit Debuff |
Time Stop
You trap your target within the flow of time causing them to be held helpless. Even those resistant to the effects of Time Stop's hold will still have their regeneration rate and healing effects reduced for a brief period. Targets affected by Time Crawl will suffer from a more powerful hold, however its benefits are brief.
Recharge | Long |
Minimum Level | 12 (Defender) |
20 (Controller) | |
20 (Corruptor) | |
20 (Mastermind) | |
Effects | Ranged |
Foe Hold | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Holds |
Historical
- This set was added to the game for Controllers, Corruptors, Defenders, and Masterminds with the release of Issue 21.