Dual Blades: Difference between revisions
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{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}} | {{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}} | ||
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} | {{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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=== [[File:DualBlades_FollowUp.png]] Blinding Feint === | === [[File:DualBlades_FollowUp.png]] Blinding Feint === | ||
You perform a feint attack that deals light damage. After this attack hits, it gives you a large bonus to | You perform a feint attack that deals light damage. After this attack hits, it gives you a large bonus to your chance to hit and damage for a brief time. This power is the finishing move in the Empower combination attack. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
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{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} | {{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} | ||
{{PowerBlock_Blank|{{Set ToHit Buffs}}}} | {{PowerBlock_Blank|{{Set ToHit Buffs}}}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Sets|{{Set Melee Damage}}}} | {{PowerBlock_Sets|{{Set Melee Damage}}}} | ||
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} | {{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Blank|{{Set Knockback}}}} | {{PowerBlock_Blank|{{Set Knockback}}}} | ||
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} | {{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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=== [[File:DualBlades_ModerateOpening.png]] Power Slice === | === [[File:DualBlades_ModerateOpening.png]] Power Slice === | ||
You perform a deadly strike with your | You perform a deadly strike with your blades. This is a basic attack that deals a moderate amount of lethal damage. This power is needed for the Sweep combination attack. | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
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{{PowerBlock_Sets|{{Set Melee Damage}}}} | {{PowerBlock_Sets|{{Set Melee Damage}}}} | ||
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} | {{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
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{{PowerBlock_Sets|{{Set PBAoE Damage}}}} | {{PowerBlock_Sets|{{Set PBAoE Damage}}}} | ||
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} | {{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[File:DualBlades_Taunt.png]] Taunt === | === [[File:DualBlades_Taunt.png]] Taunt === | ||
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To Hit check is required to Taunt enemy players, but is not needed against critter targets. | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Fast | {{PowerBlock_Recharge|Fast}} | ||
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] 12 (Brute)}} | |||
{{PowerBlock_Level|[[File:V_archetypeicon_brute.png|18px]] | |||
{{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 10 (Tanker)}} | {{PowerBlock_Blank|[[File:Archetypeicon_tanker.png|18px]] 10 (Tanker)}} | ||
{{PowerBlock_Effects|Ranged(Targeted Area of Effect)}} | {{PowerBlock_Effects|Ranged(Targeted Area of Effect)}} | ||
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{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|{{Enhance Taunt}} | {{PowerBlock_Blank|{{Enhance Taunt}}}} | ||
{{PowerBlock_Sets|{{Set Taunt}}}} | {{PowerBlock_Sets|{{Set Taunt}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Sets|{{Set PBAoE Damage}}}} | {{PowerBlock_Sets|{{Set PBAoE Damage}}}} | ||
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} | {{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Blank|{{Set Knockback}}}} | {{PowerBlock_Blank|{{Set Knockback}}}} | ||
{{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} | {{PowerBlock_Blank|{{Set Taunt}} (Brute/Tanker only)}} | ||
{{PowerBlock_Blank|{{Set Universal Damage}}}} | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Revision as of 02:55, 11 August 2021
Overview
Dual Blades is a standard power set that is a primary set for Brutes, Scrappers, and Stalkers, and a secondary set for Tankers.
"You are a master of fighting with a blade in each hand. Your precision and skill with the blades enable you to strike in numerous combinations, each of which has unique secondary effects on a target which withstands your onslaught."
Possible Dual Blades Weapon Customizations.
Power Tables
The Dual Blades power set is available as a primary set for Brutes, Scrappers, and Stalkers, and as a secondary set for Tankers. The following tables show the levels at which each power is available, as well as the combinations in which they are used:
Brute
Power | Level | Effect | Weaken Foe -ToHit -Def |
Empower Self +Damage +ToHit |
Attack Vitals Cone +DoT |
Sweep PBAoE +Knockdown |
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1 | Melee, Minor DMG(Lethal). | Begin | Begin | ||
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1 | Melee, Moderate DMG(Lethal). | Continue | |||
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2 | Melee, Moderate DMG(Lethal), Foe -DEF. | Continue | Continue | Begin | |
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6 | PBAoE Melee, Moderate DMG(Lethal). | Finish | Finish | ||
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8 | Melee, Light DMG(Lethal), Self +DMG, +To-Hit. | Finish | |||
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12 | Ranged(Targeted AoE), Foe Taunt | ||||
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18 | Melee, High DMG(Lethal), Foe Knockdown. | Continue | |||
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26 | Melee (Cone), Superior DMG(Lethal). | Finish | |||
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32 | Melee (Cone), Superior DMG(Lethal), Foe Knockback. | Begin |
Scrapper
Power | Level | Effect | Weaken Foe -ToHit -Def |
Empower Self +Damage +ToHit |
Attack Vitals Cone +DoT |
Sweep PBAoE +Knockdown |
---|---|---|---|---|---|---|
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1 | Melee, Minor DMG(Lethal) | Begin | Begin | ||
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1 | Melee, Moderate DMG(Lethal) | Continue | |||
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2 | Melee, Moderate DMG(Lethal), Foe -Defense | Continue | Continue | Begin | |
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6 | PBAoE Melee, Moderate DMG(Lethal) | Finish | Finish | ||
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8 | Melee, Light DMG(Lethal), Self +DMG +To-Hit | Finish | |||
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12 | Ranged, Foe Taunt | ||||
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18 | Melee, High DMG(Lethal), Foe Knockdown | Continue | |||
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26 | Melee (Cone), Superior DMG(Lethal) | Finish | |||
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32 | Melee (Cone), Superior DMG(Lethal), Foe Knockback | Begin |
Stalker
Power | Level | Effect | Weaken Foe -ToHit -Def |
Empower Self +Damage +ToHit |
Attack Vitals Cone +DoT |
Sweep PBAoE +Knockdown |
---|---|---|---|---|---|---|
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1 | Melee, Minor Damage (Lethal). | Continue | |||
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1 | Melee, Moderate Damage(Lethal). | Continue | Begin | ||
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2 | Melee, Moderate Damage (Lethal), Foe -Defense. | Finish | |||
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6 | Melee, Moderate Damage +Special. | Continue | Continue | ||
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8 | Self +Damage +To-Hit. | Begin | Begin | ||
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12 | Ranged, Foe Placate. | Finish | |||
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18 | Melee, Moderate Damage(Lethal), Foe Knockdown. | Finish | |||
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26 | Melee (Cone), Superior Damage (Lethal). | Begin | |||
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32 | Melee (Cone), Superior Damage (Lethal). | Finish |
Tanker
Power | Level | Effect | Weaken Foe -ToHit -Def |
Empower Self +Damage +ToHit |
Attack Vitals Cone +DoT |
Sweep PBAoE +Knockdown |
---|---|---|---|---|---|---|
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1 | Melee, Minor Damage (Lethal). | Begin | Begin | ||
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2 | Melee, Moderate Damage(Lethal). | Continue | |||
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4 | Melee, Moderate Damage (Lethal), Foe -Defense. | Continue | Continue | Begin | |
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10 | Ranged(Targeted AoE), Foe Taunt | ||||
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16 | Point Blank Area of Effect Melee, Moderate Damage (Lethal). | Finish | Finish | ||
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20 | Melee, Moderate Damage (Lethal) Self +Damage +To-Hit. | Finish | |||
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28 | Melee, Moderate Damage(Lethal), Foe Knockdown. | Continue | |||
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35 | Melee (Cone), Superior Damage (Lethal). | Finish | |||
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38 | Melee (Cone), Superior Damage (Lethal). | Begin |
Combination Attacks
The highlight of the dual blades power set is its implementation of a "combo system." Most attacks lack a secondary effect, like Katana's -Def or Dark's -ToHit, but the set makes up for this by adding the ability to chain attacks together to create an additional effect at the end. Combo effects also gain the benefits of any relevant Enhancements in the move that finished the combo.
When you hit an enemy with the beginning move for a combo, you have 5 seconds to hit with the continuing move or the combo breaks and your attacks cause only their normal effects. Likewise, hitting with a continuing move gives you 5 seconds to hit with a finishing move before losing the combo. The combo also breaks if you hit with any Dual Blades power other than the next one in the combo. Taunt and Confront are exceptions to this rule -- they don't automatically break combos, although they may make you run out of time. Powers outside the Dual Blades power set don't break combos either.
Attacks in a combo don't all need to hit the same enemy, but they do all need to hit. Misses don't break the combo, but they don't advance it either, and only the fastest attacks cycle quickly enough to be tried again before the 5-second timer runs out.
If a move is both a beginner for one combo and a continuer for another, it will do only one of those two things, depending on when it is used.
Weaken and Attack Vitals only affect enemies hit by the finisher move, so they have different AoE characteristics for Stalkers than for other ATs. Sweep is always a PBAoE.
Powers
Ablating Strike
You slash at your foes with your blades, dealing a good amount of lethal damage. This attack can reduce a target's defense, making him easier to hit. This power is needed for the Empower and Weaken combination attacks, and is the beginning of the Attack Vitals combination attack.
Damage | Moderate(Lethal) |
Recharge | Fast |
Minimum Level | ![]() |
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Effects | Melee |
Foe -Defense | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Assassin's Blades
A signature Stalker attack. This attack does superior lethal damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous lethal damage as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden has a chance to critically hit equal to 33.3% times the number of stacks of Assassin's Focus. This power is needed for the Empower and Sweep combination attacks. Using Assassin's Blades when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.
Damage | Special (Lethal) |
Recharge | Slow |
Minimum Level | ![]() |
Effects | Melee |
Enhancements | ![]() |
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Set Categories | ![]() |
Blinding Feint
You perform a feint attack that deals light damage. After this attack hits, it gives you a large bonus to your chance to hit and damage for a brief time. This power is the finishing move in the Empower combination attack.
Damage | Light(Lethal) |
Recharge | Slow |
Minimum Level | ![]() |
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Effects | Melee |
Self +Damage, +To-Hit | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Template:Set ToHit Buffs | |
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Build Up
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit. This power begins both the Empower and Sweep combination attacks for Stalkers.
Recharge | Long |
Minimum Level | ![]() |
Effects | Self +Damage, +To-Hit |
Enhancements | ![]() |
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Set Categories | ![]() |
Confront
Challenges a foe to attack you. Useful to pull a villain off an ally who finds himself in over his head. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
Recharge | Fast |
Minimum Level | ![]() |
Effects | Ranged |
Foe Taunt | |
Enhancements | ![]() |
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Set Categories | ![]() |
Nimble Slash
A quick swipe with your blades. Does minor lethal damage, but has a quick recharge rate. This attack begins both the Empower and Weaken combination attacks.
Damage | Minor(Lethal) |
Recharge | Very Fast |
Minimum Level | ![]() |
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Effects | Melee |
Enhancements | ![]() |
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Set Categories | ![]() |
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One Thousand Cuts
Unleashes a flurry of attacks on all foes in a cone in front of you, dealing moderate lethal damage to each foe hit. This power is the opening move for the Sweep combination attack.
Damage | Superior(Lethal) |
Recharge | Slow |
Minimum Level | ![]() |
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Effects | Melee |
Foe Knockback | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Placate
Allows you to trick a foe into no longer attacking you. A successful Placate will also Hide you. This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a Critical Hit or Assassination. However, if you attack a Placated foe, he will be able to attack you back. This power is the finishing move in the Empower combination attack for Stalkers.
Recharge | Long |
Minimum Level | ![]() |
Effects | Ranged |
Foe Placate | |
Self Stealth/Hide | |
Enhancements | ![]() |
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Set Categories | - |
Power Slice
You perform a deadly strike with your blades. This is a basic attack that deals a moderate amount of lethal damage. This power is needed for the Sweep combination attack.
Damage | Moderate(Lethal) |
Recharge | Fast |
Minimum Level | ![]() |
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Effects | Melee |
Enhancements | ![]() |
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Set Categories | ![]() |
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Sweeping Strike
You make a sweeping strike with your blades, hitting all foes in a cone in front of you and dealing moderate lethal damage to each. This power is the finishing move for the Attack Vitals combination attack.
Damage | Superior(Lethal) |
Recharge | Moderate |
Minimum Level | ![]() |
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Effects | Melee (Cone) |
Enhancements | ![]() |
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Set Categories | ![]() |
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Taunt
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.
Recharge | Fast |
Minimum Level | ![]() |
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Effects | Ranged(Targeted Area of Effect) |
Foe Taunt | |
Enhancements | ![]() |
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Set Categories | ![]() |
Typhoon's Edge
You spin around in a circle, attacking everyone within melee range with a striking attack. This attack is the finishing move in both the Weaken and Sweep combination attacks.
Damage | Moderate(Lethal) |
Recharge | Slow |
Minimum Level | ![]() |
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Effects | Point Blank Area of Effect |
Enhancements | ![]() |
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Set Categories | ![]() |
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Vengeful Slice
Unleashes a series of strong attacks on your foe, dealing high lethal damage and knocking them down. This power is needed for the Attack Vitals combination attack.
Damage | High(Lethal) |
Recharge | Moderate |
Minimum Level | ![]() |
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Effects | Melee |
Foe Knockdown | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Historical
- This set was added to the game for Brutes, Scrappers, Stalkers, and Tankers in Issue 11.
- At the time of its implementation, Back Alley Brawler and other development team members stated they designed Dual Blades to be "insanely quick".
External Links
- Dual Blades for Scrappers at City of Data v2.0
- Dual Blades for Tankers at City of Data v2.0
- Dual Blades for Brutes at City of Data v2.0
- Dual Blades for Stalkers at City of Data v2.0
- Guide to DB and Combos on the Official Forums