Fiery Aura: Difference between revisions

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{{Powers_LevelRow|Icon=FlamingShield FieryAura.png|Power=Blazing Aura|Level=2|Effect=Toggle: PBAoE, Minor DoT(Fire)|Border=1}}
{{Powers_LevelRow|Icon=FlamingShield FieryAura.png|Power=Blazing Aura|Level=2|Effect=Toggle: PBAoE, Minor DoT(Fire)|Border=1}}
{{Powers_LevelRow|Icon=FlamingShield HealingFlames.png|Power=Healing Flames|Level=4|Effect=Self Heal, +Res(Toxic)|Border=1}}
{{Powers_LevelRow|Icon=FlamingShield HealingFlames.png|Power=Healing Flames|Level=4|Effect=Self Heal, +Res(Toxic)|Border=1}}
{{Powers_LevelRow|Icon=FlamingShield TemperatureProtection.png|Power=Temperature Protection|Level=10|Effect=Auto: Self +Res(Fire, Cold, -Recharge, -SPD, -Jump)|Border=1}}
{{Powers_LevelRow|Icon=FlamingShield TemperatureProtection.png|Power=Temperature Protection|Level=10|Effect=Auto: Self +Res(Fire, Cold, Slow)|Border=1}}
{{Powers_LevelRow|Icon=FlamingShield PlasmaSheild.png|Power=Plasma Shield|Level=16|Effect=Toggle: Self +Res(Fire, Energy, Negative, Hold, Sleep)|Border=1}}
{{Powers_LevelRow|Icon=FlamingShield PlasmaSheild.png|Power=Plasma Shield|Level=16|Effect=Toggle: Self +Res(Fire, Energy, Negative, Hold, Sleep)|Border=1}}
{{Powers_LevelRow|Icon=FlamingShield Consume.png|Power=Consume|Level=20|Effect=PBAoE, Minor DMG(Fire), Self +End|Border=1}}
{{Powers_LevelRow|Icon=FlamingShield Consume.png|Power=Consume|Level=20|Effect=PBAoE, Minor DMG(Fire), Self +End|Border=1}}
{{Powers_LevelRow|Icon=FlamingShield Burn.png|Power=Burn|Level=28|Effect=Location (PBAoE), Moderate DoT(Fire), Self +Res(Immobilize)|Border=1}}
{{Powers_LevelRow|Icon=FlamingShield Burn.png|Power=Burn|Level=28|Effect=Location (PBAoE), Moderate DoT(Fire), Self +Res(Immob)|Border=1}}
{{Powers_LevelRow|Icon=FlamingShield FieryEmbrace.png|Power=Fiery Embrace|Level=35|Effect=Self +DMG, +DMG(Fire)|Border=1}}
{{Powers_LevelRow|Icon=FlamingShield FieryEmbrace.png|Power=Fiery Embrace|Level=35|Effect=Self +DMG|Border=1}}
{{Powers_LevelRow|Icon=FlamingShield RiseOfThePhoenix.png|Power=Rise of the Phoenix|Level=38|Effect=PBAoE, Extreme DoT(Fire), Foe Disorient, Knockback, Self Rez|Border=0}}
{{Powers_LevelRow|Icon=FlamingShield RiseOfThePhoenix.png|Power=Rise of the Phoenix|Level=38|Effect=Self Rez, Special|Border=0}}
{{Powers_Footer}}
{{Powers_Footer}}



Revision as of 03:00, 11 August 2021

Overview

Fiery Aura is a standard power set that is a primary set for Tankers and a secondary set for Brutes, Scrappers, Stalkers, and Sentinels.

"You can engulf yourself in protective flames. Fiery Aura offers superior resistance to Fire damage, but weak resistance to Cold damage and no protection to Knockback. Fiery Aura is the most offensive of the defensive Power Sets, offering some damage output."

Power Table

Brute/Scrapper

The Fiery Aura power set is available as a secondary set for Brutes and Scrappers. The following table shows the levels at which each power is available:

Power Level Effect
Fire Shield 1 Toggle: Self +Res(Smash, Lethal, Fire, Cold, Disorient)
Blazing Aura 2 Toggle: PBAoE, Minor DoT(Fire)
Healing Flames 4 Self Heal, +Res(Toxic)
Temperature Protection 10 Auto: Self +Res(Fire, Cold, Slow)
Plasma Shield 16 Toggle: Self +Res(Fire, Energy, Negative, Hold, Sleep)
Consume 20 PBAoE, Minor DMG(Fire), Self +End
Burn 28 Location (PBAoE), Moderate DoT(Fire), Self +Res(Immob)
Fiery Embrace 35 Self +DMG
Rise of the Phoenix 38 Self Rez, Special

Sentinel

The Fiery Aura power set is available as a secondary set for Sentinels. The following table shows the levels at which each power is available:

Power Level Effect
Fire Shield 1 Toggle: Self +Res(Smash, Lethal, Fire, Cold, Disorient)
Molten Embrace 2 Toggle: +Dmg, +Special
Healing Flames 4 Self Heal, +Res(Toxic)
Temperature Protection 10 Auto: Self +Res(Fire, Cold, -Recharge, -SPD, -Jump)
Plasma Shield 16 Toggle: Self +Res(Fire, Energy, Negative, Hold, Sleep)
Consume 20 PBAoE, Minor DMG(Fire), Self +End
Burn 28 Location (PBAoE), Moderate DoT(Fire), Self +Res(Immobilize)
Cauterizing Blaze 35 Toggle: Self +Heal Over Time
Rise of the Phoenix 38 PBAoE, Extreme DoT(Fire), Foe Disorient, Knockback, Self Rez

Stalker

The Fiery Aura power set is available as a secondary set for Stalkers. The following table shows the levels at which each power is available:

Power Level Effect
Hide 1 Toggle: Self Stealth, +DEF(All but Psionics)
Fire Shield 2 Toggle: Self +Res(Smash, Lethal, Fire, Cold, Disorient)
Healing Flames 4 Self Heal, +Res(Toxic)
Temperature Protection 10 Auto: Self +Res(Fire, Cold, Slow)
Plasma Shield 16 Toggle: Self +Res(Fire, Energy, Negative, Hold, Sleep)
Consume 20 PBAoE, Minor DMG(Fire), Self +End
Burn 28 Location (PBAoE), Moderate DoT(Fire), Self +Res(Immobilize)
Cauterizing Blaze 35 Toggle: Self +Heal Over Time
Rise of the Phoenix 38 Self Rez, Special

Tanker

The Fiery Aura power set is available as a primary set for Tankers. The following table shows the levels at which each power is available:

Power Level Effect
Blazing Aura 1 Toggle: PBAoE, Minor DoT(Fire)
Fire Shield 1 Toggle: Self +Res(Smash, Lethal, Fire, Cold, Disorient)
Healing Flames 2 Self Heal, +Res(Toxic)
Temperature Protection 6 Auto: Self +Res(Fire, Cold, Slow)
Consume 8 PBAoE, Minor DMG(Fire), Self +End
Plasma Shield 12 Toggle: Self +Res(Fire, Energy, Negative, Hold, Sleep)
Burn 18 Location (PBAoE), Moderate DoT(Fire), Self +Res(Immobilize)
Fiery Embrace 26 Self +DMG
Rise of the Phoenix 32 Self Rez, Special

Powers

FlamingShield FieryAura.png Blazing Aura

While active, you are surrounded by flames that burn all foes that attempt to enter melee range.

Damage Minor Damage over Time(Fire)
Recharge Fast
Minimum Level V archetypeicon brute.png 2 (Brute)
Archetypeicon scrapper.png 2 (Scrapper)
Archetypeicon tanker.png 1 (Tanker)
Effects Toggle: Point Blank Area of Effect
Minor Damage over Time (Fire)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Melee AoE Damage

FlamingShield Burn.png Burn

You can ignite the ground beneath you, freeing yourself from Immobilization effects. Foes that enter the flames you leave behind will take damage. You must be near the ground to activate this power.

Damage Moderate Damage over Time(Fire)
Recharge Slow
Minimum Level V archetypeicon brute.png 28 (Brute)
Archetypeicon scrapper.png 28 (Scrapper)
Archetypeicon sentinel.png 28 (Sentinel)
V archetypeicon stalker.png 28 (Stalker)
Archetypeicon tanker.png 18 (Tanker)
Effects Location (Point Blank Area of Effect)
Self +Res(Immobilize)
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (Tanker only)
Set Categories Melee AoE Damage

FlamingShield Cauterizing.png Cauterizing Blaze

While active, you are surrounded by flames cauterize your wounds healing you a small amount every few seconds.

Recharge Sentinels: Moderate; Stalkers: Very Fast
Minimum Level Archetypeicon sentinel.png 35 (Sentinel)
V archetypeicon stalker.png 35 (Stalker)
Effects Toggle: Self +Heal Over Time
Enhancements Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb

FlamingShield Consume.png Consume

You can drain body heat from all nearby foes in order to replenish your own Endurance. The more foes affected, the more Endurance is gained. Foes suffer minimal Fire damage.

Damage Minor (Fire)
Recharge Very Long
Minimum Level V archetypeicon brute.png 20 (Brute)
Archetypeicon scrapper.png 20 (Scrapper)
Archetypeicon sentinel.png 20 (Sentinel)
V archetypeicon stalker.png 20 (Stalker)
Archetypeicon tanker.png 8 (Tanker)
Effects Point Blank Area of Effect
Self +Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (Tanker only)
Set Categories Melee AoE Damage
Endurance Modification
Taunt (Tanker only)

FlamingShield FieryEmbrace.png Fiery Embrace

Significantly boosts the damage of all your Fire attacks for quite a while. Also increases the damage of all your other non-fire based attacks for a short while.

Editor's Note:

Fiery Embrace works in two ways - by boosting the damage of Fire attacks, and by adding a Fire damage component to all Melee attacks with the extra damage based on that attack's damage. Critical and Toxic DoT damage is not affected. In PVP, the old version still applies. See Historical section.

Recharge Very Long
Minimum Level V archetypeicon brute.png 35 (Brute)
Archetypeicon scrapper.png 35 (Scrapper)
Archetypeicon tanker.png 26 (Tanker)
Effects Self +Damage
Enhancements Reduce Endurance Cost
Increase Attack Rate
Set Categories -

FlamingShield FlamingShield.png Fire Shield

While this power is active, Fire Shield gives you good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage as well as protection from Disorient effects.

Recharge Very Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
Archetypeicon sentinel.png 1 (Sentinel)
V archetypeicon stalker.png 2 (Stalker)
Archetypeicon tanker.png 1 (Tanker)
Effects Toggle: Self +Res(Smashing, Lethal, Fire, Cold, Disorient)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage

FlamingShield HealingFlames.png Healing Flames

You can concentrate for a few moments to heal yourself. The power of the flames can also protect you from Toxic Damage for a while.

Recharge Long
Minimum Level V archetypeicon brute.png 4 (Brute)
Archetypeicon scrapper.png 4 (Scrapper)
Archetypeicon sentinel.png 4 (Sentinel)
V archetypeicon stalker.png 4 (Stalker)
Archetypeicon tanker.png 2 (Tanker)
Effects Self Heal, +Res(Toxic)
Enhancements Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage
Healing/Absorb

FlamingShield Hide.png Hide

Hide makes you almost impossible to detect. When properly "Hidden", a Stalker can pull off Critical hits with his attacks, and even land a massive "Assassin's Strike" with an Assassin's power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most stealth powers, Hide can be used at the same time as other Concealment powers, giving you even greater stealth capability. No Endurance cost.

Minimum Level V archetypeicon stalker.png 1 (Stalker)
Effects Toggle: Self Stealth, +Def(All but Psionics)
Enhancements Enhance Defense Buffs
Increase Attack Rate
Set Categories Defense

FlamingShield FieryEmbrace.png Molten Embrace

Molten Embrace superheats your attacks, increasing the damage they inflict. In addition, all your attacks will have a chance to inflict fire damage over time. Recharge: Moderate

Recharge Very Long
Minimum Level Archetypeicon sentinel.png 2 (Sentinel)
Effects Toggle: +Dmg, +Special
Enhancements Reduce Endurance Cost
Increase Attack Rate
Set Categories -

FlamingShield PlasmaSheild.png Plasma Shield

While this power is active, you are surrounded by pure plasma. The Plasma Shield gives you resistance to Energy, Negative Energy, and Fire damage. Plasma Shield also gives you protection from Sleep and Hold effects.

Recharge Very Fast
Minimum Level V archetypeicon brute.png 16 (Brute)
Archetypeicon scrapper.png 16 (Scrapper)
Archetypeicon sentinel.png 16 (Sentinel)
V archetypeicon stalker.png 16 (Stalker)
Archetypeicon tanker.png 12 (Tanker)
Effects Toggle: Self +Res(Fire, Energy, Negative, Hold, Sleep)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage

FlamingShield RiseOfThePhoenix.png Rise of the Phoenix

If you are defeated, you can rise from the ashes. The fiery resurrection blasts nearby foes with an explosion and knocks them down and Disorients them. You will revive with about half of your Hit Points and Endurance. Rise of the Phoenix will actually leave you invulnerable for a brief time, and protected from XP Debt for 90 seconds.

Editor's Note:

The Phoenix will strike a total of three times, with two seconds between strikes. Each strike automatically hits enemies within range and deals heavy damage, a magnitude 4 stun, and Knockback. If enemies stay within the 25' radius of the Phoenix's attack for all three strikes, nuke-level total damage and a very high magnitude of stun will be dealt. Powers that make enemies immune to Knockback (such as many holds and most immobilizes), enemies with inherent Knockback protection (such as Arch-Villains), and nearby walls and corners can all become tactically important when this power is used.

Damage Extreme Damage over Time(Fire)
Recharge Very Long
Minimum Level V archetypeicon brute.png 38 (Brute)
Archetypeicon scrapper.png 38 (Scrapper)
Archetypeicon sentinel.png 38 (Sentinel)
V archetypeicon stalker.png 38 (Stalker)
Archetypeicon tanker.png 32 (Tanker)
Effects Self Rez, Special
Foe Disorient, Knockback
Enhancements Enhance Damage
Enhance Endurance Modification
Enhance Heal
Increase Attack Rate
Enhance Disorient Duration
Set Categories Melee AoE Damage
Endurance Modification
Healing/Absorb
Stuns

FlamingShield TemperatureProtection.png Temperature Protection

Temperature Protection gives you strong resistance to Fire damage, some resistance to Cold damage, as well as some resistance to slow effects. This power is always on and costs no Endurance.

Minimum Level V archetypeicon brute.png 10 (Brute)
Archetypeicon scrapper.png 10 (Scrapper)
Archetypeicon sentinel.png 10 (Sentinel)
V archetypeicon stalker.png 10 (Stalker)
Archetypeicon tanker.png 6 (Tanker)
Effects Auto: Self +Res(Fire, Cold, -Recharge, -Speed, -Jump)
Enhancements Enhance Damage Resistance
Set Categories Resist Damage

Historical

This section contains information about changes that took place in City of Heroes/Villains. It is provided for historical purposes.

  • This set has been in the game for Tankers since Issue 0.
  • This set was included with the original release of Brutes in Issue 6.
  • This set was proliferated to Scrappers in Issue 12.
  • Fiery Embrace (PvE version) was changed in Issue 18. Previously, it would buff Fire damage by 125% for 20 seconds, and buff non-Fire damage by 100% for 10 seconds.
  • Burn was changed in Issue 18. The Fear component was removed, an initial damage hit was added, and the tick rate of DoT damage was decreased.
  • This set was included with the release of Sentinels in Issue 25.

External Links