5th Column: Difference between revisions
m (→Protean) |
|||
Line 265: | Line 265: | ||
===== Nebel Ubermenschen Grenade ===== | ===== Nebel Ubermenschen Grenade ===== | ||
[[File: | [[File:NebelUberGrenade.PNG|100px|thumb| |<div style="text-align: center;border:none">Nebel Ubermenschen Grenade</div>]] | ||
An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It´s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men. | An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It´s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men. |
Revision as of 04:46, 24 March 2022
This was previously marked as incomplete by a previous user, noting the Archon Burkholder had missing powers...
However, Archon Burkholder as he appears in Special Agent Jenni Adair's arc, and Col. Burkholder are the same person, and for all encounters where they are a part of the 5th Column, they use the same in-game model as well as powers. Archon Burkholder section was edited to reflect this. However it may be worthwhile to remove them entirely, both due to the lack of difference in anything other than name, and to prevent mixing them up with their Council self.
Overview
Formed in 1938 by the fascists Requiem, Vandal and Nosferatu, the 5th Column is an organization that has gone through a great deal of change. From their early days fighting the First Hero Brigade to their rebirth during the Rikti Invasion, they have always been one of the most insidious threats in Paragon City. It's truly ironic that their biggest defeat was at the hands of enemies from within. The Center and his Council cronies beat the 5th Column at their own game, or so it would appear. Not all the loyalists were subsumed by the Council's takeover, and it's only a matter of time before a strong leader brings the 5th Column back to power.
In-game storyline:
The 5th Column was one of the most powerful villain groups in the world. Shortly after Issue 3 went live, the Council completed a hostile takeover where the war spilled over into the streets of Paragon City. Any 5th Column members that didn't join the Council were killed or went into hiding. All of the arch-villains in the 5th Column joined with the Council. This included their leader, Requiem, as well as Nosferatu and Vandal.
5th Column banners could still be seen during this period in certain Portal Corporation missions when traveling to Council-controlled alternate Earths, on buildings along with the Council insignia.
Though the villain group was effectively removed with the introduction of the Council in Issue 3, they have made a reappearance with Issue 11. During "The Ouroboros Initiation" story arc given by The Pilgrim, The 5th Column appear as the enemy group when the player travels back in time 15 years. Building upon their re-introduction here, the 5th Column made a somewhat more relevant appearance in Issue 12 when they acted as the power behind Romulus Augustus's sudden rise to power. During the course of the Imperious Task Force, it becomes apparent that the Column is far from defunct; they have simply gone underground into the mists of time, establishing what Requiem refers to as "temporal fortresses" throughout time.
In Issue 15, the 5th Column came back again in a Task Force for heroes and a Strike Force for villains, where an old enemy returned.
In Issue 16, the 5th Column came out of hiding. They once again roam the streets of Paragon City, as well as appearing in the Rogue Isles, often seen fighting with Council members for dominance.
Background
Before they were taken over by the Council, The Fifth Column stood as the last remaining threat from World War II, a group of super powered fascists still fighting a war the rest of the world left behind fifty years ago. The Fifth Column has the nefarious distinction of actually triggering the United States' involvement in the war against Nazi Germany. Hitler first sent the covert super team to Paragon City in 1939, tasked with spying on and sabotaging US shipping and naval development.
In 1941, as the navy's Atlantic Fleet mustered in Paragon Harbor with a convoy of supply vessels destined for England, the Fifth Column struck. The attack force destroyed dozens of ships and injured thousands before they withdrew into hiding. The Nazi spies spent the rest of the war wreaking havoc up and down the Eastern seaboard, fighting countless skirmishes with America's own heroes. Under the leadership of the ruthless and deadly Requiem, the Fifth Column killed hundreds and cost the US millions in war materials. In the closing months of the war they became desperate and careless, and heroes like The Statesman brought most of the covert cadre to justice.
Under the leadership of its founder and former leader Requiem, they spent the next several decades building its resources and power base. There is some evidence that the group helped incite social discord and fostered criminal groups across the country. These activities provided the Fifth Column with a continual supply of new recruits and funds for research.
It is only in the months after the end of the Rikti Invasion, that the Fifth Column resurfaced. An individual claiming the name and authority of the war criminal Requiem appeared to be in charge and may in fact be the same person who originally led the group. He has declared all out war on the United States and Paragon City in particular. The group operates out of underground bases and safe houses secreted throughout the city. Thus far, attacks have generally been aimed at frightening the population and disrupting the city's infrastructure. Captured Fifth Column soldiers have revealed little about their organization's plans except that Requiem has only begun to unfold his intentions for the city.
Current rumors are circulating that the 5th Column will rise again. Even if this was true, under whose leadership will it be?
Architect Entertainment Description
Formed in 1938 by fascists Requiem, Vandal, and Nosferatu, the 5th Column is an organization that has gone through a great deal of change. From their early days fighting the Hero Brigade to their rebirth during the Rikti invasion, they have always been one of the most insidious threats in Paragon City. It's truly ironic that their biggest defeat was at the hands of enemies from within. The Center and his Council cronies beat the 5th Column at their own game, or so it would appear. Not all the loyalists were subsumed by the Council takeover, and it's only a matter of time before a strong leader brings the 5th Column back to power.
Villain Types
Underlings
Nebel Praktikant
It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in survival of the fittest.
Levels: 15-24
Powers
Brawl Melee Smash
5th Column brawling attacks
Incendiary Assault Rifle (Ranged) Minor DoT(Fire)
You have been set on fire by Incendiary Rounds!
Minions
Nebel Division
Nebel Fist
As far as the 5th Column's concerned, the best way to prove one's worthiness is to survive and blossom in the crucible of combat. The 5th Column's Martial Artists are good at doing just that. They are the best soldiers in their squads, and they're not above pointing this out to their comrades.
Levels: 1-4
Powers
Automatic Pistol Ranged, Lethal, Med Damage
Small caliber side arm.
Thunder Kick Melee, Smash, Foe Disorient
You have been Disoriented from the force of the Thunder Kick.
Crane Kick Melee, Smash, High DMG, Foe Knockback
A slow, high damage kick that can send your target flying!
Crippling Axe Kick Melee, Smash, Foe Immobilized, -SPD
The Nebel Fists Crippling Axe Kick has immobilized you and reduced your movement speed.
Nebel Rifle
It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in the survival of the fittest.
Levels: 1-4
Powers
Incendiary Assault Rifle Ranged, Lethal, Minor DoT(Fire)
You have been set on fire by Incendiary Rounds!
Cryonic Assault Rifle Ranged, Lethal/Cold, Foe -Recharge, -SPD
Your movement and attack speed has been slowed by the 5th Column Advanced Assault Rifle Cryonic rounds.
Brawl Melee, Smash
5th Column brawling attacks
Nebel Force
It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in the survival of the fittest.
Levels: 1-4
Powers
Chain Gun Ranged, Heavy DoT(Lethal)
You are taking Lethal Damage over Time from the 5th Column Chain Gun
Brawl Melee, Smash
5th Column brawling attacks
Nebel Grenade
It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in the survival of the fittest.
Levels: 1-4
Powers
Grenade Launcher (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback
Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back.
Brawl Melee, Smash
5th Column brawling attacks
Nebel Fire
It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in the survival of the fittest.
Levels: 1-4
Powers
Flamethrower Ranged, Cone, Damage over Time, Fire
Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.
Brawl Melee, Smash
5th Column brawling attacks
Nebel Rocket
It doesn't take much training or expertise to join the 5th Column. Members who have neither receive basic weapons and are immediately put into service in the ranks of the Nebel, the 5th Column's front-line ranks. After all, the 5th Column believes in the survival of the fittest.
Levels: 1-4
Powers
Missile Launcher Ranged (AoE), Lethal/Smash, Foe Knockback
This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.
Brawl Melee, Smash
5th Column brawling attacks
Nebel Elite Fist
Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebel Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the 5th Column has made an investment in their sucess.
Levels: 5-19
Powers
Automatic Pistol Ranged, Lethal, Med Damage
Small caliber side arm.
Thunder Kick Melee, Smash, Foe Disorient
You have been Disoriented from the force of the Thunder Kick.
Crane Kick Melee, Smash, High DMG, Foe Knockback
A slow, high damage kick that can send your target flying!
Crippling Axe Kick Melee, Smash, Foe Immobilized, -SPD
The Nebel Fists Crippling Axe Kick has immobilized you and reduced your movement speed.
Nebel Elite Rifle
Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebel Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the 5th Column has made an investment in their sucess.
Levels: 5-19
Powers
Incendiary Assault Rifle Ranged, Lethal, Minor DoT(Fire)
You have been set on fire by Incendiary Rounds!
Cryonic Assault Rifle Ranged, Lethal/Cold, Foe -Recharge, -SPD
Your movement and attack speed has been slowed by the 5th Column Advanced Assault Rifle Cryonic rounds.
Brawl Melee, Smash
5th Column brawling attacks
Nebel Elite Force
Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebel Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the 5th Column has made an investment in their sucess.
Levels: 5-19
Powers
Chain Gun Ranged, Heavy DoT(Lethal)
You are taking Lethal Damage over Time from the 5th Column Chain Gun
Brawl Melee, Smash
5th Column brawling attacks
Nebel Elite Grenade
Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebel Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the 5th Column has made an investment in their sucess.
Levels: 5-19
Powers
Grenade Launcher (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback
Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back.
Brawl Melee, Smash
5th Column brawling attacks
Nebel Elite Fire
Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebel Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the 5th Column has made an investment in their sucess.
Levels: 5-19
Powers
Flamethrower Ranged, Cone, Damage over Time, Fire
Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.
Brawl Melee, Smash
5th Column brawling attacks
Nebel Elite Rocket
Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebel Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the 5th Column has made an investment in their sucess.
Levels: 5-19
Powers
Missile Launcher Ranged (AoE), Lethal/Smash, Foe Knockback
This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.
Brawl Melee, Smash
5th Column brawling attacks
Nebel Ubermenschen Fist
An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It´s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.
Levels: 20-24
Powers
Automatic Pistol Ranged, Lethal, Med Damage
Small caliber side arm.
Thunder Kick Melee, Smash, Foe Disorient
You have been Disoriented from the force of the Thunder Kick.
Crane Kick Melee, Smash, High DMG, Foe Knockback
A slow, high damage kick that can send your target flying!
Crippling Axe Kick Melee, Smash, Foe Immobilized, -SPD
The Nebel Fists Crippling Axe Kick has immobilized you and reduced your movement speed.
Nebel Ubermenschen Rifle
An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It´s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.
Levels: 20-24
Powers
Incendiary Assault Rifle Ranged, Lethal, Minor DoT(Fire)
You have been set on fire by Incendiary Rounds!
Cryonic Assault Rifle Ranged, Lethal/Cold, Foe -Recharge, -SPD
Your movement and attack speed has been slowed by the 5th Column Advanced Assault Rifle Cryonic rounds.
Brawl Melee, Smash
5th Column brawling attacks
Nebel Ubermenschen Force
An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It´s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.
Levels: 20-24
Powers
Chain Gun Ranged, Heavy DoT(Lethal)
You are taking Lethal Damage over Time from the 5th Column Chain Gun
Brawl Melee, Smash
5th Column brawling attacks
Nebel Ubermenschen Grenade
An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It´s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.
Levels: 20-24
Powers
Grenade Launcher (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback
Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back.
Brawl Melee, Smash
5th Column brawling attacks
Nebel Ubermenschen Fire
An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It´s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.
Levels: 20-24
Powers
Flamethrower Ranged, Cone, Damage over Time, Fire
Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.
Brawl Melee, Smash
5th Column brawling attacks
Nebel Ubermenschen Rocket
An Ubermensch, or "Over Man" is a 5th Column soldier who has undergone a long and painful regimen of super soldier treatments. The Nebel Ubermenschen are the most numerous of these medical marvels, but that doesen't mean they are common. The've had extensive training and thousands of dollars worth of drugs pumped into them. It´s an investment that usually pays off, since a first rank Ubermensch is stronger than five normal men.
Levels: 20-24
Powers
Missile Launcher Ranged (AoE), Lethal/Smash, Foe Knockback
This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.
Brawl Melee, Smash
5th Column brawling attacks
Nacht Division
Nacht Fist
The Nacht is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Nacht.
Levels: 5-19
Powers
Automatic Pistol Ranged, Lethal, Med Damage
Small caliber side arm.
Thunder Kick Melee, Smash, Foe Disorient
You have been Disoriented from the force of the Thunder Kick.
Crane Kick Melee, Smash, High DMG, Foe Knockback
A slow, high damage kick that can send your target flying!
Crippling Axe Kick Melee, Smash, Foe Immobilized, -SPD
The Nebel Fists Crippling Axe Kick has immobilized you and reduced your movement speed.
Nacht Rifle
The Nacht is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Nacht.
Levels: 5-19
Powers
Incendiary Assault Rifle Ranged, Lethal, Minor DoT(Fire)
You have been set on fire by Incendiary Rounds!
Cryonic Assault Rifle Ranged, Lethal/Cold, Foe -Recharge, -SPD
Your movement and attack speed has been slowed by the 5th Column Advanced Assault Rifle Cryonic rounds.
Brawl Melee, Smash
5th Column brawling attacks
Nacht Force
The Nacht is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Nacht.
Levels: 5-19
Powers
Chain Gun Ranged, Heavy DoT(Lethal)
You are taking Lethal Damage over Time from the 5th Column Chain Gun
Brawl Melee, Smash
5th Column brawling attacks
Nacht Grenade
The Nacht is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Nacht.
Levels: 5-19
Powers
Grenade Launcher (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback
Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back.
Brawl Melee, Smash
5th Column brawling attacks
Nacht Fire
The Nacht is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Nacht.
Levels: 5-19
Powers
Flamethrower Ranged, Cone, Damage over Time, Fire
Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.
Brawl Melee, Smash
5th Column brawling attacks
Nacht Rocket
The Nacht is the 5th Column special operations division, tasked with covert ops, assasinations, and espionage. Even the lowest level recruits receive some special training, perticularly in stealth and evasion techniques. New recruits must have some military or law enforcement experience before being accepted into the Nacht.
Levels: 5-19
Powers
Missile Launcher Ranged (AoE), Lethal/Smash, Foe Knockback
This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.
Brawl Melee, Smash
5th Column brawling attacks
Nacht Elite Fist
The Nacht Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhancements make them incredibly dangerous, especially when encountered in force.
Levels: 20-24
Powers
Automatic Pistol Ranged, Lethal, Med Damage
Small caliber side arm.
Thunder Kick Melee, Smash, Foe Disorient
You have been Disoriented from the force of the Thunder Kick.
Crane Kick Melee, Smash, High DMG, Foe Knockback
A slow, high damage kick that can send your target flying!
Crippling Axe Kick Melee, Smash, Foe Immobilized, -SPD
The Nebel Fists Crippling Axe Kick has immobilized you and reduced your movement speed.
Nacht Elite Rifle
The Nacht Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhancements make them incredibly dangerous, especially when encountered in force.
Levels: 20-24
Powers
Incendiary Assault Rifle Ranged, Lethal, Minor DoT(Fire)
You have been set on fire by Incendiary Rounds!
Cryonic Assault Rifle Ranged, Lethal/Cold, Foe -Recharge, -SPD
Your movement and attack speed has been slowed by the 5th Column Advanced Assault Rifle Cryonic rounds.
Brawl Melee, Smash
5th Column brawling attacks
Nacht Elite Force
The Nacht Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhancements make them incredibly dangerous, especially when encountered in force.
Levels: 20-24
Powers
Chain Gun Ranged, Heavy DoT(Lethal)
You are taking Lethal Damage over Time from the 5th Column Chain Gun
Brawl Melee, Smash
5th Column brawling attacks
Nacht Elite Grenade
The Nacht Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhancements make them incredibly dangerous, especially when encountered in force.
Levels: 20-24
Powers
Grenade Launcher (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback
Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back.
Brawl Melee, Smash
5th Column brawling attacks
Nacht Elite Fire
The Nacht Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhancements make them incredibly dangerous, especially when encountered in force.
Levels: 20-24
Powers
Flamethrower Ranged, Cone, Damage over Time, Fire
Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.
Brawl Melee, Smash
5th Column brawling attacks
Nacht Elite Rocket
The Nacht Elites are world-class special forces operatives, as well trained as any Navy SEAL. They're expert insurgents, capable of infiltrating a target swiftly and silently, then taking it down. Elites undergo a basic super soldier regimen designed to heighten their stealth, accuracy and concentration. These enhancements make them incredibly dangerous, especially when encountered in force.
Levels: 20-24
Powers
Missile Launcher Ranged (AoE), Lethal/Smash, Foe Knockback
This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.
Brawl Melee, Smash
5th Column brawling attacks
Nacht Ubermenschen Fist
The Ubermenschen of the Nacht have transcended mere special ops status. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration and surveillance equipment. In many ways, they are the perfect spies.
Levels: 25-29
Powers
Automatic Pistol Ranged, Lethal, Med Damage
Small caliber side arm.
Thunder Kick Melee, Smash, Foe Disorient
You have been Disoriented from the force of the Thunder Kick.
Crane Kick Melee, Smash, High DMG, Foe Knockback
A slow, high damage kick that can send your target flying!
Crippling Axe Kick Melee, Smash, Foe Immobilized, -SPD
The Nebel Fists Crippling Axe Kick has immobilized you and reduced your movement speed.
Nacht Ubermenschen Rifle
The Ubermenschen of the Nacht have transcended mere special ops status. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration and surveillance equipment. In many ways, they are the perfect spies.
Levels: 25-29
Powers
Incendiary Assault Rifle Ranged, Lethal, Minor DoT(Fire)
You have been set on fire by Incendiary Rounds!
Cryonic Assault Rifle Ranged, Lethal/Cold, Foe -Recharge, -SPD
Your movement and attack speed has been slowed by the 5th Column Advanced Assault Rifle Cryonic rounds.
Brawl Melee, Smash
5th Column brawling attacks
Nacht Ubermenschen Force
The Ubermenschen of the Nacht have transcended mere special ops status. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration and surveillance equipment. In many ways, they are the perfect spies.
Levels: 25-29
Powers
Chain Gun Ranged, Heavy DoT(Lethal)
You are taking Lethal Damage over Time from the 5th Column Chain Gun
Brawl Melee, Smash
5th Column brawling attacks
Nacht Ubermenschen Grenade
The Ubermenschen of the Nacht have transcended mere special ops status. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration and surveillance equipment. In many ways, they are the perfect spies.
Levels: 25-29
Powers
Grenade Launcher (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback
Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back.
Brawl Melee, Smash
5th Column brawling attacks
Nacht Ubermenschen Fire
The Ubermenschen of the Nacht have transcended mere special ops status. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration and surveillance equipment. In many ways, they are the perfect spies.
Levels: 25-29
Powers
Flamethrower Ranged, Cone, Damage over Time, Fire
Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.
Brawl Melee, Smash
5th Column brawling attacks
Nacht Ubermenschen Rocket
The Ubermenschen of the Nacht have transcended mere special ops status. They are each unto themselves a powerful covert force, capable of taking on operations that would normally require an entire team of commandos. In addition to their enhanced physical and mental attributes, they receive training in security systems, computer infiltration and surveillance equipment. In many ways, they are the perfect spies.
Levels: 25-29
Powers
Missile Launcher Ranged (AoE), Lethal/Smash, Foe Knockback
This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.
Brawl Melee, Smash
5th Column brawling attacks
Raserei Division
Raserei Fist
The Raserei are the pride and joy of the 5th Column's army. They represent the ideal to which all other followers of the cause should aspire. Not only are they disciplined, well-trained soldiers, they are also perfect students of the fascist beliefs that form the core of the 5th Column's ideology. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Raserei.
Levels: 15-19
Powers
Automatic Pistol Ranged, Lethal, Med Damage
Small caliber side arm.
Thunder Kick Melee, Smash, Foe Disorient
You have been Disoriented from the force of the Thunder Kick.
Crane Kick Melee, Smash, High DMG, Foe Knockback
A slow, high damage kick that can send your target flying!
Crippling Axe Kick Melee, Smash, Foe Immobilized, -SPD
The Nebel Fists Crippling Axe Kick has immobilized you and reduced your movement speed.
Raserei Rifle
The Raserei are the pride and joy of the 5th Column's army. They represent the ideal to which all other followers of the cause should aspire. Not only are they disciplined, well-trained soldiers, they are also perfect students of the fascist beliefs that form the core of the 5th Column's ideology. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Raserei.
Levels: 15-19
Powers
Incendiary Assault Rifle Ranged, Lethal, Minor DoT(Fire)
You have been set on fire by Incendiary Rounds!
Cryonic Assault Rifle Ranged, Lethal/Cold, Foe -Recharge, -SPD
Your movement and attack speed has been slowed by the 5th Column Advanced Assault Rifle Cryonic rounds.
Brawl Melee, Smash
5th Column brawling attacks
Raserei Force
The Raserei are the pride and joy of the 5th Column's army. They represent the ideal to which all other followers of the cause should aspire. Not only are they disciplined, well-trained soldiers, they are also perfect students of the fascist beliefs that form the core of the 5th Column's ideology. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Raserei.
Levels: 15-19
Powers
Chain Gun Ranged, Heavy DoT(Lethal)
You are taking Lethal Damage over Time from the 5th Column Chain Gun
Brawl Melee, Smash
5th Column brawling attacks
Raserei Grenade
The Raserei are the pride and joy of the 5th Column's army. They represent the ideal to which all other followers of the cause should aspire. Not only are they disciplined, well-trained soldiers, they are also perfect students of the fascist beliefs that form the core of the 5th Column's ideology. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Raserei.
Levels: 15-19
Powers
Grenade Launcher (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback
Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back.
Brawl Melee, Smash
5th Column brawling attacks
Raserei Fire
The Raserei are the pride and joy of the 5th Column's army. They represent the ideal to which all other followers of the cause should aspire. Not only are they disciplined, well-trained soldiers, they are also perfect students of the fascist beliefs that form the core of the 5th Column's ideology. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Raserei.
Levels: 15-19
Powers
Flamethrower Ranged, Cone, Damage over Time, Fire
Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.
Brawl Melee, Smash
5th Column brawling attacks
Raserei Rocket
The Raserei are the pride and joy of the 5th Column's army. They represent the ideal to which all other followers of the cause should aspire. Not only are they disciplined, well-trained soldiers, they are also perfect students of the fascist beliefs that form the core of the 5th Column's ideology. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Raserei.
Levels: 15-19
Powers
Missile Launcher Ranged (AoE), Lethal/Smash, Foe Knockback
This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.
Brawl Melee, Smash
5th Column brawling attacks
Raserei Elite Fist
Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.
Levels: 20-24
Powers
Automatic Pistol Ranged, Lethal, Med Damage
Small caliber side arm.
Thunder Kick Melee, Smash, Foe Disorient
You have been Disoriented from the force of the Thunder Kick.
Crane Kick Melee, Smash, High DMG, Foe Knockback
A slow, high damage kick that can send your target flying!
Crippling Axe Kick Melee, Smash, Foe Immobilized, -SPD
The Nebel Fists Crippling Axe Kick has immobilized you and reduced your movement speed.
Raserei Elite Rifle
Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.
Levels: 20-24
Powers
Incendiary Assault Rifle Ranged, Lethal, Minor DoT(Fire)
You have been set on fire by Incendiary Rounds!
Cryonic Assault Rifle Ranged, Lethal/Cold, Foe -Recharge, -SPD
Your movement and attack speed has been slowed by the 5th Column Advanced Assault Rifle Cryonic rounds.
Brawl Melee, Smash
5th Column brawling attacks
Raserei Elite Force
Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.
Levels: 20-24
Powers
Chain Gun Ranged, Heavy DoT(Lethal)
You are taking Lethal Damage over Time from the 5th Column Chain Gun
Brawl Melee, Smash
5th Column brawling attacks
Raserei Elite Grenade
Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.
Levels: 20-24
Powers
Grenade Launcher (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback
Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back.
Brawl Melee, Smash
5th Column brawling attacks
Raserei Elite Fire
Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.
Levels: 20-24
Powers
Flamethrower Ranged, Cone, Damage over Time, Fire
Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.
Brawl Melee, Smash
5th Column brawling attacks
Raserei Elite Rocket
Elite members of the Raserei have not only proven their loyalty to the cause: they have also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they will either convert the potential member, or kill him. Either way, the secrets of the 5th Column remain secure.
Levels: 20-24
Powers
Missile Launcher Ranged (AoE), Lethal/Smash, Foe Knockback
This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.
Brawl Melee, Smash
5th Column brawling attacks
Raserei Ubermenschen Fist
Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column -totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.
Levels: 25-54
Powers
Automatic Pistol Ranged, Lethal, Med Damage
Small caliber side arm.
Thunder Kick Melee, Smash, Foe Disorient
You have been Disoriented from the force of the Thunder Kick.
Crane Kick Melee, Smash, High DMG, Foe Knockback
A slow, high damage kick that can send your target flying!
Crippling Axe Kick Melee, Smash, Foe Immobilized, -SPD
The Nebel Fists Crippling Axe Kick has immobilized you and reduced your movement speed.
Raserei Ubermenschen Rifle
Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column -totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.
Levels: 25-54
Powers
Incendiary Assault Rifle Ranged, Lethal, Minor DoT(Fire)
You have been set on fire by Incendiary Rounds!
Cryonic Assault Rifle Ranged, Lethal/Cold, Foe -Recharge, -SPD
Your movement and attack speed has been slowed by the 5th Column Advanced Assault Rifle Cryonic rounds.
Brawl Melee, Smash
5th Column brawling attacks
Raserei Ubermenschen Force
Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column -totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.
Levels: 25-54
Powers
Chain Gun Ranged, Heavy DoT(Lethal)
You are taking Lethal Damage over Time from the 5th Column Chain Gun
Brawl Melee, Smash
5th Column brawling attacks
Raserei Ubermenschen Grenade
Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column -totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.
Levels: 25-54
Powers
Grenade Launcher (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback
Launches an M30 grenade at long range from under the barrel of your assault rifle. The explosion of this grenade affects all within the blast and can knock them back.
Brawl Melee, Smash
5th Column brawling attacks
Raserei Ubermenschen Fire
Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column -totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.
Levels: 25-54
Powers
Flamethrower Ranged, Cone, Damage over Time, Fire
Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.
Brawl Melee, Smash
5th Column brawling attacks
Raserei Ubermenschen Rocket
Every member of the 5th Column aspires to become one of the Raserei Ubermenschen, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the 5th Column -totally devoted to its beliefs and goals. Like any good soldier, they lead by example. Their intense training and physical enhancements make them the perfect soldiers and perfect models of behavior. In battle, they serve as an inspiration to all who fight at their side.
Levels: 25-54
Powers
Missile Launcher Ranged (AoE), Lethal/Smash, Foe Knockback
This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.
Brawl Melee, Smash
5th Column brawling attacks
Robots
Steel Valkyrie
The Steel Valkyrie class Hoverbot is one of the 5th Column's more ingeniuos inventions. Rumor has it that Vandal was inspired by the Rikti attack drones, but there have been versions of the machines in sevice since WW II. Mounted with omni-directional jets and banks of armor piercing rockets, the Steel Valkyries are quite maneuverable and pack a deadly punch. They can make the skies a very dangerous place.
Levels: 30-42
Powers
Flight Self fly
Steel Valkyries Fly.
Robot Missile Launcher Ranged, Area of Effect, Lethal/Smash, Foe Knockback
Hoverbots can launch small missiles at long range.
No Melee attacks No Hand to Hand
Steel Valkyries don´t have any Melee attacks at all
Resistance Res( S-15 L50 P60 )
Auto, Self
Mek Man
Vandal, the genius behind the 5th Column's technology, created the first Mek Men during World War II. He's been improving on them ever since. The tough and deadly versions in operation today are 100 times more dangerous that their predecessors of 60 years ago. Modern Mek Men have tough, thick armor, redundant systems that resist damage, and a powerful onboard AI that makes them faster and smarter than most human soldiers.
Levels: 25-34
Powers
Energy Punch Melee, Smash/Energy, Foe Disorient
An Energy Punch from the Mek Man has Disoriented you.
Barrage Melee, Smash/Energy, Foe Disorient
A Barrage from the Mek Man has Disoriented you.
Whirling Hands Melee, Area of Effect, Smash/Energy
Launches a dizzying attack against everything in a nearby area.
Stun Melee, Smash/Energy, Foe Disorient
A Stun Punch from the Mek Man has Disoriented you.
Mek Man Blast Ranged, Energy/Smash, Foe Knockback
Mek Man Blast sends a focused beam of energy that can knock foes back.
Resistance Res( S-15 L50 P60 )
Resistance
Vampyri
Vampyr Mesmerist
The Vampyri are not true vampires at all. They are instead the ultimate result of the 5th Column's super soldier program. It takes a full year of chemical treatmets and surgical enhancements to create a single vampyr, but the result is one of the most deadly killing machines in the world. All Vampyri have incredible strenght, speed and resilence. The Vampyr Mesmerist has potent hypnotic abilities that entrance enemies and render them helpless.
Levels: 35-54
Powers
Pummel Melee, Heavy Smash
Vampyri brawling attacks
Shadow Punch Melee, Negative/Smash, Foe -ACC
Your Accuracy has been reduced for a short time by the Vampyri's Shadow Punch.
Gloom Ranged, High DoT(Negative), Foe -ACC
The Vampyri is slowly draining your life and reducing your Accuracy with his Gloom attack.
Mesmerize Ranged, Psionic, Foe Sleep
The Vampyri painfully enraptures your mind with psychic energy rendering you unconscious.
Dominate Ranged, Foe Hold
Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself.
Reconstruction Self Heal, +Res(Toxic)
The Vampyri can concentrate for a few moments to heal himself.
Fast Healing Self, Auto, +Regen
The Vampyr naturally heals at a faster than a normal rate. This power is always on and does not need to activated.
Vampyr Parasite
The Vampyri are not true vampires at all. They are instead the ultimate result of the 5th Column's super soldier program. It takes a full year of chemical treatments and surgical enhancements to create a single Vampyr, but the result is one of the most deadly killing machines in the world. All Vampyri have incredible strength, speed, and resilience. The Vampyr Parasite has the ability to drain life from its targets, while strengthening itself.
Levels: 35-54
Powers
Pummel Melee, Heavy Smash
Vampyri brawling attacks
Shadow Punch Melee, Negative/Smash, Foe -ACC
Your Accuracy has been reduced for a short time by the Vampyri's Shadow Punch.
Gloom Ranged, High DoT(Negative), Foe -ACC
The Vampyri is slowly draining your life and reducing your Accuracy with his Gloom attack.
Siphon Life Melee, Negative, Foe -ACC, Self +Heal
The Vampyri taps the powers of the netherworld to steal life from you. Your accuracy is reduced due to your weakened state.
Life Drain Ranged, Negative, Foe -ACC, Self +Heal
The Vampyri taps the powers of the netherworld to steal life from you. Your accuracy is reduced due to your weakened state.
Fast Healing Self, Auto, +Regen
The Vampyr naturally heals at a faster than a normal rate. This power is always on and does not need to activated.
Werewolves
Nightwolf
The nature of the Nightwolves remains a terrifying mistery. These monstruous, werewolf like creatures were once human beings, but they have since been warped beyond all recognition. Unlike the Vampyri, these beasts are not the result of any known super-serum treatment. Many suspect that a dark energy force is involved in their transformation.
Levels: 35-39
Powers
Hurl Ranged, Moderate DMG(Smash), Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy.
Claw Swipe Melee (Cone), Heavy Lethal, Foe Knockback
Nightwolf claw attacks cover a wide cone and can knockdown its foes.
Wolf Jumping Self Auto, +Jump, +Speed
Nightwolf can inherently jump real high and travel very fast.
Resistance Auto, Res( S25 L25 F25 C25 E25 N25 P25 T25 ), Immobilization
Nightwolves are highly resistant to all damage and immobilization.
Darkwolf
The nature of the Nightwolves remains a terrifying mistery. These monstruous, werewolf like creatures were once human beings, but they have since been warped beyond all recognition. Unlike the Vampyri, these beasts are not the result of any known super-serum treatment. Many suspect that a dark energy force is involved in their transformation.
Levels: 40-54
Powers
Hurl Ranged, Moderate DMG(Smash), Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy.
Claw Swipe Melee (Cone), Heavy Lethal, Foe Knockback
Nightwolf claw attacks cover a wide cone and can knockdown its foes.
Wolf Jumping Self Auto, +Jump, +Speed
Nightwolf can inherently jump real high and travel very fast.
Resistance Auto, Res( S25 L25 F25 C25 E25 N25 P25 T25 ), Immobilization
Nightwolves are highly resistant to all damage and immobilization.
Lieutenants
Nebel Division
Nebel Unteroffizier
Only those Nebel soldiers who have proven both resilent and trustworthy achieve the rank of Unteroffizier or "Underofficer". Throufgh their skill in combat and their dedication to the 5th Column's cause, they have begun to earn real respect from their masters. In return, they receive better equipment and training, and are trusted with some low level secrets.
Levels: 1-4
Powers
12 Gauge Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.
Rifle Butt Melee, Smash
A smash with the butt of your rifle.
Frag Grenade Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Nebel Elite Unteroffizier
A high-ranking Nebel Elite Unteroffizier is a force to be reckoned with. His increased physical prowess is now matched by improved tactical skills and the steely resolve of a combat veteran. The super soldier serum and attendant propaganda have left the soldier utterly devoted to the 5th Column's cause. He is willing to follow any orders, and he seldom worries about the messy consequences.
Levels: 5-19
Powers
12 Gauge Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.
Rifle Butt Melee, Smash
A smash with the butt of your rifle.
Frag Grenade Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Nebel Ubermenschen Unteroffizier
The pinnacle of frontline soldiers, the Ubermenschen Unteroffiziers are nearly unstoppable fighting machines. It often takes an anti-tank weapon just to faze one of these juggernauts. Fortunately, their numbers are small, though the 5th Column keeps making more of them as their soldiers become more experienced.
Levels: 20-24
Powers
12 Gauge Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.
Rifle Butt Melee, Smash
A smash with the butt of your rifle.
Frag Grenade Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Nacht Division
Nacht Unteroffizier
The Nacht Unteroffizier have completed their covert ops training and are on the verge of being promoted to Elite status. They have yet to benefit from a course of super soldier serum, but they have honed their stealth and physique to a near perfect level. Unteroffizier are often tasked with leading squads of Nacht soldiers on raids to raise the funds for the 5th Column.
Levels: 5-19
Powers
12 Gauge Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.
Rifle Butt Melee, Smash
A smash with the butt of your rifle.
Frag Grenade Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Nacht Elite Unteroffizier
A Nacht Elite at the peak of his game may earn the rank of Unteroffizier, and with it a large upgrade in super soldier serum. He is in the verge of Ubermensch status, and his mind has becomed focused with laser-like intensity. High ranking Elites are some of the best shots and most dedicated insurgents in the world. They can, and have, assasinated heads of state as well as world famous heroes.
Levels: 20-24
Powers
12 Gauge Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.
Rifle Butt Melee, Smash
A smash with the butt of your rifle.
Frag Grenade Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Nacht Ubermenschen Unteroffizier
Unlike their conterparts in the other branches of the 5th Column hierachy, the Nacht Ubermenschen Unteroffizier have considerable autonomy. The 5th Column feels that the subversive activities that fall within the Nacht's purview require a certain ammount of independence. This makes the Nacht Ubermenschen quite unpredictable at times - and thus, quite deadly.
Levels: 25-29
Powers
12 Gauge Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.
Rifle Butt Melee, Smash
A smash with the butt of your rifle.
Frag Grenade Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Lycanthropy Lycanthropy
Some 5th Column Lieutenants can transform into Nightwolves.
Raserei Division
Raserei Unteroffizier
Raserei Unteroffiziers are zealots in every sense of the word. They believe in the 5th Column creed so fiercely that they have become experts at recruiting new members from the disaffected elements of society. Raserei Unteroffizier are in equal part soldier and proselytizer.
Levels: 15-19
Powers
12 Gauge Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.
Rifle Butt Melee, Smash
A smash with the butt of your rifle.
Frag Grenade Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Raserei Elite Unteroffizier
The Elite Raserei Unteroffizier are those destined for positions of autorithy in the 5th Column hierachy. Their autorithy supercedes nearly every other rank. These Unteroffizier reward the 5th Column with fanatical devotion to the cause. By the time someone has reached this lofty level, they have given up any semblance of a normal life. They belong to the Column, body and soul.
Levels: 20-24
Powers
12 Gauge Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.
Rifle Butt Melee, Smash
A smash with the butt of your rifle.
Frag Grenade Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Raserei Ubermenschen Unteroffizier
Raserei Ubermenschen Unteroffizier have the responsability of leading large numbers of troops. They are concerned with training their men into peak fighting form - and recruiting new members to the cause. Until recently, none have ever been taken alive by the authorities.
Levels: 25-54
Powers
12 Gauge Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.
12 Gauge (Only Level 30 and up) Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.
Rifle Butt Melee, Smash
A smash with the butt of your rifle.
Frag Grenade Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Lycanthropy Lycanthropy
Some 5th Column Bosses can transform into Nightwolves.
Robots
Mk I Wolfpack Robot
The Mk I Wolfpack robot has been favorably compared to a battle tank when it comes to both firepower and resilience. The big difference is that the Mk I is controlled by an ingenious artificial intelligence that can capably command troops in the field. It carries enough firepower to take out heavily armored targets, and its own armor stands up to anything less than an anti-tank weapon.
Levels: 40-54
Powers
Missile Launcher Ranged, Area of Effect, Lethal/Smash, Foe Knockback
Wolfpack can launch small missiles at long range.
Power Blast Ranged, Energy/Smash, Foe Knockback
Power Blast sends a focused beam of energy at a foe that can knock him back.
Pummel Melee, Heavy Smash
Wolfpack brawling attacks.
Resistance Res( S-15 L50 P60 )
Auto, Self
Vampyri
Vampyr Adjutant
The Vampyri Adjutants are soldiers who have been promoted from the Ubermenschen ranks and given the singular honor of becoming a Vampyr. This honor is one the masters of the 5th Column are loathe to give, since it means a year of inactive duty for the Ubermensch. The result, however, is a Vampyr who has both the power and the experience to lead his monstrous soldiers into battle.
Levels: 30-54
Powers
Pummel Melee, Heavy Smash
Vampyri brawling attacks
Shadow Punch Melee, Negative/Smash, Foe -ACC
Your Accuracy has been reduced for a short time by the Vampyri's Shadow Punch.
Gloom Ranged, High DoT(Negative), Foe -ACC
The Vampyri is slowly draining your life and reducing your Accuracy with his Gloom attack.
Siphon Life Melee, Negative, Foe -ACC, Self +Heal
The Vampyri taps the powers of the netherworld to steal life from you. Your accuracy is reduced due to your weakened state.
Life Drain Ranged, Negative, Foe -ACC, Self +Heal
The Vampyri taps the powers of the netherworld to steal life from you. Your accuracy is reduced due to your weakened state.
Mesmerize Ranged, Psionic, Foe Sleep
The Vampyri painfully enraptures your mind with psychic energy rendering you unconscious.
Dominate Ranged, Foe Hold
Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself.
Reconstruction Self Heal, +Res(Toxic)
The Vampyri can concentrate for a few moments to heal himself.
Fast Healing Self, Auto, +Regen
The Vampyr naturally heals at a faster than a normal rate. This power is always on and does not need to activated.
Werewolves
Nightwolf Champion
The Nightwolf Champion has lost all of his humanity to whatever force transformed him into a monstrous killing machine. Unlike the more sedate Nightwolf warriors, the champions are in a wild state and can barely be controlled. They are berserkers, unwilling to obey any orders when their enemy is in sight. They are, however, nearly impossible to kill, which makes up for their disobedient nature.
Levels: 35-54
Powers
Hurl Ranged, Moderate DMG(Smash), Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy.
Claw Swipe Melee (Cone), Heavy Lethal, Foe Knockback
Nightwolf claw attacks cover a wide cone and can knockdown its foes.
Wolf Jumping Self Auto, +Jump, +Speed
Nightwolf can inherently jump real high and travel very fast.
Resistance Auto, Res( S25 L25 F25 C25 E25 N25 P25 T25 ), Immobilization
Nightwolves are highly resistant to all damage and immobilization.
Nightwolf Lycan
Some Nightwolves have mastered the ability to temporarily transform back into their human body. This allows these soldiers to infiltrate targeted facilities before revealing their monstrous nature. The authorities have little time to react once they realize what they're dealing with.
Levels: 1-54
Powers:
Hurl Ranged, Moderate DMG(Smash), Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy.
Claw Swipe Melee (Cone), Heavy Lethal, Foe Knockback
Nightwolf claw attacks cover a wide cone and can knockdown its foes.
Wolf Jumping Self Auto, +Jump, +Speed
Nightwolf can inherently jump real high and travel very fast.
Resistance Auto, Res( S25 L25 F25 C25 E25 N25 P25 T25 ), Immobilization
Nightwolves are highly resistant to all damage and immobilization.
Snipers
Nacht Elite Sharpshooter
Those gifted with incredible accuracy are quickly transferred into the Nacht division, where they undergo lenghty treatments to refine their abilities. The Sharpshooters are natural loners and disdain associating with the rank and file. The only praise they seek is the satisfaction of a silent kill.
Levels: 1-54
Powers
Sniper Rifle Ranged, Sniper, Lethal, Foe Knockdown
Sniper Rifle is a powerful piece of hardware. It is very accurate and has a very long range. The impressive round can knock down its target.
Brawl Melee, Smash
5th Column brawling attacks
Bosses
Nebel Division
Nebel Oberst
To be commisioned an Oberst, or Colonel, a Nebel soldier must prove himself over the course of many battles. Many of them resent having to continue working with raw recruits, but this indignity is more than compensated for by their first taste of super soldier serums and body enhacements. Combined with their combat experience, these enhacements make them formidable foes.
Levels: 1-4
Powers
12 Gauge Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.
Rifle Butt Melee, Smash
A smash with the butt of your rifle.
Frag Grenade Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Nebel Elite Oberst
The leaders of the Nebel Elite are near perfect soldierly specimens. In addition to the normal super soldier serum, they receive a special formula that enhances intellect and problem solving skills. An Elite Oberst is utterly devoted to the 5th Column's cause, and he can finally be trusted to lead his soldiers without direction from above.
Levels: 5-19
Powers
12 Gauge Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.
Rifle Butt Melee, Smash
A smash with the butt of your rifle.
Frag Grenade Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Nebel Ubermenschen Oberst
The highest ranking soldiers among the Nebel, the Nebel Ubermenschen Obersts are strikingly capable field officers, able to formulate and execute grand military campaigns. Unlike most modern officers, these Ubermenschen are not afraid to personally lead their soldiers into battle. After all, their own abilities far surpass those of all normal men and many super-powered heroes.
Levels: 20-24
Powers
12 Gauge Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.
Rifle Butt Melee, Smash
A smash with the butt of your rifle.
Frag Grenade Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Nacht Division
Nacht Oberst
A Nacht Oberst is responsible for overseeing squads of covert operatives. Since covert ops need to be precise and perfectly executed, a Nacht Oberst is valued chiefly for his ability to follow orders precisely and make sure his troops do the same. In return for loyalty and good service, Oberst receive their first taste of super soldier serum, making them stronger and quicker than any normal human could be.
Levels: 5-19
Powers
12 Gauge Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.
Rifle Butt Melee, Smash
A smash with the butt of your rifle.
Frag Grenade Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Nacht Elite Oberst
While most Elites concentrate on learning the basic skills required for special ops, the Obersts receive additional training in tactics. They're also trained in technological skills, such as wire tapping and circumventing security systems. Combined with their prodigious super soldier enhancements, these skills make Elite Obersts well-prepared to plan and carry out small covert ops.
Levels: 20-24
Powers
12 Gauge Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.
Rifle Butt Melee, Smash
A smash with the butt of your rifle.
Frag Grenade Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Lycanthropy Lycanthropy
Some 5th Column Bosses can transform into Nightwolves.
Nacht Ubermenschen Oberst
The Nacht Ubermenschen Obersts author their own plans to sow terror and fear across Paragon City. Many are in command of small military cells, completely cut off from their compatriots - both for the sake of security, and to encourage independent thinking.
Levels: 25-29
Powers
12 Gauge Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.
Rifle Butt Melee, Smash
A smash with the butt of your rifle.
Frag Grenade Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Raserei Division
Raserei Oberst
The Raserei Obersts are the living essence of the 5th Column's beliefs. While the Unteroffizier brim with enthusiasm, the Obersts radiate a palpable aura of danger. The Raserei carefully foster this mystique in order to keep order within the ranks of the 5th Column.
Levels: 15-19
Powers
12 Gauge Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.
Rifle Butt Melee, Smash
A smash with the butt of your rifle.
Frag Grenade Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Raserei Elite Oberst
The Raserei Elite Obersts are among the few soldiers permitted to express their opinions to the 5th Column's leaders, though most wisely avoid doing so. They control almost all the internal operations of the 5th Column organization.
Levels: 20-24
Powers
12 Gauge Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.
Rifle Butt Melee, Smash
A smash with the butt of your rifle.
Frag Grenade Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Raserei Ubermenschen Oberst
The Raserei Ubermenschen Obersts make up the inner circle that surrounds the 5th Column's leadership. They are charged with the grand stratagems that further the ultimate goal of the 5th Column: the eventual domination of the world. The leaders of the Column foster a competitiveness between these high ranking officers in order to prevent any single one of them from acquiring too much power and becoming a threat.
Levels: 25-54
Powers
12 Gauge Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.
12 Gauge (Only Level 30 and up) Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.
Rifle Butt Melee, Smash
A smash with the butt of your rifle.
Frag Grenade Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Lycanthropy Lycanthropy
Some 5th Column Bosses can transform into Nightwolves.
5th Column Krieger
After the Council took over, this soldier suddenly found himself unemployed. He now works for those he considers worthy, waiting to recall the true glory of the 5th Column.
Levels: 1-54
Powers
Missile Launcher Ranged, Lethal/Smash, Foe Knockback
This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.
Frag Grenade Ranged, Targeted Area of Effect, Lethal/Smash, Foe Knockback
This explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Thunder Kick Melee, Minor Damage, Smash, Foe Disorient (Minor)
You can perform a strong Thunder Kick that hits so hard it can disorient your target.
Storm Kick Melee, Moderate Damage, Smash
You can unleash a roundhouse kick that pummels your foe for moderate damage. Damage: Moderate, Recharge: Fast
Crane Kick Melee Smash, High Damage, Foe Knockback
A slow, high damage kick that can send your target flying!
Crippling Axe Kick Melee, Moderate Damage, Smash, Foe Immobilize, -Speed, -Fly
You can perform a Crippling Axe Kick that deals minor smashing damage, but has a chance to immobilize your target, as well as slowing their run speed. Crippling Axe Kick may also knock some flying entities out of the sky.
Dragons Tail Point Blank Area of Effect Melee, Moderate Damage, Smash, Foe Knockback
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents. Damage: Moderate, Recharge: Slow
Robots
Mk II Wolfpack Robot
The ultimate in automated fighting systems, the Mk II Wolfpack robot is fearsome in combat, capable of taking on whole armored companies by itself. The robots' unerring aim and large caliber weaponry make them a threat to any hero they come across. Their enhanced AI allows them to coordinate with the 5th Column's human troops, making them the perfect battlefield commanders.
Levels: 30-39
Powers
Missile Launcher Ranged, Area of Effect, Lethal/Smash, Foe Knockback
Wolfpack can launch small missiles at long range.
Power Blast Ranged, Energy/Smash, Foe Knockback
Power Blast sends a focused beam of energy at a foe that can knock him back.
Pummel Melee, Heavy Smash
Wolfpack brawling attacks.
Resistance Res( S-15 L50 P60 )
Auto, Self
Vampyri
Vampyr Commandant
The Vampyri Commandants are the assistants to Nosferatu, the man responsible for the 5th Column's super soldier program. Vampyri Commandants are scientists as well as super soldiers, and have a hand in the creation of other Vampyri. They often personalize their own transformation process, giving themselves special abilities and powers that lesser beings can only dream of.
Levels: 30-54
Powers
Gloom (Ranged) High Damage over Time, Negative, Foe -Accuracy
Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time.
Mesmerize Ranged, Psionic, Foe Sleep
Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.
Dominate Ranged, Foe Hold
Tear at the mind of a single target foe. Dominate renders a victim helpless, lost in his own mind and unable to defend himself.
Siphon Life Melee, Negative, Foe -Accuracy, Self +Hit Points
The Vampyr taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself. A sucessful hit can reduce the target´s accuracy.
Life Drain Ranged, Negative, Foe -Accuracy, Self + Hit Points
The Vampyr taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Vampyr.
Shadow Punch Melee, Smash/Negative, Foe -Accuracy
A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy.
Pummel Melee, Heavy Smash, Foe Knockdown
Vampyri brawling attacks
Fast Healing Auto, Self, +Regeneration
The Vampyr naturally heals at a faster than a normal rate. This power is always on and does not need to activated.
Reconstruction Self Heal
The Vampyr can concentrate for a few moments to heal himself.
Dark Vampyr
The Vampyri Commandants are the assistants to Nosferatu, the man responsible for the 5th Column's super soldier program. Vampyri Commandants are scientists as well as super soldiers, and have a hand in the creation of other Vampyri. They often personalize their own transformation process, giving themselves special abilities and powers that lesser beings can only dream of.
Levels: 35-54
Powers
Gloom (Ranged) High Damage over Time, Negative, Foe -Accuracy
Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time.
Mesmerize Ranged, Psionic, Foe Sleep
Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.
Dominate Ranged, Foe Hold
Tear at the mind of a single target foe. Dominate renders a victim helpless, lost in his own mind and unable to defend himself.
Siphon Life Melee, Negative, Foe -Accuracy, Self +Hit Points
The Vampyr taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself. A sucessful hit can reduce the target´s accuracy.
Life Drain Ranged, Negative, Foe -Accuracy, Self + Hit Points
The Vampyr taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Vampyr.
Shadow Punch Melee, Smash/Negative, Foe -Accuracy
A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy.
Pummel Melee, Heavy Smash, Foe Knockdown
Vampyri brawling attacks
Fast Healing Auto, Self, +Regeneration
The Vampyr naturally heals at a faster than a normal rate. This power is always on and does not need to activated.
Reconstruction Self Heal
The Vampyr can concentrate for a few moments to heal himself.
Lycanthropy Lycanthropy
Some 5th Column Bosses can transform into Nightwolves.
Werewolves
Warwolf
The Warwolf has lost all of his humanity to whatever force transformed him into a monstrous killing machine. Unlike the more sedate Nightwolf warriors, the Warwolves are in a wild state and can barely be controlled. They are berserkers, unwilling to obey any orders when their enemy is in sight. They are, however, nearly impossible to kill, which makes up for their disobedient nature.
Levels: 35-54
Powers
Hurl Ranged, Moderate DMG(Smash), Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy.
Claw Swipe Melee (Cone), Heavy Lethal, Foe Knockback
Nightwolf claw attacks cover a wide cone and can knockdown its foes.
Wolf Jumping Self Auto, +Jump, +Speed
Nightwolf can inherently jump real high and travel very fast.
Resistance Auto, Res( S25 L25 F25 C25 E25 N25 P25 T25 ), Immobilization
Nightwolves are highly resistant to all damage and immobilization.
Named Enemies
Field Marshal Metzger (Boss)
While most Elites concentrate on learning the basic skills required for special ops, the Obersts receive additional training in tactics. They're also trained in technological skills, such as wire tapping and circumventing security systems. Combined with their prodigious super soldier enhancements, these skills make Elite Obersts well-prepared to plan and carry out small covert ops.
Powers
12 Gauge Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.
Rifle Butt Melee, Smash
A smash with the butt of your rifle.
Frag Grenade Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Archvillain's Might Resistance
Arch-villains are very powerful individuals, and as such have significant resistance to many status effects. They are not immune, however, and can be vulnerable for brief windows of opportunity.
Elite Bosses
Roderick Mueller
Main Article: Roderick Mueller
Mueller has been a 5th Column sleeper agent, in place for years. He's just been waiting for his chance to help restore his beloved 5th Column to its rightful place. Now, with the return of Reichsman, the time is just right!
Powers
12 Gauge Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.
12 Gauge Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.
Rifle Butt Melee, Smash
A smash with the butt of your rifle.
Frag Grenade Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Resistance InherentRes( S25 L25 F25 C25 E25 N25 P25 T25 )
Slightly resistant to damage
Ritter Franz
Main Article: Ritter Franz
Ritter Franz is one of the 5th Column's top security experts, which is likely why he's been put in charge of securing this base.
Powers
12 Gauge Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.
12 Gauge Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.
Rifle Butt Melee, Smash
A smash with the butt of your rifle.
Frag Grenade Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Resistance InherentRes( S25 L25 F25 C25 E25 N25 P25 T25 )
Slightly resistant to damage
Herr Krogh
Main Article: Herr Krogh
Herr Krogh has remained loyal to the 5th Column cause and has risen to a high rank within the resurgent organization.
Powers
12 Gauge Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.
12 Gauge Ranged, Cone, Lethal, Foe Knockback, +DOT(Fire)
Good at medium range. Longer range and more deadly than most Shotguns, The 12 Gauge Shotgun Fires a cone of buckshot pellets and can knock some foes down. This shotgun includes small thermite charges mixed into it's shot, sometimes causing the target to burst into flames.
Rifle Butt Melee, Smash
A smash with the butt of your rifle.
Frag Grenade Ranged, Targeted AoE, Lethal/Smashing, Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Resistance InherentRes( S25 L25 F25 C25 E25 N25 P25 T25 )
Slightly resistant to damage
Lt. Wolfgang Ubelmann
Main Article: Lt. Wolfgang Ubelmann
Wolfgang Ubelmann is a time traveler from the 1940s. A man from the past sent to observe the future. With the information he now has, he could change his future, our present. He must be stopped!
Powers
Missile Launcher Ranged, Lethal/Smash, Foe Knockback
This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.
Frag Grenade Ranged, Targeted Area of Effect, Lethal/Smash, Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Thunder Kick Melee, Minor Damage, Smash, Foe Disorient (Minor)
You can perform a strong Thunder Kick that hits so hard it can disorient your target.
Storm Kick Melee, Moderate Damage, Smash
You can unleash a roundhouse kick that pummels your foe for moderate damage. Damage: Moderate, Recharge: Fast
Crane Kick Melee Smash, High Damage, Foe Knockback
A slow, high damage kick that can send your target flying!
Crippling Axe Kick Melee, Moderate Damage, Smash, Foe Immobilize, -Speed, -Fly
You can perform a Crippling Axe Kick that deals minor smashing damage, but has a chance to immobilize your target, as well as slowing their run speed. Crippling Axe Kick may also knock some flying entities out of the sky.
Dragons Tail Point Blank Area of Effect Melee, Moderate Damage, Smash, Foe Knockback
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents. Damage: Moderate, Recharge: Slow
Arch Villains
Archon Burkholder
Archon Burkholder and Col. Burkholder are the same person, and for all encounters where they are a part of the 5th Column, they use the same in-game model as well as powers.
Main Article: Archon Burkholder
Archon Burkholder has made a name for himself in the 5th Column. His obsession with robotics led him to carve off his own arm and replace it with one of steel, it also led him to create a terrifying robot factory. There is nearly nothing Burkholder won't do to achieve his own ends.
Levels: 30-40
Powers
Power Blast Ranged, Moderate Damage, Smash/Energy, Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Explosive Blast Ranged, Targeted Area of Effect, Moderate Damage, Smash/Energy, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.
Whirling Hands Point Blank Area of Effect Melee, Moderate Damage, Smash/Energy, Foe Disorient
By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well.
Stun Melee, Minor Damage, Smashing/Energy, Foe Disorient
By focusing your internal energy on your fists, you can turn them into personal tasers. This Stun attack deals minor damage, but has the best chance to disorient a target.
Cybernetic Blade Melee, Lethal
A Cybernetic Blade is a powerful lethal attack.
Resistance Res( S20 L20 )
Auto, Self
Resistance Auto, Self
Archvillain Resistance
Col. Burkholder
Main Article: Col. Burkholder
Col. Burkholder has made a name for himself in the 5th Column. His obsession with robotics led him to carve off his own arm and replace it with one of steel, it also led him to create a terrifying robot factory. There is nearly nothing Burkholder won't do to achieve his own ends.
Levels: 30-40
Powers
Power Blast Ranged, Moderate Damage, Smash/Energy, Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Explosive Blast Ranged, Targeted Area of Effect, Moderate Damage, Smash/Energy, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.
Whirling Hands Point Blank Area of Effect Melee, Moderate Damage, Smash/Energy, Foe Disorient
By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well.
Stun Melee, Minor Damage, Smashing/Energy, Foe Disorient
By focusing your internal energy on your fists, you can turn them into personal tasers. This Stun attack deals minor damage, but has the best chance to disorient a target.
Cybernetic Blade Melee, Lethal
A Cybernetic Blade is a powerful lethal attack.
Resistance Res( S20 L20 )
Auto, Self
Resistance Auto, Self
Archvillain Resistance
Maestro
Main Article: Maestro
As a child, Vincenzo Alferi dreamed of becoming a great composer, but those dreams were shattered when he lost his hearing due to a car accident. The 5th Column offered to perform a radical experiment that might restore his hearing, and Vincenzo agreed without hesitation. Unfortunately, things did not go as planned. An Arachnos attack on the facility resulted in a power surge at the worst possible moment. Instead of restoring him, the resulting explosion created a permanent resonance in Vincenzo's body. He agreed to join the 5th Column if they would give him the opportunity for vengeance against Arachnos.
Levels: 30-40
Powers
Scream (Ranged) Moderate Damage over Time, Smash, Foe -Resist
Your Scream can cause serious damage to a target, while weakening his resistance to further damage. Damage: Moderate(DoT), Recharge: Slow.
Shout Ranged, Heavy Damage (Smash/Energy), Foe -Resistances (All)
You blast your foe with a tremendous Shout, damaging him and reducing his Damage Resistance. Damage: High, Recharge: Moderate.
Howl Ranged, Cone, Medium Damage (Smash/Energy) Foe -Resists
A short range, but powerful sonic attack. Damage: High, Recharge: Slow.
Shockwave Ranged (Cone), Minor Damage (Smash/Energy), Foe Knockback
You can call forth a tremendous Shockwave that can knock down foes and deal some Smashing damage in a wide cone area.
Siren's Song Ranged (Cone), Minor Damage (Energy), Foe Sleep
You send forth a subsonic pulse which causes your foes to fall unconscious and take some minor damage. Your foes will remain unconscious for a good while, but will awaken if disturbed.
Screech Ranged, Minor Damage (Smash/Energy), Foe Disorient
By bursting forth with this hypersonic Screech, you can Disorient a target.
Dreadful Wail Point Blank Area of Effect, Extreme Damage (Energy/Smash), Foe Disorient, -Resistances (All but Psionics), Self -Recovery
Your Dreadful Wail is so strong that most foes will be defeated by being subjected to it. Dreadful Wail deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover Endurance for a while. Damage: Extreme, Recharge: Very Long.
Sonic Shield Toggle, Self +Res(Smashing/Lethal/Energy)
This Shield Protects Maestro from all Lethal, Smashing and Energy damage.
Resistance Res( S20 E20 )
Archvillain Resistance
Maestro gains the following during the Dr. Aeon Strike Force:
Living Shadows Ranged (Cone), Minor DoT(Negative), Foe Immobilize, -To Hit, -Fly
You extend and animate your own shadow causing it to entangle all foes within a long cone pattern in front of you, rendering all affected foes immobilized. Damage: Minor(DoT)
Fearsome Stare Ranged (Cone), Foe Fear, -To Hit
Instills tremendous Fear within a cone area in front of you, causing all affected targets to tremble in Terror uncontrollably.
Haunt Foe Targeted, Summon Shades
You summon a pair of Shades from the Netherworld to harass your target foe. Shades deal moderate damage and they terrorize their victims.
Protean
Main Article: Protean
Protean is a notorious shapeshifter, known for his murders of high profile heroes and their families. His earliest victims were the parents of Manticore. He also is responsible for the death of Dauntless, Galaxy Girl's sidekick. It was rumored that Manticore killed Protean in a fight some time ago but somehow Protean survived. He is now out to continue his reign of terror upon the people of Paragon and the Isles, while aiding the forces of Praetoria!
Powers
Power Siphon Warning Message
Displays "Get Away! Protean readies his Power Siphon!"
Power Siphon PBAoE -END, Self Heal, +END
Protean drains the power of nearby foes to recharge himself.
- Note: This power is auto-hit, and pet entities heal Protean for much less than players.
Barrage Melee, Minor DMG(Smash/Energy), Foe Disorient
You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can Disorient a foe. Damage: Minor, Recharge: Very Fast
Energy Punch Melee, Moderate DMG(Smash/Energy), Foe Disorient
You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can Disorient your opponent. Damage: Moderate, Recharge: Fast
Power Blast Ranged, Moderate DMG(Energy/Smash), Foe Knockback
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock them back. Damage: Moderate, Recharge: Moderate
Bone Smasher Melee, High DMG(Smash/Energy), Disorient
A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to Disorient than Energy Punch. Damage: High, Recharge: Moderate
Whirling Hands PBAoE Melee, Moderate DMG(Smash/Energy)
By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well. Damage: Moderate, Recharge: Slow
Kinetic Shield Auto: Self +Def( S17 L17 E2.5 ), Res(DeBuff DEF)
Kinetic Shield creates a harmonic Energy Aura that can deflect physical attacks. Your Defense to Smashing and Lethal attacks is increased as weapons and powers like bullets, blades and punches tend to deflect off the shield. Kinetic Shield also grants you good resistance to Defense Debuffs. The Energy based nature of Kinetic Shield also offers some minimal Defense to Energy attacks.
Power Shield Auto:Self +Def( F20 C20 E20 N14 ), Res(DeBuff DEF)
This Power Shield creates a Electro-Magnetic shield around you that can deflect non-physical attacks. Your Defense to Fire, Cold, Energy and Negative Energy attacks is increased as these attacks are reflected or refracted off the shield. Power Shield also grants you good resistance to Defense Debuffs.
Overload (Only Level 38 and up) Self +Def( S25 L25 F25 C25 E25 N25 ), +Recovery, +Max HP, Res(DeBuff DEF), +Special
You can Overload your Energy Aura and dramatically improve your defense to all attack types except Psionic Attacks. Overload also grants you high resistance to Defense Debuffs. This Energy Aura is so powerful, that it can even absorb some damage, effectively increasing your Max Hit Points, However, when Overload wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. Recharge: Very Long
Resistance Auto, Self
Archvillain Resistance
Schadenfreude
Main Article: Schadenfreude
Schadenfreude has remained loyal to the 5th Column cause and has risen to a high rank within the resurgent organization.
Powers
Mesmerize Ranged, Psionic, Foe Sleep
Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.
Total Domination Targeted Area of Effect, Foe Hold
Tear at the mind of a group of foes around one targeted foe. Dominate renders its victims helpless, lost in their own mind and unable to defend themselves.
Gloom (Ranged) High Damage over Time, Negative, Foe -Accuracy
Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time.
Chill of the Night Toggle Area of Effect, Negative, Foe -Accuracy
While active, the Caster channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage .
Siphon Life Melee, Negative, Foe -Accuracy, Self +HP
Nosferatu taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself. A sucessful hit can reduce the target´s accuracy.
Life Drain Ranged, Negative, Foe -Accuracy, Self + Hit Points
The Vampyr taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Vampyr.
Dark Consumption Point Blank Area of Effect, Moderate Damage (Negative), Self +Endurance
The dark power of the Netherworld allows you to tap the essence of your foe's soul and transfer it to yourself. This will drain the Hit Points of your enemy and add to your Endurance.
Smite Melee, Smash/Negative, Medium Damage, Foe -Accuracy
More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy.
Fast Healing Auto, Self, +Regeneration
The Vampyr naturally heals at a faster than a normal rate. This power is always on and does not need to activated.
Reconstruction Self Heal, +Resistance (Toxic)
Through perfect control of your body, you can concentrate for a few moments and heal yourself. The effects of Reconstruction also leaves you resistant to toxic damage for a while.
Dull Pain Self: +Max Health
Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes.
Resistance Auto, Self
+Res( E-25 N25 P25 T25 All25 )
Resistance Auto, Self
Archvillain Resistance
Arakhn
Main Article: Arakhn
Very little is known about the mysterious figure known as Arakhn. She is a deadly assassin and is the last thing seen by many enemies of the Council. What most of the Council is unaware of is that Arakhn's powers resulted from the fusion of her human body with a Nictus life form. She is on the front lines of a war with the Kheldians, ancient enemies of the Nictus.
Powers
Ebon Eye Ranged, Negative, Foe -Recharge, -SPD
Your attack and movement rate have been Slowed by an Ebon Eye.
Gravitic Emanation Ranged Cone, Foe Disorient, -Recharge, -SPD
You have been Disoriented and your attack and movement rate have been slowed by a Gravitic Emanation.
Inky Aspect Toggle PBAoE, Foe Disorient
Arakhn is sacrificing her health to keep you Disoriented.
Gravimetric Snare Ranged, Negative, Foe Immobilize, -Recharge, -SPD
You have been Immobilized and your attack and movement rate has been Slowed by a Gravimetric Snare.
Gravity Well Melee, Negative, Foe Hold, -Recharge, -SPD
You have been Held and your attack and movement rate have been Slowed by a Gravity Well.
Stygian Circle PBAoE, Foe -DMG, Self +Heal
Arakhn has drained your strength to heal herself. Your damage potential has been reduced.
Essence Drain Melee, Negative, Foe -Recharge, -SPD, Self +Heal
Arakhn has Drained your Essence to heal herself. You have lost some life and your attack and movement rate have been Slowed.
Quasar PBAoE, Extreme DMG(Negative), Foe -Recharge, -SPD, Knockback
You can explode in a tremendous blast of Negative Energy, sending nearby foes flying. The Quasar deals massive damage to all nearby foes. Affected foes will be knocked down and their attack rate and movement speed will be slowed.
Twilight Grasp Ranged (Negative), Foe -To-hit -DMG, Team Heal
You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit and damage are reduced, while you and your nearby allies are healed.
Resistance Res( E-20 N20 )
Archvillain Resistance
Vandal
Main Article: Vandal
The fiend known as Vandal was once a humble tinkerer named Othman Doul. In the late 1930's, the villain Requiem recognized Doul's usefulness and recruited him to the nascent 5th Column. Othman was happy to oblige, since it meant he could indulge his scientific curiosity without restraint. Over the years, Vandal has mechanically augmented himself to prolong his lifespan. Now, he seeks to advance his own position within the 5th Column and perhaps even challenge Requiem for supremacy.
Levels: 28-40
Powers
Power Blast Ranged, Moderate Damage, Smash/Energy, Foe Knockback
Power Blast sends a focused beam of energy at a foe that can knock him back.
Missile Launch Ranged, Targeted Area of Effect, Smash/Fire, Foe Knockback
Vandal can launch small missiles at long range.
Energy Punch Melee, Smash/Energy, Foe Disorient
Powerful focused punch that may Disorient your opponent!
Bone Smasher Melee Smash/Energy, High Damage, Foe Disorient
The Bone Smasher is a slow attack, but it makes up for it with a greater chance to Disorient than Energy Punch.
Resistance Res( S25 L25 )
Archvillain Resistance
Nosferatu
Main Article: Nosferatu
Few truly appreciate the genius of Nosferatu's super soldier program, and none more so than himself. Nosferatu was so entranced by his ability to create the super strong Vampyri that he became one of them. He has since improved upon his original design by granting himself several new abilities. He can mesmerize his opponents, leaving them helpless. Some say he can even siphon off the life force of his foes.
Levels: 30-45
Powers
Mesmerize Ranged, Psionic, Foe Sleep
Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.
Total Domination Targeted Area of Effect, Foe Hold
Tear at the mind of a group of foes around one targeted foe. Dominate renders its victims helpless, lost in their own mind and unable to defend themselves.
Gloom (Ranged) High Damage over Time, Negative, Foe -Accuracy
Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time.
Chill of the Night Toggle Area of Effect, Negative, Foe -Accuracy
While active, the Caster channels negative energy to reduce all nearby foes chance to hit while slowly dealing damage .
Siphon Life Melee, Negative, Foe -Accuracy, Self +HP
Nosferatu taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself. A sucessful hit can reduce the target´s accuracy.
Life Drain Ranged, Negative, Foe -Accuracy, Self + Hit Points
The Vampyr taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Vampyr.
Dark Consumption Point Blank Area of Effect, Moderate Damage (Negative), Self +Endurance
The dark power of the Netherworld allows you to tap the essence of your foe's soul and transfer it to yourself. This will drain the Hit Points of your enemy and add to your Endurance.
Smite Melee Smash/Negative, Medium Damage, Foe -Accuracy
More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy.
Fast Healing Auto, Self, +Regeneration
The Vampyr naturally heals at a faster than a normal rate. This power is always on and does not need to activated.
Reconstruction Self Heal, +Resistance (Toxic)
Through perfect control of your body, you can concentrate for a few moments and heal yourself. The effects of Reconstruction also leaves you resistant to toxic damage for a while.
Dull Pain Self: +Max Health
Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes.
Resistance Res( E-25 N25 P25 T25 )
Auto, Self
Nosferatu gains the following during the Dr. Aeon Strike Force:
Portal Summon 2 Greater Unbound Nictus
Nicti energy entities will continue to spawn from this Shadow Crystal until it is destroyed.
Requiem
Main Article: Requiem
Ridolfo Uzzano has come a long way from his humble beginning as one of Mussolini's lapdogs. The primary cause of his success was his fusion with a Nictus, a being of utter darkness. The Nictus gave Ridolfo the ability to scorch his foes with an infernal fire. Though he is now over 100 years old, Requiem remains a fearsome foe in battle.
Levels: 30-54
Powers
Dark Blast Ranged, Negative, Foe -Accuracy
A long range blast of dark energy. Deals moderate damage and reduces the target's chance to hit.
Gloom Ranged, High Damage over Time, Negative, Foe -Accuracy
Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time.
Tenebrous Tentacles Ranged, Cone, Moderate Damage, Negative, Damage over Time, Smash, Foe Immobilize, -Accuracy
Cone blast that envelopes all foes in oily tentacles. The tentacles deal damage and reduce the target's chance to hit while they Immobilize the target.
Life Drain Ranged, Negative, Foe -Accuracy, Self + Hit Points
Requiem taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to Requiem.
Shadow Punch Melee Smash/Negative, Low Damage, Foe -Accuracy
A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy.
Smite Melee, Smash/Negative, Medium Damage, Foe -Accuracy
More powerful version of Shadow Punch, Smite deals more damage, but takes longer to recharge. Like Shadow Punch, Smite can reduce the target's accuracy.
Shadow Maul Melee, Smash/Negative, High Damage over Time, Foe -Accuracy
This deadly attack unleashes a flurry of shadow punches pummeling your foe with focuses negative energy. Shadow Maul deals a lot of damage over a short period of time. Like most Shadow Punches, Shadow Maul can reduce the target´s accuracy.
Dark Regeneration Point Blank Area of Effect, Minor Damage, Negative, Self: +Health
You can tap the dark essence of the Netherworld to drain a small amount of life from all enemies nearby, thus healing yourself. The more foes affected, the more you will be healed.
Oppressive Gloom Toggle (Point Blank Area of Effect), Self -Life, Foe Disorient
Taps the dark powers of the netherworld to drain a small ammount of life from yourself to keep your nearby enemies Disoriented!
Resistance Res( F25 C-25 )
Auto, Self
Resistance Auto, Self
Archvillain Resistance
Reichsman
Main Article: Reichsman
Though he is technically an Archvillain, Reichsman is presented in his own category "Reichsman", and possesses Hit points well above any other AV or Monster of his same level, exceeding 200,000+HP.
This Marcus Cole, from an alternate dimension, was a rogue and a mercenary who was exposed to mustard gas during World War I. In search of a cure for the effects of the gas, Marcus discovered the Well of the Furies. He drank from the well and was granted incredible powers. Adopting the persona of Reichsman, Marcus used these powers in the service of the Axis powers on his world, leading them to victory over their foes. When he discovered the existence of another Earth, he traveled there and was defeated and imprisoned by the Freedom Phalanx. Now he's back, and ready for revenge.
Powers
Aura of Domination Melee Area of Effect, Aura Damage, Psionic, Foe -Endurance, -To Hit, -Recharge
Reichsman is surrounded by an Aura of Domination, entering the aura will cause you to suffer Psionic damage, have your endurance drained, chance to hit reduced and attack rate decreased.
Corrupted Lightning Bolt Melee Area of Effect, Superior Damage, Negative Energy, Foe -Defense (All), -Resistance (All), Disorient
Reichsman's Deafening Shout has substantially reduced your defenses and resistance.
Sap Will Ranged, High Damage, Negative Energy, Foe Knockback, Slow
Reichsman has sapped your will reducing your attack speed!
Jab Melee, Foe Disorient
Reichsman has disoriented you with his jab.
Punch Melee, Moderate Damage, Smash, Foe Knockback
Your Super Strength Punch can deal a moderate amount of damage, but most of all can knock your opponent off his feet, unable to attack again until he stands up.
Haymaker Melee, High Damage, Smash, Foe Knockback
A slow but devastating attack, the Haymaker has a great chance of knocking your opponent down.
Hand Clap Point Blank Area of Effect, Foe Disorient, Knockback
Reichsman has disoriented you with his Hand Clap.
Knockout Blow Melee, Extreme Damage, Smash, Foe Hold
Reichsman has hit you with a Knockout Blow. You are Held.
Hurl Ranged, High Damage, Smash, Foe Knockback, -Fly
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back.
Foot Stomp Point Blank Area of Effect Melee, Moderate Damage, Smash, Foe Knockback
Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range.
Fist of Tyranny Melee Area of Effect, High Damage, Smash/Negative Energy, Foe Stun, -Recovery, -Endurance
Reichsman strikes you with all the force of a thunderbolt!
Dull Pain Self: Heal, +Max Health
You can activate this power to increase your maximum Hit Points for a short time.
Unstoppable Click, Self: Res( S70 L70 F70 C70 E70 N70 T70 ) (Disorient, Sleep, Hold, Immobilize, Knockback)
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.
- Note: Despite what the description says, when Unstoppable wears off, there is no negative side effects such as Health and Endurance drops similiar to player versions.
Resistance Auto, Self
+Res( S50 L50 F30 C30 E40 N20 P20 T20 ), Resistances to all debuffs (high); Protection against Fear, Stun, Confuse, Knockback, Immobilize, Taunt (high)
Resistance Auto, Self
Archvillain Resistance
Named bosses
- 5th Column Art Collector (Raserei Ubermenschen Oberst)
- Commandant Pfeiffer (Raserei Ubermenschen Oberst)
- Dieter (Raserei Ubermen)
- Field Marshal Bulech (Vampyr Commandant)
- Heinrich (Nebel Unteroffizier)
- Jeroen (Raserei Ubermen)
- Lt. Kurtz (Vampyr Adjutant)
- Lt. Schrekker (Vampyr Adjutant)
- Maj. Snyder (Nebel Elite Oberst)
Related Badges
For defeating the Reichsman, you have been granted access to a 5th Column Gladiator!
The Warwolves have a nickname for you: The Silver Bullet.
You are a slayer of the darkest of Vampyri.